It's a sad day. The developers have confirmed that there will be no more updates for Mincraft Dungeons! Ending what has been an amazing journey that we have all had the fortune to be apart of.
Mincraft Dungons will still be playable and purchaseable but the only updates or changes you may see will be from the community(Mods).
Dont worry, dungeoncollector.co.uk will continue to operate as we are not assosiated with the game and or publishers.
You can read the full post from them Here
Here at dungeoncollector.co.uk we would like to wish the development team all the best for the future and a big thank you for making the game and bringing joy to the 25m + players across the world.


8% Increase Per Shot
10% Increase Per Shot
12% Increase Per Shot

2% Of Max Health Gained Per Soul
4% Of Max Health Gained Per Soul
6% Of Max Health Gained Per Soul
+1 Soul Gathering

Next Attack Charged
Next 2 Attacks Charged
Next 3 Attacks Charged

10% Damage Per Shot
17% Damage Per Shot
24% Damage Per Shot

1 Target
2 Targets
3 Targets

10% Chance To Trigger
20% Chance To Trigger
30% Chance To Trigger

0-50% Bonus Damage
0-75% Bonus Damage
0-100% Bonus Damage

0.5 Second Artefact Cooldown
1.0 Second Artefact Cooldown
1.5 Second Artefact Cooldown

10% Chance To Trigger
15% Chance To Trigger
20% Chance To Trigger

6 Poison Arrows
8 Poison Arrows
12 Poison Arrows

+x Damage
+2x Damage
+3x Damage

0-15% Chance
0-20% Chance
0-25% Chance
+1 Soul Gathering

Deals 20% Of Enemy Health As Damage
Deals 40% Of Enemy Health As Damage
Deals 60% Of Enemy Health As Damage

X Damage Per Second
1.25x Damage Per Second
1.5x Damage Per Second

Every Fifth Shot
Every Fourth Shot
Every Third Shot

1.0 Second Duration
1.5 Second Duration
2.0 Second Duration

25% Maximum Damage
50% Maximum Damage
75% Maximum Damage

16% Chance Of Arrow Not Being Used
32% Chance Of Arrow Not Being Used
48% Chance Of Arrow Not Being Used

100% Fall Damage
200% Fall Damage
300% Fall Damage

+100% Increased Chance
+200% Increased Chance
+300% Increased Chance

20% Chance To Trigger
30% Chance To Trigger
40% Chance To Trigger

Can Charge 2 Times
Can Charge 3 Times
Can Charge 4 Times

Every 3rd Arrow
Every 2nd Arrow
Every Arrow

X Damage Per Second
2x Damage Per Second
3x Damage Per Second

+10% Damage
+21% Damage
+33% Damage

+100% Increased Chance
+200% Increased Chance
+300% Increased Chance

200% Knockback
300% Knockback
400% Knockback

X Health Healed
1.5x Health Healed
2x Health Healed

+10% Attack Speed
+15% Attack Speed
+20% Attack Speed

1.0 Second Cooldown Reduction
2.0 Second Cooldown Reduction
3.0 Second Cooldown Reduction

20% Chance To Trigger
40% Chance To Trigger
60% Chance To Trigger

Charged Shot For 1 Second
Charged Shot For 2 Seconds
Charged Shot For 3 Seconds

Up To 1 Beams
Up To 2 Beams
Up To 3 Beams

+25% Increased Damage
+35% Increased Damage
+45% Increased Damage

1 Souls
3 Souls
5 Souls
+1 Soul Gathering

+20% Increased Damage
+30% Increased Damage
+40% Increased Damage

17% Stolen Speed
33% Stolen Speed
50% Stolen Speed

+50% Bonus Damage
+75% Bonus Damage
+100% Bonus Damage

+100% Max Damage Multiplier
+200% Max Damage Multiplier
+300% Max Damage Multiplier

-20% Mob Damage
-30% Mob Damage
-40% Mob Damage

20% Chance To Trigger
30% Chance To Trigger
40% Chance To Trigger