Weekly Tower Rotation:
As of November 20, 2022, the Tower has started to rotate more frequently than ever. From this date, weekly Towers offer fresh loot, improved floor presets, and some challenges (and bosses) from DLC missions! Special gear from previous seasonal events is also obtainable as rewards from playing the Tower.
For more information, check out the
https://www.minecraft.net/en-us/article/dungeons--new-tower-rotations!
Balancing:
Enchantsmith
We have lowered the Enchantsmith costs and scaling to be much more favourable and increased both consistent rate of gold drops from Ancient Hunt chests, along with the end of level reward to add an overall more inflated gold economy.
Enchantsmith Merchant
- Base charge (Item level 1) from 100 > 20
- Price increase per re-roll from 5% > 10%
- Item power scaler from 1 > 0.65
- Maximum re-roll price from 250 > 100
Ancient Hunts
- Gold Chest
- Min Gold from 2 > 4
- Max Gold from 5 > 6
- Rare Gold Chest
- Min Gold from 4 > 8
- Max Gold from 7 > 10
Weapons
- Many unique variants of weapons have been brought in line with their non-unique selves after the previous balance patch including:
- Sponge Striker
- Sponge Striker now correctly scales damage with difficulty (MCD-5935)
- Sponge Striker now deals damage as a cleave applied to the last arc of an attack combo, rather than only applying to the initially targeted enemy
Gravity Enchantment
- Gravity affecting players now lasts for 1 second instead of 4 seconds
- Ranged attacks with the Gravity enchantment will now trigger the Gravity FX in the correct location, making it easier to see what is being affected and from where
Fixes:
Performance / Stability
- Fixed a crash that could occur when visiting the Powersmith and quickly going up to the next Tower floor
- Fixed a soft lock that could occur when dying in the Tower after resuming a Tower run
- The game no longer soft locks on the Floor reward screen when accessing a Settings submenu while other players move to the next floor
- Fixed a crash that could occur in the Tower by requiring all players to be loaded into the game before moving to the next floor
Gameplay
- Fixed an issue with client power levels being sometimes read incorrectly that could lead to low level items in merchant storefronts (MCD-5449)
- This can still rarely occur if a new merchant was just rescued during the previous mission
- Enchantsmith can now replace an enchantment with a stackable enchantment if it already exists on the item (MCD-7465)
- Fixed falling blocks not falling for players other than the host when playing online multiplayer
- Fixed an issue that could sometimes cause the chosen Tower difficulty to not correspond with the actual difficulty during gameplay
- Players can now progress through the door to the next Tower floor if another player is frozen in ice
- Fixed a Tower floor issue that prevented Shulkers from respawning and blocked progression
- Fixed missing background music in the Camp
- The Endermite pet no longer uses Baby Pig idle sound effects
Gear
- Exploding Crossbow and its variants no longer apply enchantments on splash damage (MCD-7458)
- The Ghost Kindler item description is no longer overridden by Cloaked Skull's description (MCD-7517)
- Added missing descriptions for Gift Wrap and Baby Moobloom on the cosmetics screen (MCD-7462)
- Fixed Bonehead Hammer particle effects freezing on the inventory screen in multiplayer games
Missions
- Completing the mini boss at the end of Treetop Tangle now counts as a "boss" for purposes like Apocalypse Plus requirements
Accessiblity
- The Screen Reader option is now properly reset when restoring default settings
Localization
- Fixed the translation on the 'freeing villagers' prompt in several languages (MCD-7322)
- Added missing localized text for the Tower floor reward timer in all supported languages
- Fixed incorrect context of "Gift Wrapping" translation in Polish
- Fixed the "picked up" item prompt not being fully displayed in Korean
- Fixed End Portal "Travel" prompt not being localized in all supported languages
User Interface
- Fixed item comparison stats showing inaccurately on the Tower reward screen
- Players other than Player 1 can no longer open the Adventure Hub from the mission select screen
- Fixed the selected item in the Storage Chest snapping back to the first slot when transferring items (MCD-7449)
- The cursor no longer snaps to the first slot of enchantments after re-rolling with the Enchantsmith
- Fixed the cursor snapping back to the first slot of the current screen after claiming an Adventure Hub reward
- Fixed a scrolling issue in the Storage Chest that prevented items from being visible on-screen
- Fixed the cursor not moving correctly when using keyboard arrow keys on the Change Skin menu
- Fixed an issue with the Tower floor cleared timer staying on the screen after opening the inventory, which prevented mouse inputs from registering
- The name of the mission no longer appears on the voting pop up when selecting Random Mission in an online multiplayer session
- The New Missions prompt no longer appears on the map screen while the Tower is selected
- The Season Rank prompt on the main menu now fits properly when the language is set to Polish
- Fixed the alignment of the 'Threat Increased' modifier on the HUD after picking up a raid captain banner (MCD-7475)
- "Left Stick" and "Right Stick" are now referred to properly on the HUD and in Settings
- Fixed incorrect button prompts for navigation appearing after opening the inventory
- Fixed navigation button prompts on the Storage Chest screen not fitting within screen boundaries in several languages
Known Issues:
- If a client attempts to start an Ancient Hunt during multiplayer and one of the other players rejects the start or the vote times out, the items sacrificed are permanently lost
- Players are unable to retrieve items from the Storage Chest after attempting to put more items in when it’s full
- Restarting the game or re-entering the Camp will allow items to once again be retrieved from the Storage Chest
A hotfix has been released to address a couple of issues that have occurred since the launch of Fauna Faire. The team is hard at work on additional fixes, and we'll have more to share soon!
- Fixed Steam achievements not unlocking properly
Come one, come all to the warmest, friendliest, and mob-densest celebration this side of the Overworld. Fauna Faire is setting up camp, bringing with it both blazing activities and fun festivities - all in the spirit of friendship and camaraderie. Unite with friends and take on new challenges together, such as Tower multiplayer mode featuring additional floor variations, or the unexplored jungle mission, Treetop Tangle. Make new buddies among a plethora of pets in the seasonal reward tracks or embrace the look of your favorite friendly mob with one of the many new skins available. And while you’re at it, don’t forget to strike a deal with the Enchantsmith. Who will you bring to the faire?
Tower Multiplayer:
The Tower is expanding – both when it comes to the variety of floors you can encounter, and the number of players in a run! Fauna Faire’s new Tower multiplayer mode supports four players and puts bigger focus on team collaboration in order to overcome threats as you ascend to the top.
- Up to 4 players can join in online multiplayer or up to 4 players in local multiplayer
- Players have a shared pool of lives during a Tower run
- Difficulty scales based on the number of players with increased mob health and mob count
There are also improvements to the Tower, whether playing singleplayer or multiplayer:
- New Tower floors featuring Cacti Canyon, Windswept Peaks, and Broken Citadel
- New floors have been added to various Towers which add the Ancient Guardian and Tempest Golem!
Treetop Tangle:
Located somewhere deep within the lush forests of the Jungle Island, Treetop Tangle is a new free mission to explore together with like-minded adventurers. Players who come here will have to prepare themselves for a long climb up a giant tree if they want to discover its secrets. The journey will surely be challenging, but possibly also rewarding as the mission is said to contain some previously undiscovered pieces of gear...
Find the mission in the Island Realms on the mission select screen, even if you don’t own the Jungle Awakens DLC.
New gear to find:
- Totem of Casting
- Root Rot Armor
- Black Spot Armor (Unique)
Enchantsmith:
The rumors of a new merchant villager lurking somewhere on the outskirts of the camp were true! The Enchantsmith has arrived just in time for the faire and has set up shop eight o’clock of the Adventure Hub (that’s southwest for all you non-clock navigators).
- Utilize their craftmanship to re-roll enchantments on your favorite pieces of gear!
- Each roll on a single piece of gear increases the cost with Gold
- The Enchantsmith can be unlocked by rescuing the merchant in Highblock Halls
Random Mission:
A new button has been added to the mission select screen that sends players into a random mission, gaining an additional boost in Adventure Points upon completion of the mission. This feature is available for players that have completed Obsidian Pinnacle on Default difficulty.
Seasonal Adventure:
Fauna Faire brings an animal-focused late summer to the camp. This means there will be an abundance of furr-tastic skins, pets, and other mob-themed cosmetic items to add to your closet. Whether you want to embrace your inner chicken or show off your mighty paw-er, there’s something for everyone. And just as with previous seasonal adventures, Fauna Faire offers two reward tracks – one free and one Adventure Pass track.
The active season can be changed in the Adventure Hub so you can still earn rank and rewards from Seasons 1 and 2. Setting the season in the Adventure Hub will make all Adventure Points go toward ranking up in the selected season!
New Achievements:
Discover and unlock 10 new achievements during your adventures!
Changes:
Storage Chest
- If your inventory is full, any picked up loot will now appear in the Storage Chest and you will be notified with a handy message on-screen
- Inventory filter options have been added to the Storage Chest screen
Blacksmith
- Inventory filter options have been added to the Blacksmith screen
Seasonal Adventures
- When leaving the Adventure Hub after changing seasons, a popup now appears to inform players that any Adventure Points they earn will go towards the last selected season
- A popup now appears on screen during gameplay when ranking up in a Seasonal Adventure
- Improved the Adventure Hub interface with new backgrounds for each season and other small interface tweaks
Wretched Wraith Balancing:
- General
- Wretched Wraith idle periods are now fixed
- Wretched Wraith will now move and re-position between attacks
- Teleporting
- Teleporting phase has seen a minor speed increase from 1.2s > 1.0s
- Weakened State
- Weakened bonus damage dealt reduced from 3.0x > 2.0X
- Number of times the wraith enters weakened state reduced from every 0.2 iterations of health > 0.5 iterations
- Wraith will now perform an AoE attack upon exiting the weakened state
- Ranged Attack
- Projectile velocity increased for standard ranged attack by 50% (from 1.0 > 1.5)
- Standard ranged attack now inflicts freezing for 3s
- Flurry Attack
- Projectile velocity increased by 20%
- Standard Melee
- Standard Melee now inflicts Freezing for 3s
- Area of Effect
- AoE attack damage has been increased by 20% from 30 > 36
- AoE attack knockback has been increased by 50% from 4.0 blocks > 6.0 blocks
- AoE cooldown reduced from 4s > 3s
- Summons
- During the summon phase - the Wretched Wraith can also summon Icy Creepers and Frozen Zombies
- Mob pick-type is now randomized
Wildfire Balancing:
- Regeneration in-fire moved to shields
- Regeneration of health removed in-fire
- Regeneration in-fire set to 3x speed
- Initial shield regeneration increased from 6s > 8s
- Subsequent shield regeneration increased from 5s > 7s
- Shields health increased from 200 HP > 250 HP (to a combined total of 1,000)
- Shields now regenerate at maximum HP
- Wildfire now has a small invincibility window when a shield is broken
- Wildfire chase speed increased from 0.5 > 0.7
- Increased Wildfire size scaling from 1.5 > 1.7
Weapon Balancing:
- Anchor
- Damage reduced 15% from 280 > 238
- Boneclub
- Damage increased 20%
- Standard: 135 > 162
- Heavy: 169 > 203
- Broken Sawblade
- Combo size increased from 7 > 10
- Mechanized Sawblade: 11 > 15
- Cooldown reduced from 2.0 > 1.5
- Attack speed increased from 0.3 > 0.2
- Damage reduced 5% from 45 > 42
- Cutlass
- Damage increased 50% from 50 > 75
- Coral Blade
- Range increased
- Standard: 280 > 350
- Heavy: 250 > 320
- Attack speed increased
- Standard: 0.2 > 0.18
- Heavy: 0.60 > 0.54
- Sponge Striker
- Attack speed increased 10%
- Standard: 0.2 > 0.18
- Heavy: 0.50 > 0.45
- Daggers
- Range increased from 350 > 370
- Damage increased 10% from 35 > 39
- Gauntlets
- Attack speed decreased by 20% from 0.125 > 0.15
- Hunting Bow
- Damage increased 20% from 1 > 1.2
- Charge multiplier increased 10% from 2.2 > 2.42
- Katana
- Attack speed increased 20%
- Standard: 0.6 > 0.48
- Heavy: 0.75 > 0.6
- Mace
- Attack speed decreased 10%
- Standard: 0.4 > 0.44
- Heavy: 0.7 > 0.77
- Damage increased 25%
- Standard: 65 > 81
- Heavy: 140 > 175
- Obsidian Claymore
- Attack speed decreased 10%
- Standard: 0.7 > 0.77
- Heavy: 1.2 > 1.32
- Shortbow
- Charge multiplier increased 10% from 1.5 > 1.65
- Soul Scythe
- Attack speed increased 20%
- Standard: 0.6 > 0.48
- Heavy: 0.7 > 0.56
- Trickbow
- Damage increased 20% from 0.6 > 0.72
- Charge multiplier increased 10% from 2.0 > 2.2
- Wind Bow
- Charge multiplier increased 10% from 2.5 > 2.75
Enchantment Balancing:
- Ambush
- Damage increase percentile per level increased from 15% > 20%
- Anima Conduit (Ranged)
- Increased "healing per soul factor base" from 0.02 > 0.04
- Bag of Souls
- Increased level incremental percentage from 33% > 50%
- Beast Boss
- Damage per level increased from 0.1 > 0.2
- Beast Burst
- Blast radius increased 20% from 700 > 840
- Dipping Poison
- Increased arrow count
- Lvl 1: 4 > 6
- Lvl 2: 6 > 8
- Lvl 3: 8 > 12
- Freezing
- "Base Slowed" increased from 0.8 > 0.7
- Gravity Pulse
- Decreased time between pulses from 5.0 > 3.0
- Illager's Bane
- Damage increase per level increased by 5%
- Lucky Explorer
- Rate to spawn Emeralds increased from 2% > 5%
- Reckless
- Health decreased from 0.6 > 0.4
- Increase at level one reduced from 0.4 > 0.5
- Smiting
- Damage increased to scale with Illager’s Bane
- Damage increased from 20%, 30%, 40% > 25%, 35%, 45%
- Soul Siphon
- Increased chance to activate from 5% > 20%
- Base soul spawn amount decreased from 2 > 1
Artifact Balancing:
- Fishing Rod
- Cooldown reduced from 5s > 1.5s
- Stun duration increased from 1.5s > 3s
- Eye of the Guardian
- Damage increased by 100%
- Laser duration increased from 3s > 4s
- Time to aim decreased from 1.0s > 0.8s
- Cooldown time increased from 20s > 22s
- Gong of Weakening
- Damage multiplier reduced from 3.0x > 2.0x
- Artifact range increased from 400 > 500
- Weakening duration increased from 4s > 5s
- Ice Wand
- Damage increased from 470 > 600
- Cooldown reduced from 20s > 15s
- Power Shaker
- Increased attack stack from 4 > 5
- Increased damage 10% from 235 > 259
- Increased cooldown from 8s > 10s
- Satchel of Elixirs
- Reduced cooldown from 30s > 25s
- Satchel of Snacks
- Reduced cooldown from 20s > 16s
- Scatter Mines
- Team and self-damage removed 0.1 > 0.0
- Damage output increased 10% from 600 > 660
- Shadow Shifter
- Soul Consumption reduced from 50 > 40
- Spinblade
- Pull in distance reduced from 300 > 220
- Blade acceleration decreased from 10,000 > 8,000
- Damage increased 20%
- Blade absorb distance reduced from 100 > 80
- Vexing Chant
- Vex health increased from 140 > 240
Fixes:
Performance / Stability
- Fixed several crashes that could occur during gameplay
- Fixed a crash that could occur when accepting mission rewards (MCD-7187)
- Fixed a crash that could occur when joining an online session with four players using Blast Fungus
- Fixed a crash that could occur when quitting to the main menu from the Tower
Gameplay
- Tridents no longer fail to trigger lightning when hitting mobs directly (MCD-6998)
- Fixed Tridents getting stuck on a player's back if the player died while carrying one (MCD-7118)
- Players are now immune to Levitation Shot during their brief invulnerability period after respawning (MCD-7161)
- Fixed players having to move around to attempt repicking up a Raid Banner
- Improved the visual effects of soul gathering
- Fixed players being unable to break ice they're trapped in after pressing the ranged attack button
- Fixed an exploit that allowed players to duplicate items, emeralds, and gold using the Storage Chest
- Fixed some instances where player character models would appear greyed out during cutscenes in online multiplayer
- Fixed an issue that caused players in local co-op to be able to leave the screen and not teleport back
- Fixed players flying high into the air after being hit by Levitation Shot while falling into frozen water (MCD-7395)
- Fixed 'kicked' player status not lifting after the player is reinvited by a host playing on Xbox
- The Eponymous Squid' achievement now unlocks properly for all players in co-up after reaching the achievement criteria
- Fixed the 'Seriously Overpowered' achievement unlocking without meeting the unlock criteria
- Fixed an issue that prevented hosts from being able to invite players after creating a private online session
- Having two instances of ambush music triggered at once is now handled more gracefully (MCD-7036)
- Fixed an issue that caused Player 4 to disconnect if any other player's controller was disconnected in local co-op
Mobs
- The Tempest Golem's ranged attack now only hits within its indicator and no second invisible attack
- Fixed the Ancient Guardian to stop it from despawning before it had finished the dissolve effect
- Mobs hit by Tridents no longer disappear before the Trident explodes
- Fixed Endersent getting stuck in an infinite attack loop (MCD-7241)
- Windcallers can no longer attack players who have used Shadow Brew (MCD-7047)
- Fixed Whisperers not getting skewered by Tridents if they didn't have low enough health
- Fixed the Wretched Wraith death animation when using mob flairs
Gear
- Clients in online multiplayer sessions now get items with the correct power level from merchants and mission drops (MCD-5449)
- Removed the ability for Mystery Armor to have two separate ink cloud effects, one of which did not work (MCD-6357)
- Bubble Burster enchanted with Burst Bowstring no longer deals instakill damage when wearing Shadow Walker (MCD-6361)
- Fixed the enchantment shine on The Starless Night (MCD-7130)
- Fixed the Corrupted Beacon flickering when used in the Tower
- Reduced the particle trail of the Sparkler to improve particles stretching across the screen (MCD-5976)
- Mercenary Armor's gear drop icon now matches the look of the actual armor (MCD-7088)
- Using a Shadow Brew potion after the Shadow Shifter artifact no longer breaks the Shadow Form transparency effect
- Fixed the sound effect for Dark Katana not playing when moving the item in the inventory until the inventory was closed (MCD-7312)
Enchantments
- The Refreshment enchantment now triggers properly for every mob killed by explosion damage when using Exploding Crossbow or Fireworks Arrow (MCD-7046)
- Key Golems are no longer affected by Void Strike, so players no longer have to wait to pick it up until the effect wears off ([MCD-7096 [url=https://bugs.mojang.com/browse/MCD-7096](MCD-7096)
[/url]
Attacking the Wretched Wraith with the Shock Web enchantment no longer prevents it from attacking or moving (MCD-7176)
If Burst Bowstring and Infinity enchantments both trigger while using artifact arrows, the artifact arrows are now properly restored (MCD-7252)
Fixed the Ricochet enchantment not being triggered while using Thundering Quiver (MCD-7409)
Health Synergy now only triggers upon successful combat pet summons[/list]
The Camp
- Fixed player movement drifting when inside Camp structures (MCD-7156)
- Improved the animation of the Tower door in the Camp when players in multiplayer approach and leave the door
- Fixed the level 1 Mystery Merchant missing pieces of their stall in the Camp
- Filled in some land in a gap of the Camp (MCD-2627)
- Merchants' backgrounds now show the sky correctly in the Camp
The Tower
- Fixed an issue where players may have had to clear the same floor twice if the 'Leave Tower' option was used after suspending a run on the same floor
- The Tower floor reward screen now shows comparisons for rewards compared to equipped gear
- Altered the damage output of Creepers when playing the Tower to be less punishing
- Fixed Slimes spawned by the Corrupted Cauldron in the Tower remaining after the player died and respawned
- Fixed Ghasts becoming invisible in the Tower after players summon pets
- Fixed players being able to skip the Tower floor reward screen
- Players no longer keep the Key Golem after dying on some Tower floors
- Players can no longer start a Tower run with their own gear by dying in the Camp (MCD-7178)
- Players can no longer start a Tower run on an unavailable difficulty level until the difficulty has been unlocked
- The 'Escape' key can now be used to undo selected Tower floor rewards
- Updated the 'Give Up' Tower prompt to be a bit clearer
- Fixed fog popping in and out when the camera is zooming out on some Tower balconies
- Adjusted the order of death messages when failing Tower floors to make more sense
- Adjusted the buttons on the 'Go to Camp' prompt to be clearer and more consistent with other screens (MCD-7193)
- Swapped the positions of the Accept and Undo buttons on the Tower floor reward screen to be more consistent with other screens. The Undo button is now red, too
- Sound effects now play when pressing the Accept and Undo buttons on the Tower floor reward screen
- Fixed sound effects not playing when equipping and unequipping items on the Tower floor reward screen when playing with mouse and keyboard
- The number of bosses defeated in the Tower now updates properly when suspending a Tower run
- Fixed a levitating torch on a Tower floor (MCD-7116)
- If three artifacts are equipped in the Tower, selecting a new one with the mouse will no longer always replace the artifact in the first slot
- Fixed the artifact in the third slot not activating on the first gamepad button press in some cases
Ancient Hunts
- Took another shot at fixing the missing terrain issue in Spider Cave on Ancient Hunts (MCD-7110)
- It is now possible to start an Ancient Hunt and offer Enchantment Points even while having 0 Enchantment Points available, as long as the items sacrificed have the same (or higher) amount of invested Enchantment Points in them. If the player does not have any Enchantment Points and they offer only unenchanted items, the system will not allow offering any points (MCD-5274)
- Fixed a bug where the host lost sacrificed items when the Ancient Hunt mission vote failed (MCD-7344)
- Fixed a bug where clients were unable to request to continue their Ancient Hunt mission in another players Camp
- Fixed portals at the end of Ancient Hunts being incorrectly rotated by 90 degrees (MCD-5303)
- Fixed doors appearing instead of Nether portals (MCD-5312)
- Players can now spawn Thundering Growth in Ancient Hunts by sacrificing Jungle Awakens items, even if they don't own the Jungle Awakens DLC
- Removed a button that didn't do anything when fighting the Tiny Scourge in Ancient Hunts (MCD-6547)
- Fixed door texture flickering in Crimson Forest on Ancient Hunts (MCD-7114)
Missions
- The development team has done a massive sweep at fixing issues in the world. This includes every mission across the base game, all DLCs, Ancient Hunts, and the Tower. There are hundreds of fixes with too many to list individually! These are the areas that fixes were focused on:
- Filled gaps in the environment
- Player and mob pathfinding
- Fixed lighting issues
- Removed unnecessary invisible walls
- Added missing collisions
- Fixed ambush skips
- Fixed floating objects
- Fixed flickering textures
- Fixed an area where players could go out of bounds on Lonely Fortress (MCD-7004)
- It is no longer possible to bypass the gate and break progression on Creepy Crypt (MCD-1356)
- Fixed a secret already being found at the beginning of Creeper Woods (MCD-4613)
- Fixed an area that could result in an infinite death loop on Arch Haven (MCD-3881)
- Locked rotation of a tile in Desert Temple so a secret area could no longer be blocked (MCD-1701)
- Fixed a stubborn door that wouldn't open in the crypt area on Pumpkin Pastures (MCD-6044)
- Fixed an area that players could get stuck in after respawning in the crypt area of Pumpkin Pastures (MCD-23)
- Fixed a pretty spooky issue that caused players to get stuck between two graves on Creeper Woods (MCD-489)
- Fixed several areas where players could walk off the map on The Stronghold (MCD-6375)
- Fixed an area where the foreground terrain obstructed the player's view on Creeper Woods (MCD-1859)
- Fixed Pufferfish being immune to explosion damage in some areas on Abyssal Monument
- Fixed an area that could be cut off on the map on Crimson Forest (MCD-7115)
- Fixed gate opening animations replaying on Desert Temple during online co-op
- Removed the Iron Golem's air bubble from Hidden Depths missions
- Fixed a hole in terrain that players could get stuck in on Dingy Jungle (MCD-5856)
- Fixed the Ancient Guardian pre-fight animations not playing properly
- Fixed the moving walkways at the end of the Ancient Guardian fight rising too quickly
Cosmetics
- Fixed the 'Vanish' mob flair not appearing correctly after defeating Spiders
- Fixed an issue that allowed an infinite number of cosmetic pets to be spawned in. Sorry everybody! (MCD-6985)
- Fixed several emotes continuing to play while players were frozen in ice, so they didn't look very frozen
Localization
- Fixed cutscene subtitles in Simplified Chinese not matching up with the voiceovers for several missions
- Renamed language configuration to Spanish (Latin America) (MCD-7323)
- Fixed grammatical errors in Torment Quiver's description (MCD-6563)
- Fixed the 'Reserved Item' pickup prompt text not being centered for majority of items in multiple languages
- Fixed 'Weekly Challenge Complete' text not fitting in the prompt on several languages
- Fixed the Arctic Fox Armor description overlapping the Salvage button on the inventory screen in some languages
- Fixed the 'Start Tower Run' text not fitting in the button in Spanish (Latin America) language
- Corrected the Italian translation of the message that appears after picking up an item (MCD-6432)
- Adjusted translations of several words like "End" and "Nether" (MCD-6763)
- Corrected the Polish translation of the Weekly Challenge “Defeat Mobs with no Weapons Equipped” (MCD-7147)
Accessibility
- Pressing the TAB key once again cycles through interactable buttons and elements on menus (MCD-7042)
- The screen reader now properly reads navigation information on the Blacksmith screen
- The screen reader now properly reads items in the Storage Chest
- The screen reader now properly reads the navigation tooltip on the Gift Wrapper screen
User Interface
- The option to rebind the Emote button is now available in the Settings menu (MCD-6963)
- Fixed an issue that prevented item descriptions from being expanded on inventory screens (MCD-7228)
- Fixed the 'Download Hero' button becoming unresponsive with cloud saves
- Input is no longer lost after canceling the "Give Up" pop up invoked by attempting to join another game from Friends menu
- Improved error messaging shown when the Adventure Hub is not available offline
- Fixed inactive effect icons staying on the screen after exceeding the number of six active effects
- Fixed the mission difficulty slider losing focus when switching from Default to Apocalypse difficulty
- Avatar power level shown on the Tower mission screen is now consistent with power level shown inside the Tower
- The Upload/Download Hero screens now show the correct number of Enchantment Points a player has (MCD-7034)
- Fixed the dodge/roll button icon overlapping the XP bar on the HUD
- Fixed icons for Enchantment Points and item type being too large on Storage Chest, Blacksmith, and Gift Wrapper screens
- Merchant screens no longer lose focus after pressing the Right button on gamepad on the mission vote confirmation prompt
- If an item is being moved in the inventory when a mission is starting, the item no longer remains on screen while the mission is loading (MCD-7058)
- Fixed the Adventure Hub statue mouse cursor highlight zone being larger than the statue
- The Firework flair preview now appears properly on the inventory screen
- Fixed the sizes of the mission and difficulty buttons the map screen so they now match in height
- Fixed the player on the Tower floor reward screen losing animation after completing specific floors
- Fixed the Quit Game prompt sometimes appearing twice on the main menu when playing on Windows
- Made several adjustments to text sizing of the Season Rank popup on the main menu
- Fixed being able to scroll past the 50th rank slot on Adventure Hub
- The correct arrow icon now appears on the HUD when using the Infinity enchantment and playing a Daily Trial with the Burning Arrows modifier (MCD-7087)
- Cosmetics no longer appear transparent when previewing on the Adventure Hub
- Highlighting certain rewards in Adventure Hub while having no items equipped no longer causes the character's inventory preview to disappear
- Adjusted the Adventure Hub to scale better on non-16:9 screen resolutions
- Added player specific borders to the edge of the screen when viewing the Adventure Hub and Storage Chest in local co-op
- Equipped pets no longer appear when previewing emotes on the Adventure Hub
- Fixed objective text on the HUD not updating when playing online multiplayer
- Fixed boss and mini boss health bars overlapping the mission objective when playing 3 and 4 player local co-op
- Fixed elements of the main menu running off the screen when playing local four player co-op
- Fixed the controller interact button locking up after quitting a mission story screen (MCD-7253)
- Fixed notifications not appearing after finishing some weekly challenges
A new update is available for Minecraft Dungeons that addresses some issues that have occurred since the release of the 1.15.0.0 update.
Please search for any bugs you find on
https://bugs.mojang.com/ and let us know what you think at
https://feedback.minecraft.net/.
Fixes:
- Fixed issues with tile generation on Nether Fortress and in Ancient Hunts that prevented players from progressing through the mission (MCD-7222)
- Introduced a proper fix to tile generation on Spider Cave in Ancient Hunts that prevented players from progressing through the Ancient Hunt (MCD-7110)
- Fixed a couple of issues with the cursor highlighting incorrect items slots on the Tower floor reward screen
- Fixed the sizing of UI elements appearing incorrectly on the Tower floor reward screen on several languages
Minecraft Dungeons is turning two and there's plenty of presents for everyone! Celebrate the anniversary with a packed, time-limited event that runs from
May 25 through June 15.
Participate in Seasonal Trials to collect exclusive gear and an elegant anniversary cape that helps you commemorate the occasion. And if you're feeling daring: topple the Tower and earn the friendship of the Baby Moobloom pet - the bravest bovine this side of the Camp. The party is on, and you're invited!
Fixes and Changes:
Performance and Stability
- Fixed a crash on the Adventure Hub that could occur when alternating between pages using gamepad triggers
- Improved performance when interacting with a merchant for the first time after entering the Camp (MCD-7044)
- Fixed a crash that could occur when buying armors from Luxury Merchant or Village Merchant while using a gamepad
- Fixed a crash that could occur when attempting to resume a suspended Tower run while disconnected from Minecraft services
- Fixed a crash that could occur when playing as a client in online co-op and picking up TNT created by Looting or Tome of Duplication
- Fixed a crash that could occur when using gamepad with mouse and keyboard on the Tower floor reward screen
- Fixed a crash that could occur when failing a Tower run
- Optimized several areas on Desert Temple Tower tiles to improve frame rate
Gameplay
- Wildfire Changes:
- Removed Wildfire passive regeneration
- Set the initial shield to regenerate after 6 seconds without incoming damage
- Set shields after to regenerate after 5 seconds
- Regeneration from fire reduced by 30%
- A sound effect now plays when a layer of the Wildfire's shield is regenerated
- Ranged mobs affected by Love Medallion now receive the boosted damage effect
- Closing the game on the Tower reward screen no longer makes the Camp go dark or cause a partial loss of gamepad input
- Items like Climbing Gear and Dense Brew now apply the proper resistance to wind
- Pressing the Teleport button while attacking no longer makes the player repeatedly attack
- Fixed low-level enchantments like Poison Cloud to properly display poison damage
- Improved Tower Guard visuals so it's clearer that their shields have Deflect enchantment
Achievements
- Fixed a number of achievements not unlocking correctly on Steam: (MCD-7111, MCD-7132)
- Back From Whence You Came!
- Same To You, Buddy!
- Mine Is Cuter Than Yours!
- Hot-Footed Hero
- Daily Destroyer
- The 'End Run' achievement can now be unlocked when using 'The Starless Night' melee weapon
- Fixed the 'Fashionable Climber' achievement not unlocking upon meeting its requirements
- Fixed guest players in local co-op incorrectly affecting progress towards a number of achievements:
- Back From Whence You Came
- Piglin's Best Friend
- Goal Driven
- Bad Omen, Good Loot
- Fixed the 'Daily Destroyer' achievement unlocking after completing only two of the three required Daily Trials
The Tower
- It is no longer possible to bypass the floor reward screen without claiming a reward
- Fixed up several Tower floors to prevent skipping areas
- Fixed several ambush events that could be avoided to skip Tower floors (MCD-7041, MCD-7189)
- Fixed an exploit that could cause Tower floors to be skipped after dying during a boss fight (MCD-7055)
- Fixed several input issues that allowed players to get multiple rewards on each Tower floor (MCD-6912)
- Removed several invisibles obstacle on the stairs leading to the exit door on multiple Tower floor
- Fixed balcony walls not having arrow collisions on several floors
- Fixed an invisible object that broke player pathfinding on a Tower floor
- Removed an invisible wall near some wind stuff on a Tower floor
- TNT can no longer be thrown on the reward selection screen
- Fixed an issue that caused players to gain additional enchantment points and skip the floor counter (MCD-7173)
- The Tower completed screen button text has been changed from "COLLECT" to "CLAIM"
- Toned down the explosion effect when suspending a Tower run
- Made it easier to navigate equipped artifacts on the Tower reward select screen when using a gamepad
- Fixed missing item descriptions for Tower rewards
- Fixed a Tower floor that could launch players onto an invisible ceiling after falling into a freezing lake
- Fixed door positions on multiple Tower floors
Missions
- Ancient Hunt: Fixed missing terrain in Spider Cave that halted progression through the mission (MCD-7110)
- Ancient Hunt: Fixed several gaps that allowed players to reach unplayable areas
- Creeper Woods: Fixed a gap that allowed players to reach unplayable areas
- Creepy Crypt: Fixed the gate animation repeating when walking in and out of the render distance
- Soggy Swamp: Fixed an area that players could get stuck in after falling in
- Pumpkin Pastures: Fixed an area that caused players to spawn inside the door after falling off a ledge
- Redstone Mines: Fixed several missing textures
- Fiery Forge: Fixed missing arrow collisions
- Cacti Canyon: Fixed a gap that allowed players to reach unplayable areas
- Desert Temple: Fixed several gaps that allowed players to reach unplayable areas
- Desert Temple: Fixed the minimap not showing an accurate representation of the mission in several places
- Highblock Halls: Fixed a gap that allowed players to reach unplayable areas
- Underhalls: Fixed a gap that allowed players to reach unplayable areas
- Gauntlet of Gales: Fixed an area that caused the player's view to be obstructed
- Nether Fortress: Fixed several areas that players could get stuck in after falling in (MCD-6624)
- Nether Fortress: Fixed several gaps that allowed players to reach unplayable areas
- Soul Sand Valley: Fixed several gaps that allowed players to reach unplayable areas
- Coral Rise: Fixed several missing textures and clipping issues
- Coral Rise: Fixed part of the arena gate still being visible after it's lowered
- Radiant Ravine: Fixed the minimap not showing an accurate representation of the mission in several places
- Radiant Ravine: Fixed several areas affecting arrow collisions
- Radiant Ravine: Fixed an area that caused the player to appear as a silhouette even when not obscured by terrain
- Radiant Ravine: Fixed several areas that players could see out of bounds
- Abyssal Monument: Fixed several clipping issues and floating blocks
- Abyssal Monument: Fixed an area that players could see out of bounds
- End Wilds: Fixed several clipping issues
Localization
- Fixed incorrect translations of Tempo Theft's tier descriptions in German language (MCD-6032)
- Fixed incorrect translation of Electrified enchantment's description in German language (MCD-6416)
- Fixed incorrection translation of Shock Web enchantment description in Italian language (MCD-6484)
- Fixed incorrection translation of the Tower's respawn message in Italian language (MCD-6983)
- Fixed incorrect translations of "The End" and "Lightning Rod" in Japanese language (MCD-6380)
- Placeholder elements are no longer visible in the 'Add Friend' text input box for Korean language
- Fixed the Season Rank text alignment on the Adventure Hub in Portugal (Portuguese) language
User Interface
- Fixed the Mystery Banner prompt so it's clearer that players must hold a button to pick up
- The "new" marker will now appear on the Cosmetics tab of the Inventory for new cosmetic items that haven't been looked at
- The game no longer locks up on the Tower Failed screen after opening the map on the reward selection screen
- The cursor can now move horizontally between Storage Chest and Inventory if any of the rows on either side are empty
- Quickly transferring items between the Storage Chest and Inventory no longer causes the screen to jump a bit
- 'Weekly challenge complete' toast notifications are now localized for all supported languages
- The 'Complete Seasonal Trials' counter no longer overlaps the frame of the designated area
- Keyboard button prompts are now shown on the Adventure Hub for changing between Seasonal Adventures
- Rewards can now be always navigated using arrow keys when viewing the Adventure Hub
- The mission select screen and inventory screen can no longer be opened while viewing the Adventure Hub or Settings
- Fixed the left and right thumbsticks being referred to incorrectly on the Controller Mapping screen
- The game now shows a more informative error message when accepting a multiplayer invite and multiplayer privileges are blocked
- Fixed the screen reader not reading Trial modifiers when selected on the mission selection screen
- Fixed an inconsistent button prompt when transferring items between the Storage Chest and Inventory
- The screen reader now properly reads out available inputs on the Adventure Hub
- The screen reader now properly reads out which season the player is viewing and which can be navigated to on the Adventure Hub
- Icons for enchantment points, enchantments, weapon, and power levels now have consistent sizes on the Tower floor reward screen
Known Issues:
The following is an issue that the development team is aware of and will be working to resolve in an upcoming update:
- In the Tower, Slimes spawned by Corrupted Cauldron remain alive when the player loses one life and respawns
Become the avatar once more and take on new challenges in Luminous Night - Minecraft Dungeons' second seasonal adventure. Explore the Tower by night, with fresh floors that feature mysterious murals, perplexing puzzles, and a fiery foe that may prove too hot to handle for even the most seasoned adventurers. Earn new, radiant rewards that will light up your surroundings with bioluminescent delight, from thematic skins and emotes to dreadfully adorable Ministrosity and Abomination pets. Up your game with additional quality-of-life features such as the storage chest and improved user interface. Luminous Night is here - what will you discover before daybreak?
Check out the latest
Developer Diary for a run through on some of the new features! The
Seasonal Adventures FAQ is also a great resource to learn even more about seasons in Minecraft Dungeons.
The Tower:
Explore the Tower as you've never seen it before, with floors that feature new biomes, perplexing puzzles, and
the Wildfire - an old fan favorite that is making a triumphant return to the Minecraft universe.
- Adventure Points are now rewarded after clearing each floor of the Tower, even if the Tower run is failed. Clearing the Tower grants maximum points!
- When a floor has been cleared of all mobs, there is now a popup notification to indicate the floor is now clear
- The waypoint to the exit now only appears when the floor has been cleared
Seasonal Adventure Rewards and Progression:
Luminous Night features plenty of radiant rewards that will light up your surroundings with bioluminescent delight! These include the dreadfully adorable Ministrosity and Abomination pets, but also plenty of shiny emotes, skins, capes, and flairs.
- The active season can be changed in the Adventure Hub so you can still earn rank and rewards from Season 1. Setting the season in the Adventure Hub will make all Adventure Points go toward ranking up in the selected season!
- New and exciting weekly challenges have been added to the rotation, with many adjustments to pacing made directly from community feedback
- A popup message now appears during gameplay to let you know when weekly challenges have been completed
- Many reworks to the Adventure Hub for better readability and navigation
Storage Chest:
- The Storage Chest has been added to The Camp, allowing you to store an additional 300 items per character
- Contents in the Storage Chest can be transferred between platforms, along with other character data, using Cloud Saves
New Achievements:
- With this release, you'll discover and unlock 10 new achievements during your adventures!
Fixes and Changes:
Stability
- Fixed several crashes that could occur during gameplay
The Tower
- Fire-resistant mobs can no longer fall into lava on certain Tower floors
- The Uniquesmith now upgrades the power level of a selected item to match the player's strongest piece of gear
- Fixed multiple exploits surrounding bosses and obtaining overpowered gear in the Tower (MCD-6947, MCD-6922)
- Fixed missing sounds when bosses spawn in the Tower (MCD-7001)
- Added missing sounds to the Tower Keeper on the Tower Failed screen
- Fixed some Tower doors that could be opened twice, blocking progression through the Tower (MCD-6916)
Weekly Challenges
- Mobs killed by Thorns armor enchantment now count towards the 'Defeat X Mobs' weekly challenge
- Mobs killed by the Shock Web ranged enchantment trap effect now count towards the "Defeat X Ancient Mobs" weekly challenge
- Mobs killed by Electrified armor enchantment now count towards the "Defeat X Ancient Mobs" weekly challenge
Enchantments
- Fixed Luck of the Sea enchantment incorrectly labelling Common items as Unique (MCD-7028)
- Updated Unchanting's description to "Deal more damage to enchanted enemies", so it encompasses both melee and ranged (MCD-6323)
- Shadow Shifter is now properly affected by cooldown-reducing enchantments and effects (MCD-6389)
- Shadow Shifter cooldown has been lowered from 10s to 5s
- Shadow Shifter soul consumption per use lowered from 99 Souls to 40 Souls
- Shadow Shifter's Shadow Form base duration set to 10 seconds
- Cancelling Shadow Form early from Shadow Shifter shortens cooldown of next charge by 40%
- Beast Surge upgrade tiers now show "pet boost", as the enchantment affects pet attack and movement speed
Missions
- If an Ancient Hunt begins with Spider Cave, the player no longer loads into the mission already surrounded by enemies (MCD-6684)
- Fixed an area in Fiery Forge that players could get stuck in after dying (MCD-6716)
- Fixed falling tiles on End Wilds to now fall properly when an arena is triggered (MCD-6993)
- Fixed doors in Overgrown Temple that led to nowhere (MCD-6587)
- Fixed an area in The Stronghold that players could fall out of (MCD-6933)
- Fixed the Fiery Forge ambush gate's forcefield remaining visible after the gate is opened
- Removed a pesky invisible barrier in Highblock Halls
- Fixed players not being able to pass through a gate in Pumpkin Pastures in online multiplayer
- Fixed an area on Windswept Peaks that allowed players to walk through walls (MCD-6401)
- Fixed a gate on Broken Citadel not appearing for clients during online multiplayer sessions
- Fixed redstone cores on Fiery Forge lacking button prompts when interacting with a controller
- Fixed an invisible barrier that blocked TNT in the spider den area of Creeper Woods
- Players can no longer get stuck in a puzzle cube on Gale Sanctum
- Quadrupled Minecart damage to players in response to community feedback
Gear
- Daggers, Scythes, and their respective Unique variants have been added as potential gear drops in Lone Fortress on Adventure difficulty
- Melons now heal 75% over 15 seconds (MCD-7019)
- Bosses can no longer be instantly defeated with Scatter Mines (MCD-6683)
- Tome of Duplication now requires 40 souls to activate
- Satchel of Elements range has been lowered
Mobs
- Spiders, Witches, and Frozen Zombies can no longer shoot projectiles after being defeated (MCD-6995)
- Skeleton Vanguards now have more enchantment options (MCD-6634)
- Raid Captains are now immune to wind (MCD-6783)
- Solemn Giant now wears a helmet (MCD-7000)
Jungle Abomination
- The Jungle Abomination arena in Overgrown Temple is now smaller
- Chase speed has been increased to 1.4
- Added a new 360-degree poison attack
- Damage multiplier for poison darts has been increased to 1.35
- Poison 360-degree attack cooldown has been reduced from 20 seconds to 10 seconds
- Added combined attack, which summons vines and fires 360-degree darts at the same time
- Created new projectile and poison effect for the Jungle Abomination's attack
- Added Poison (5s) to the Jungle Abomination’s melee attack
- Added poison resistance to the Jungle Abomination
Wretched Wraith
- Wretched Wraith Health Increased from 9,000 to 11,000
- Wretched Wraith incoming ranged damage reduced from 0.7 to 0.6
- Wretched Wraith is now affected by the Smiting enchantment
User Interface
- If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay
- "Damage Dealt" and "Damage Done" values in post-mission screen can no longer appear as negative values (MCD-5384, MCD-5978)
- The threat level slider on the mission select screen now defaults to the recommended level (MCD-7032)
- TNT and auras from the player armor are no longer visible while in merchant menus (MCD-6892)
- Emote previews now appear properly after Battlestaff and Rapier were equipped
- Characters no longer stand still after Battlestaff and Rapier were equipped (MCD-5778)
- Fixed the progress bar stretching when teleporting to another player (MCD-6762)
- The Ancient Hunt screen now longer shows merchants in the background, after visiting them (MCD-6928)
- Fixed missing lines on the mission select screen that connect secret missions to their unlock missions
- Guests in local co-op sessions can now properly see skins selections when joining an in-game session
- The "Settings changes detected" message now appears properly in Controller area of Settings
- Players are no longer pulled out of the pause screen if their controller disconnects
- Fixed directional input becoming unresponsive after disconnecting and reconnecting controllers on merchant screens when playing on Xbox
- "View Controls" and "Customize Controls" menu options now navigate to the proper screens depending on what input method is currently being used (MCD-1133)
- Fixed navigation of the cosmetics menu with a controller causing the character to stutter
- Fixed objective text not disappearing fully after progressing to a new Tower floor (MCD-6969)
- Eye of Ender doors now have button prompts when interacting with a controller
Known Issues:
The following are issues that the development team is aware of and will be working to resolve in upcoming updates:
- A crash may occur when alternating between Adventure Hub pages using controller trigger buttons
- 'Weekly challenge complete' toast notifications are not localized for all supported languages
It's time for a new update to Minecraft Dungeons! This update brings a new, limited time event: Festival of Frost! The update also brings a number of bug fixes to the game, many of which were reported by players and improve upon Cloudy Climb content.
If you're looking to join a community of like-minded players, hit up the official Minecraft Dungeons Discord server at
https://discord.gg/MinecraftDungeons.
Festival of Frost
Minecraft Dungeons is celebrating the milestone of reaching 15 million players with a wintery event! Between February 8-22, players can participate in the Festival of Frost, featuring chilly challenges like new themed floors in a 21-floor configuration of the Tower. You will also see some familiar Seasonal Trials and rewards from last year's Chills and Thrills event.
Adventurers will also receive a login reward in the form of the elegant Iceologer Cape as a thank you for having been part of the journey so far.
Fixes:
Performance / Stability
- Fixed the game becoming unresponsive when navigating to the Hero Select screen while the game was checking for online permissions
- Fixed a crash that occurred when selecting "Equip" and pressing the spacebar while selecting an artifact on the Tower Reward Select screen
- Fixed a crash that could occur when logging out of the game on PC
- Improved performance when opening the Mission Select screen
General
- Players no longer need to own the Season 1 Adventure Pass to unlock Season 1 achievements on Steam (MCD-6984)
Gameplay
- Added a new mouse hover sound effect to interactable objects in the world to improve accessibility. The sound is three-dimensional, so players receive distance and direction information to better help locate interactable objects
- Fixed an issue that was causing some players to not unlock rewards for Adventure Rank 1 and 2(MCD-6891)
- Fixed some instances where potions and TNT would fall through the ground after opening a chest or defeating a mob (MCD-6063)
- Fixed damage numbers disappearing after hitting a mob with a damaging enchantment (MCD-6686)
- Fixed missing sound effects for Raid Banners
- Fixed mobs suddenly spawning in front of players with no spawning animation
- Fixed the Fox pet clipping through the ground on the Hero Select screen
- Fixed issues with some summoned pets not teleporting back to players if they got stuck
- Duck, Toucan, and Raven pets are no longer outside of their air bubbles during Hidden Depths missions
The Tower
- Fixed certain artifacts staying in the player's inventory after failing a Tower run (MCD-6961)
- Fixed the player avatar appearing stretched on the reward screen after completing a Tower floor (MCD-6970)
- Enchantments on Tower starting gear now change with every new Tower configuration
- The Uniquesmith now upgrades the power level of a selected item to match the strongest piece of gear in the inventory
- Enchantment Point values no longer become negative after gilding an enchanted item at the Gildsmith
- Fixed an issue that could cause players not to earn rewards after completing a Tower floor
- Navigating Tower Floor rewards will now show the comparison of currently equipped gear
- Fixed the screen flashing white after interacting with Tower merchants for the first time during a Tower Run
- Fixed duplicate Tower floor rewards appearing too frequently. The Tower now limits rewards to drop again after seven floors
- Fixed missing wind visual effects not appearing on some Tower floors
- Fixed a floor in the Tower that could be skipped (MCD-6976)
Missions
- Fixed music not playing for certain ambush events (MCD-6875)
- Fixed a chest that was impossible to reach in Arch Haven (MCD-2988)
- Fixed players getting stuck on top of certain buildings on Windswept Peaks during local co-op (MCD-6609)
- Fixed areas of Underhalls that had inaccessible chests (MCD-3737)
Gear
- Added missing item descriptions for Gilded versions of Nimble Turtle Armor, Sponge Striker, Encrusted Anchor, The Beginning and The End, Call of the Void, Sturdy Shulker Armor
- The Growing enchantment now triggers on Exploding Crossbows the same way as on other ranged weapons (MCD-6034)
- The Fuse Shot enchantment no longer generates on Exploding Crossbows (MCD-6471)
- Verdant Robe, Moon Daggers, Soul Fists, and Soul Hunter Crossbow can now generate with soul enchantments (MCD-6860)
- Enchantments will now trigger on explosion damage for primary target instead of for base projectile damage to make certain enchantments work as intended with Exploding Crossbow (MCD-6329)
User Interface
- The "All" tab of the inventory screen should now always be displayed first and be sorted by the most recently picked up items (MCD-4629)
- Fixed a typo relating to Enchantment Points during a Tower Run (MCD-6914)
- Fixed partial loss of input in the Adventure Hub after closing it by opening the mission select screen or inventory
- Improved scrolling through rewards on the Adventure Hub screen
- Fixed the text of "Floor Type" and "Attempts Left" overlapping on certain languages during a Tower Run
- Adjusted the text of the "Give up Tower run" button to now say "Leave Tower"
- The "Undo" button on the Tower Floor Complete screen now plays a sound when pressed
- Sounds no longer play when pressing left or right on the Tower Failed screen, since there are no items to select
- The "Confirm" button on Tower merchant screens now plays a sound when pressed
- Steam rich presence now appears properly when playing inside the Tower
- Swapped the button colors when returning to the Camp from the Tower so "Continue" is now green
- Added missing sound effects for highlighting player gear slots on the Tower Rewards screen
- Fixed missing sounds when hovering over and selecting enchantment slots on the inventory screen
- The "Reconnect" button on the main menu can now be navigated to and selected using keyboard input
- Improved screen reader support on the Blacksmith screen
- Improved screen reader support for the Upload Hero screen
- The screen reader now gives proper context after accepting or declining a game invite
- Emotes and flairs will now play simultaneously when selecting those rewards in the Adventure Hub
- Fixed the timer for accepting a mission being stuck at 24 seconds while the player is on the Inventory screen
- Fixed audio from the Tower returning for a second after selecting "To Camp" from the Tower Failed screen
- The sound effect for selecting the Tower Hub is now only played once
- Added Shift and Ctrl icons to the Adventure Hub interface, indicating that those keys can be used to change pages on that screen
- Fixed several Seasonal Rewards names overlapping portions of the screen in certain languages
- Fixed some alignment issues with the action bar at the bottom of the Mission Select screen
- Fixed accepting a mission vote while still on the post-mission summary screen opening the Adventure Hub instead of the rewards screen
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