It's a sad day. The developers have confirmed that there will be no more updates for Mincraft Dungeons! Ending what has been an amazing journey that we have all had the fortune to be apart of.
Mincraft Dungons will still be playable and purchaseable but the only updates or changes you may see will be from the community(Mods).
Dont worry, dungeoncollector.co.uk will continue to operate as we are not assosiated with the game and or publishers.
You can read the full post from them Here
Here at dungeoncollector.co.uk we would like to wish the development team all the best for the future and a big thank you for making the game and bringing joy to the 25m + players across the world.


15% Reduced Cool-down
30% Reduced Cool-down
45% Reduced Cool-down

50% Extra Souls
100% Extra Souls
150% Extra Souls
+1 Soul Gathering

20% Increased Pet Damage
30% Increased Pet Damage
40% Increased Pet Damage

X Explosion Damage
2 X Explosion Damage
3x Explosion Damage

+50% Pet Boost
+100% Pet Boost
+150% Pet Boost

X Damage
2x Damage
3x Damage

-20% Mob Speed
-40% Mob Speed
-60% Mob Speed

-18% Reduced Cool-down
-29% Reduced Cool-down
-38% Reduced Cool-down

+20% Increased Ranged And Melee Damage
+30% Increased Ranged And Melee Damage
+40% Increased Ranged And Melee Damage

Costs 150 Emeralds
Costs 100 Emeralds
Costs 50 Emeralds

25% Chance To Trigger
35% Chance To Trigger
45% Chance To Trigger

Deals X Damage
Deals 2x Damage
Deals 3x Damage

0.3% Health Regained
0.7% Health Regained
1.0% Health Regained

Up To Every 12th Second
Up To Every 10th Second
Up To Every 8th Second

+25% Increased Fire Damage
+50% Increased Poison Damage
+75% Increased Poison Damage

X Fire Damage Per Second
2x Fire Damage Per Second
3x Fire Damage Per Second

1 Items Crafted
2 Items Crafted
3 Items Crafted

+10% Attack Speed
+20% Attack Speed
+30% Attack Speed

100% Range
150% Range
200% Range

3% Health Regained
4% Health Regained
5% Health Regained

11% Extra Health
22% Extra Health
33% Extra Health

+25% Increased Lightning Damage
+50% Increased Lightning Damage
+75% Increased Lightning Damage

10% Luck Increase
20% Luck Increase
30% Luck Increase

1 Emeralds Spawned
3 Emeralds Spawned
5 Emeralds Spawned

Grants 2 Rolls
Grants 3 Rolls
Grants 4 Rolls

+25% Increased Poison Damage
+50% Increased Poison Damage
+75% Increased Poison Damage

5 Seconds Duration
7 Seconds Duration
9 Seconds Duration

+100% Increased Chance
+200% Increased Chance
+300% Increased Chance

-6% Damage Taken
-11% Damage Taken
-15% Damage Taken

Melee Damage +40%
Melee Damage +60%
Melee Damage +80%

Every 30th Projectile
Every 20th Projectile
Every 10th Projectile

+30% Movement Speed
+60% Movement Speed
+90% Movement Speed

2 Block Blast Radius
3 Block Blast Radius
4 Block Blast Radius

6 Souls Per Mob
12 Souls Per Mob
16 Souls Per Mob

Triggers Every 5 Seconds
Triggers Every 3 Seconds
Triggers Every Second

+10% Increased Soul Damage
+20% Increased Soul Damage
+30% Increased Soul Damage

2 Seconds Duration
3 Seconds Duration
4 Seconds Duration
+1 Soul Gathering

1 Second Duration
2 Seconds Duration
3 Seconds Duration

50% Chance To Trigger
100% Chance To Trigger
150% Chance To Trigger

+30% Movement Speed
+40% Movement Speed
+50% Movement Speed

100% Damage Returned
150% Damage Returned
200% Damage Returned

33% Chance To Summon
66% Chance To Summon
101% Chance To Summon

20% Damage Bonus
40% Damage Bonus
60% Damage Bonus

2% Health Gained
4% Health Gained
6% Health Gained
+1 Soul Gathering

1 Second Duration
2 Second Duration
3 Second Duration

20% Chance
30% Chance
40% Chance

1 Second Duration
2 Seconds Duration
3 Seconds Duration

0-50% Bonus Damage
0-75% Bonus Damage
0-100% Bonus Damage

10% Chance To Trigger
15% Chance To Trigger
20% Chance To Trigger

+x Damage
+2x Damage
+3x Damage

5 Seconds Cooldown
4 Seconds Cooldown
3 Seconds Cooldown

0-15% Chance
0-20% Chance
0-25% Chance
+1 Soul Gathering

Deals 20% Of Enemy Health As Damage
Deals 40% Of Enemy Health As Damage
Deals 60% Of Enemy Health As Damage

X Damage Per Second
1.25x Damage Per Second
1.5x Damage Per Second

-20% Mob Speed
-30% Mob Speed
-40% Mob Speed

1.0 Second Duration
1.5 Second Duration
2.0 Second Duration

2 Second Shield Duration
3 Second Shield Duration
4 Second Shield Duration

+25% Increased Damage
+35% Increased Damage
+45% Increased Damage

10% Chance To Trigger
20% Chance To Trigger
30% Chance To Trigger

5% Of Mobs Max Health
7% Of Mobs Max Health
9% Of Mobs Max Health

+100% Increased Chance
+200% Increased Chance
+300% Increased Chance

Max Stacks Does Triple Damage
Max Stacks Does Quadruple Damage
Max Stacks Does Quintuple Damage

X Damage Per Second
2x Damage Per Second
3x Damage Per Second

+100% Increased Chance
+200% Increased Chance
+300% Increased Chance

X Health Healed
1.5x Health Healed
2x Health Healed

5 Seconds
10 Seconds
15 Seconds

1.0 Second Cooldown Reduction
2.0 Second Cooldown Reduction
3.0 Second Cooldown Reduction

1 Second
2 Seconds
3 Seconds

+10% Damage
+21% Damage
+33% Damage

Deals X Damage
Deals 1.5x Damage
Deals 2x Damage

+25% Increased Damage
+35% Increased Damage
+45% Increased Damage

1 Souls
3 Souls
5 Souls
+1 Soul Gathering

5% Chance
10% Chance
15% Chance

X Damage Dealt By Lightning
1.5x Damage Dealt By Lightning
2x Damage Dealt By Lightning

X Damage Dealt By Lightning
2x Damage Dealt By Lightning
3x Damage Dealt By Lightning

+50% Bonus Damage
+75% Bonus Damage
+100% Bonus Damage

+200% Max Damage Multiplier
+400% Max Damage Multiplier
+600% Max Damage Multiplier

-20% Mob Damage
-30% Mob Damage
-40% Mob Damage

8% Increase Per Shot
10% Increase Per Shot
12% Increase Per Shot

2% Of Max Health Gained Per Soul
4% Of Max Health Gained Per Soul
6% Of Max Health Gained Per Soul
+1 Soul Gathering

Next Attack Charged
Next 2 Attacks Charged
Next 3 Attacks Charged

10% Damage Per Shot
17% Damage Per Shot
24% Damage Per Shot

1 Target
2 Targets
3 Targets

10% Chance To Trigger
20% Chance To Trigger
30% Chance To Trigger

0-50% Bonus Damage
0-75% Bonus Damage
0-100% Bonus Damage

0.5 Second Artefact Cooldown
1.0 Second Artefact Cooldown
1.5 Second Artefact Cooldown

10% Chance To Trigger
15% Chance To Trigger
20% Chance To Trigger

6 Poison Arrows
8 Poison Arrows
12 Poison Arrows

+x Damage
+2x Damage
+3x Damage

0-15% Chance
0-20% Chance
0-25% Chance
+1 Soul Gathering

Deals 20% Of Enemy Health As Damage
Deals 40% Of Enemy Health As Damage
Deals 60% Of Enemy Health As Damage

X Damage Per Second
1.25x Damage Per Second
1.5x Damage Per Second

Every Fifth Shot
Every Fourth Shot
Every Third Shot

1.0 Second Duration
1.5 Second Duration
2.0 Second Duration

25% Maximum Damage
50% Maximum Damage
75% Maximum Damage

16% Chance Of Arrow Not Being Used
32% Chance Of Arrow Not Being Used
48% Chance Of Arrow Not Being Used

100% Fall Damage
200% Fall Damage
300% Fall Damage

+100% Increased Chance
+200% Increased Chance
+300% Increased Chance

20% Chance To Trigger
30% Chance To Trigger
40% Chance To Trigger

Can Charge 2 Times
Can Charge 3 Times
Can Charge 4 Times

Every 3rd Arrow
Every 2nd Arrow
Every Arrow

X Damage Per Second
2x Damage Per Second
3x Damage Per Second

+10% Damage
+21% Damage
+33% Damage

+100% Increased Chance
+200% Increased Chance
+300% Increased Chance

200% Knockback
300% Knockback
400% Knockback

X Health Healed
1.5x Health Healed
2x Health Healed

+10% Attack Speed
+15% Attack Speed
+20% Attack Speed

1.0 Second Cooldown Reduction
2.0 Second Cooldown Reduction
3.0 Second Cooldown Reduction

20% Chance To Trigger
40% Chance To Trigger
60% Chance To Trigger

Charged Shot For 1 Second
Charged Shot For 2 Seconds
Charged Shot For 3 Seconds

Up To 1 Beams
Up To 2 Beams
Up To 3 Beams

+25% Increased Damage
+35% Increased Damage
+45% Increased Damage

1 Souls
3 Souls
5 Souls
+1 Soul Gathering

+20% Increased Damage
+30% Increased Damage
+40% Increased Damage

17% Stolen Speed
33% Stolen Speed
50% Stolen Speed

+50% Bonus Damage
+75% Bonus Damage
+100% Bonus Damage

+100% Max Damage Multiplier
+200% Max Damage Multiplier
+300% Max Damage Multiplier

-20% Mob Damage
-30% Mob Damage
-40% Mob Damage

20% Chance To Trigger
30% Chance To Trigger
40% Chance To Trigger