| An effective weapon, favoured by the relentless Vindicators of the Illager army. |
| Type | Axe |
| Rarity | Common / Rare / Special |
| Requires | base |
| First Completion | The Silence in Little Howl |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 22 |
| Jump Attack Damage | 21 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 27.5 |
| Stagger (Attack 2) | 27.5 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Area | 3.75 |
| Power | 6.29 |
| Speed | 2.08 |
| Abilities | none |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Axe |
| Game Name | Axe |
| Paid / Free | free |
| Quest | The silence in little howl |
| Raise the banner of war and grant strength to you and all nearby allies. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 10 |
| Soul Cost | 45 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_WarBanner |
| Game Name | Battle Banner |
| Strike while the iron is still hot. |
| Type | Hammer |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 25 |
| Jump Attack Damage | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 34 |
| Stagger (Attack 2) | 34 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Stagger Splash Multiplier (Attack 2) | 0.5 |
| Stagger Splash Multiplier (Attack 3) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 25 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 400 |
| Knockback Strength (Attack 2) | 400 |
| Knockback Strength (Attack 3) | 900 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 50 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Hammer |
| Game Name | Battle Hammer |
| With extra weights on the ends for striking fear into your enemies. |
| Type | Staff |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 26 |
| Damage (Attack 2) | 26 |
| Damage (Attack 3) | 30 |
| Jump Attack Damage | 26 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 60 |
| Stagger (Attack 2) | 80 |
| Stagger (Attack 3) | 100 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Stagger Splash Multiplier (Attack 2) | 0.5 |
| Stagger Splash Multiplier (Attack 3) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 325 |
| Attack Range (Attack 2) | 325 |
| Attack Range (Attack 3) | 450 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 80 |
| Cone Angle (Attack 2) | 80 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 180 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 35 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Battlestaff |
| Game Name | Battlestaff |
| Adds a buzz to your step and a sting to your kicks. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | The Lost Merchant |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyBoots |
| Game Name | Beekeeper Boots |
| As far as leggings go, these truly are the bee’s knees. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | The Lost Merchant |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyLeggings |
| Game Name | Beekeeper Leggings |
| Shields you from the swarms as you reach for their golden treasures. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | The Lost Merchant |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyChest |
| Game Name | Beekeeper Suit |
| Keeps enemies out of your face without compromising your vision. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | The Lost Merchant |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyHelmet |
| Game Name | Beekeeper Veil |
| Imbues your attacks with the power of a blazing inferno and looks radiant on your wrist! |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Redstone Monstrosity Revived |
| Cooldown | 6 |
| Soul Cost | 35 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FireBracelet |
| Game Name | Blaze Bangle |
| Imbues your attacks with poisonous power and looks stunning on your wrist! |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 6 |
| Soul Cost | 35 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_PoisonBracelet |
| Game Name | Blight Bangle |
| Imbues your attacks with the power of freezing blizzards and looks really cool on your wrist! |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 6 |
| Soul Cost | 35 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FrostBracelet |
| Game Name | Blizzard Bangle |
| Made from dark metal and bone, fit for the unwavering bounty hunter. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedBoots |
| Game Name | Bounty Hunter Boots |
| Made from dark metal and bone, fit for the tireless bounty hunter. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedChest |
| Game Name | Bounty Hunter Chestplate |
| Made from dark metal and bone, fit for the enduring bounty hunter. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedHelmet |
| Game Name | Bounty Hunter Helmet |
| Made from dark metal and bone, fit for the relentless bounty hunter. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedLeggings |
| Game Name | Bounty Hunter Shinguards |
| A hunter’s best friend, repurposed for hunting Illagers and monsters. |
| Type | Bow |
| Rarity | Common / Rare / Special |
| Range | 750 |
| Ammo | 15 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.2 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.4 |
| Charge Time | 0.35 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Bow |
| Game Name | Bow |
| Hold the sceptre to charge it up with souls, then release soul-powered fire on your enemies. | |
| Artifact attacks deal 10% more damage. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Redstone Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 25 |
| Targeting Movement Speed | 0.5 |
| Targeting Rotation Speed | 0.5 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FlameSceptre |
| Game Name | Cinder Scepter |
| A massive sword that rests easily in a righteous warrior's hands. |
| Type | Sword |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 25 |
| Damage (Attack 3) | 20 |
| Jump Attack Damage | 25 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.1 |
| Attack Speed Multiplier (Attack 2) | 1.1 |
| Attack Speed Multiplier (Attack 3) | 1.1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 300 |
| Attack Range (Attack 2) | 385 |
| Attack Range (Attack 3) | 320 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 30 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 280 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -280 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 40 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Claymore |
| Game Name | Claymore |
| For those who prefer a less subtle approach to problem-solving. |
| Type | Club |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 35 |
| Jump Attack Damage | 28 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 80 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.8 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 100 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Offset (Attack 1) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 1000 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GiantClub |
| Game Name | Clobberer |
| These arrows will strike your enemies like lightning from the skies. | |
| Critical hits with ranged weapons deal 20% more damage |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_LightningQuiver |
| Game Name | Conductive Quiver |
| A curved greatsword that works all enemies into equal shape and size. |
| Type | Sword |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 20 |
| Damage (Attack 2) | 20 |
| Damage (Attack 3) | 30 |
| Jump Attack Damage | 20 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.1 |
| Attack Speed Multiplier (Attack 2) | 1.1 |
| Attack Speed Multiplier (Attack 3) | 1.1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 200 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 500 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 60 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 100 |
| Cone Initial Cutoff (Attack 2) | 100 |
| Cone Initial Cutoff (Attack 3) | 25 |
| Cone Offset (Attack 1) | -180 |
| Cone Offset (Attack 2) | -100 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_CurvedGreatsword |
| Game Name | Cookiecutter |
| Turns souls into raw power as you fire it in short bursts or in one long, soul-draining blast of ultimate power. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 7 |
| Soul Cost | 0 |
| Targeting Movement Speed | 0.05 |
| Targeting Rotation Speed | 0.01 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_CorruptedBeacon |
| Game Name | Corrupted Beacon |
| Instantly sprout into deadly vines, poisoning and binding your enemies while you reap what you’ve sown. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | Illegal Illager Trials |
| Cooldown | 5 |
| Soul Cost | 20 |
| Damage | 2 |
| Effect Range | 500 |
| Ability Lifetime | 1.75 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_CorruptedSeeds |
| Game Name | Corrupted Seeds |
| Just a completely normal candle, apart from that ominous hiss coming from the burning wick... Wait, that’s a fuse! |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Redstone Monstrosity Revived |
| First Completion | The Creeper Candle Conspiracy |
| Cooldown | 5 |
| Soul Cost | 25 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_CreeperCandle |
| Game Name | Creeper Candle |
| Quest | The Creeper Candle Conspiracy |
| The ranged weapon of choice for the Pillager warriors. |
| Type | Crossbow |
| Rarity | Common / Rare / Special |
| Range | 750 |
| Ammo | 15 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.6 |
| Charge Time | 0 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 2.5 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Crossbow |
| Game Name | Crossbow |
| Eaten by daring warriors before battle to enter a berserker state, increasing both movement and attack speed. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 4 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_DeathcapMushroom |
| Game Name | Death Cap Mushroom |
| A true warrior wears leggings. Even warriors need to be comfy. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleLeggings |
| Game Name | Disciple Leggings |
| A true warrior isn't scared to show their face but hides it so as not to scare the world. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleHelmet |
| Game Name | Disciple mask |
| A true warrior must cover their heart, or its beating will wake the Wardens. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleChest |
| Game Name | Disciple Robe |
| A true warrior wears soundproof foot wraps to spare the ground from trembling. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleBoots |
| Game Name | Disciple Wraps |
| When one dagger just isn’t fast enough. |
| Type | Dagger |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 6 |
| Damage (Attack 2) | 6 |
| Damage (Attack 3) | 9 |
| Jump Attack Damage | 14 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 12.5 |
| Stagger (Attack 2) | 12.5 |
| Stagger (Attack 3) | 17.5 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.6 |
| Attack Speed Multiplier (Attack 2) | 1.5 |
| Attack Speed Multiplier (Attack 3) | 1.6 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 235 |
| Attack Range (Attack 2) | 235 |
| Attack Range (Attack 3) | 275 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 65 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 14 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Daggers |
| Game Name | Double Daggers |
| Harvest tools from Honeycomb Fields, repurposed for reaping illagers and monsters. |
| Type | Sickles |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 9 |
| Damage (Attack 2) | 9 |
| Damage (Attack 3) | 13 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 13 |
| Stagger (Attack 2) | 13 |
| Stagger (Attack 3) | 20 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.5 |
| Attack Speed Multiplier (Attack 2) | 1.5 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 220 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 65 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 45 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sickles |
| Game Name | Double Sickles |
| When one crossbow just isn’t enough. |
| Type | Crossbow |
| Rarity | Common / Rare / Special |
| Range | 750 |
| Ammo | 20 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1 |
| Recharge Delay | 1 |
| Volley Count | 2 |
| Volley Delay | 0.25 |
| Attack Rate | 0.6 |
| Charge Time | 0 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 2 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_DualCrossbow |
| Game Name | Dual Crossbows |
| The music of this hollowed husk protects against ranged attacks. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | Wrath of the Sculkers |
| First Completion | The Sculk Monstrosity Revived |
| Cooldown | 10 |
| Soul Cost | 40 |
| Effect Duration | 8 |
| Effect Magnitude | 10 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_CarapaceOcarina |
| Game Name | Echo Ocarina |
| Imbues your attacks with the power of crackling electricity and looks striking on your wrist! |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 6 |
| Soul Cost | 35 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_ConductiveBracelet |
| Game Name | Electric Bangle |
| The Ender Fog smoke bomb lets you sneak up on enemies, cloaked by shadows. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 20 |
| Effect Duration | 1 |
| Effect Magnitude | 1 |
| Activation Delay | 0.28 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_SmokeBomb |
| Game Name | Ender Fog |
| The music of the flute grants critical striking powers to any fighter of note. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Sculk Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 45 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FightersFife |
| Game Name | Fighter's Flute |
| Eaten by daring warriors before battle, unleashing their rage and increasing their attack speed. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 20 |
| Effect Duration | 4 |
| Effect Magnitude | 0.55 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_MaimingMushroom |
| Game Name | Fighting Fungus |
| The explosive power of the TNT combined with the high velocity movement of an arrow, what could possibly go wrong? |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Redstone Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FireworkQuiver |
| Game Name | Firework Arrow |
| Light your arrows with the flame of your righteous rage. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Redstone Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FlameQuiver |
| Game Name | Flaming Quiver |
| These arrows will have your enemies quivering from both fear and cold. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FrostQuiver |
| Game Name | Freezing Quiver |
| Powerful steel gauntlets for when the defenceless need a pair of helping hands. |
| Type | Gauntlets |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 9 |
| Damage (Attack 2) | 9 |
| Damage (Attack 3) | 12 |
| Jump Attack Damage | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 14 |
| Stagger (Attack 2) | 14 |
| Stagger (Attack 3) | 20 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Stagger Splash Multiplier (Attack 2) | 0.5 |
| Stagger Splash Multiplier (Attack 3) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 2 |
| Attack Speed Multiplier (Attack 2) | 2 |
| Attack Speed Multiplier (Attack 3) | 2 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 240 |
| Attack Range (Attack 2) | 240 |
| Attack Range (Attack 3) | 275 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 30 |
| Cone Angle (Attack 2) | 30 |
| Cone Angle (Attack 3) | 30 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Light |
| Knockback Strength (Attack 1) | 300 |
| Knockback Strength (Attack 2) | 300 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 35 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Gauntlet |
| Game Name | Gauntlets |
| A wise blacksmith once stuck a sword on top of a staff and the world has never been the same. |
| Type | Glaive |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 18 |
| Damage (Attack 2) | 20 |
| Damage (Attack 3) | 28 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 40 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 300 |
| Attack Range (Attack 2) | 300 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 60 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 1000 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 35 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Glaive |
| Game Name | Glaive |
| A good axe settles for having a blade on one side. This is no goodaxe. |
| Type | Axe |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 28 |
| Damage (Attack 2) | 30 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Stagger (Attack 1) | 48 |
| Stagger (Attack 2) | 48 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 2) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Attack Range (Attack 1) | 350 |
| Attack Range (Attack 2) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Offset (Attack 1) | 0 |
| Cone Offset (Attack 2) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Attack Weight (Attack 2) | Heavy |
| Knockback Strength (Attack 1) | 600 |
| Knockback Strength (Attack 2) | 1150 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 35 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GreatAxe |
| Game Name | Greataxe |
| A powerful bow that fires with such force your arrows pierce even the toughest of enemies. |
| Type | Bow |
| Rarity | Common / Rare / Special |
| Range | 750 |
| Ammo | 10 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.2 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.4 |
| Charge Time | 0.3 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 4 |
| Jumpshot Damage Multiplier | 0.75 |
| Projectile Velocity Factor | 1.25 |
| Projectile Damage Factor | 4 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Greatbow |
| Game Name | Greatbow |
| If your heart is just, even the greatest sword will feel light as a feather. |
| Type | Sword |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 18 |
| Jump Attack Damage | 18 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 360 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Offset (Attack 1) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 900 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Greatsword |
| Game Name | Greatsword |
| Sharpen your weapons on the grindstone to make enemies feel the sting of your steel and cause extra damage. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 4 |
| Soul Cost | 30 |
| Effect Duration | 6 |
| Effect Magnitude | 15 |
| Activation Delay | 0.27 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Grindstone |
| Game Name | Grindstone |
| A slow but deadly menace and a real threat from a distance. |
| Type | Crossbow |
| Rarity | Common / Rare / Special |
| First Completion | Corruption in the Woods |
| Range | 750 |
| Ammo | 8 |
| Low Ammo Threshold | 2 |
| Recharge Time | 2 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.95 |
| Charge Time | 0 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 2.25 |
| Projectile Damage Factor | 2.7 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_HeavyCrossbow |
| Game Name | Heavy Crossbow |
| A sticky treat to trap your enemies as your buzzing friends join the battle! Victory never tasted so sweet. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Illagers from the Rift |
| Cooldown | 15 |
| Soul Cost | 45 |
| Effect Range | 1000 |
| Single Target | true |
| Effect Angle Span | 150 |
| Number Of Projectiles | 1 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Honeypot |
| Game Name | Honey Dipper |
| The music from this mystical horn will knock enemies over and leave their ears ringing. You may need some practice. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Sculk Monstrosity Revived |
| Cooldown | 4 |
| Soul Cost | 25 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_RallyingHorn |
| Game Name | Humbling Horn |
| Channels soul-powered lightning, zapping your enemies silly for as long as you hold it. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 6 |
| Soul Cost | 0 |
| Targeting Movement Speed | 0.7 |
| Targeting Rotation Speed | 0.7 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_LightningRod |
| Game Name | Lightning Rod |
| Crafted for hunting but extremely effective at long range. |
| Type | Bow |
| Rarity | Common / Rare / Special |
| Range | 750 |
| Ammo | 12 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.5 |
| Charge Time | 0.4 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Longbow |
| Game Name | Longbow |
| A mighty longsword with a razor-sharp edge. |
| Type | Sword |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 18 |
| Damage (Attack 2) | 18 |
| Damage (Attack 3) | 26 |
| Jump Attack Damage | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 22.5 |
| Stagger (Attack 2) | 22.5 |
| Stagger (Attack 3) | 42 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 385 |
| Attack Range (Attack 2) | 400 |
| Attack Range (Attack 3) | 475 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 10 |
| Cone Angle (Attack 2) | 10 |
| Cone Angle (Attack 3) | 10 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_StraightSword |
| Game Name | Longsword |
| A brutal tool of war, but what it lacks in finesse it makes up for in power. |
| Type | Mace |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 24 |
| Jump Attack Damage | 35 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 32 |
| Stagger (Attack 2) | 32 |
| Stagger (Attack 3) | 48 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 250 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Mace |
| Game Name | Mace |
| A reliable kitchen cleaver repurposed for serving up justice. |
| Type | Axe |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 13 |
| Damage (Attack 2) | 13 |
| Damage (Attack 3) | 18 |
| Jump Attack Damage | 20 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 15 |
| Stagger (Attack 2) | 15 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Attack Speed Multiplier (Attack 2) | 1.3 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 100 |
| Cone Angle (Attack 2) | 100 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Cleaver |
| Game Name | Meat Cleaver |
| Let's play a good old game of whack-a-mob! |
| Type | Hammer |
| Rarity | Common / Rare / Special |
| Repeatable Reward | Hiking Frozen Highlands |
| Damage (Attack 1) | 18 |
| Damage (Attack 2) | 24 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Stagger (Attack 1) | 75 |
| Stagger (Attack 2) | 90 |
| Damage Splash Multiplier (Attack 1) | 0.6 |
| Damage Splash Multiplier (Attack 2) | 0.6 |
| Stagger Splash Multiplier (Attack 1) | 1 |
| Stagger Splash Multiplier (Attack 2) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Cooldown (Attack 1) | 0.2 |
| Cooldown (Attack 2) | 0.9 |
| Attack Range (Attack 1) | 420 |
| Attack Range (Attack 2) | 450 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Offset (Attack 1) | 175 |
| Cone Offset (Attack 2) | 175 |
| Variant Loop Amount (Attack 1) | 5 |
| Variant Loop Amount (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 0.7 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Heavy |
| Knockback Strength (Attack 1) | 800 |
| Knockback Strength (Attack 2) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GiantMallet |
| Game Name | Mob Mallet |
| Eating the boots is not advised. Side effects may include suspicious behaviour and cold feet. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | The Cleric’s Apprentice |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MushroomBoots |
| Game Name | Mushroom Boots |
| Eating the cap is not advised. Side effects may include suspicious behaviour and cold ears. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | The Cleric’s Apprentice |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MushroomHelmet |
| Game Name | Mushroom Cap |
| Eating the leggings is not advised. Side effects may include suspicious behaviour and cold thighs. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | The Cleric’s Apprentice |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MushroomLeggings |
| Game Name | Mushroom Leggings |
| Eating the robe is not advised. Side effects may include suspicious behaviour and cold shoulders. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | The Cleric’s Apprentice |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MushroomChest |
| Game Name | Mushroom Robe |
| An Evoker's boots repurposed for kicking Illager butt with an iron toe to boot. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | Escape from Squid Coast |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticBoots |
| Game Name | Mystic Boots |
| A Magician’s circlet with an obsidian stone scavenged from a broken portal. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | Escape from Squid Coast |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticHelmet |
| Game Name | Mystic Circlet |
| An Evoker’s leggings repurposed for a hero. Let’s hope somebody washed them first! |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | Escape from Squid Coast |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticLeggings |
| Game Name | Mystic Leggings |
| An Evoker's robe retailored to suit a far more handsome wearer. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | Escape from Squid Coast |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticChest |
| Game Name | Mystic Robe |
| A pair of reliable boots for traversing the Overworld in search of adventure. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | Lost Harmonies |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerBoots |
| Game Name | Nomad Boots |
| A sturdy chestplate for roaming the Overworld in search of justice. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | Lost Harmonies |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerChest |
| Game Name | Nomad Chestplate |
| A rainproof hood for wandering the Overworld in search of danger. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | Lost Harmonies |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerHelmet |
| Game Name | Nomad Hood |
| A pair of durable leggings for trekking the Overworld in search of purpose. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | Lost Harmonies |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerLeggings |
| Game Name | Nomad Leggings |
| Leather boots crafted during a sleepless night long ago. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | The Missing Note Blocks |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomBoots |
| Game Name | Phantom Boots |
| Reinforced chestplate forged during a sleepless night long ago. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | The Missing Note Blocks |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomChest |
| Game Name | Phantom Chestplate |
| Sturdy helmet forged during a sleepless night long ago. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | The Missing Note Blocks |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomHelmet |
| Game Name | Phantom Helmet |
| Durable pants threaded during a sleepless night long ago. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | The Missing Note Blocks |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomLeggings |
| Game Name | Phantom Pants |
| The iconic tool of adventurers and heroes for as long as anyone can remember. |
| Type | Pickaxe |
| Rarity | Common / Rare / Special |
| First Completion | The Fight at the End of the Tunnel |
| Damage (Attack 1) | 16 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 24 |
| Jump Attack Damage | 28 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 60 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 275 |
| Attack Range (Attack 2) | 275 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 80 |
| Cone Angle (Attack 2) | 80 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Pickaxe |
| Game Name | Pickaxe |
| Great day for a picnic! Share healthy treats with your friends. Hangry friends make for bad allies in battle. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 15 |
| Soul Cost | 15 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_PicnicBlanket |
| Game Name | Picnic Basket |
| Enemies won’t want to get the wrong end of the stick when they run into you. |
| Type | Spear |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 17 |
| Damage (Attack 3) | 22 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 28 |
| Stagger (Attack 2) | 28 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.4 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 495 |
| Attack Range (Attack 2) | 495 |
| Attack Range (Attack 3) | 525 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 8 |
| Cone Angle (Attack 2) | 8 |
| Cone Angle (Attack 3) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Pike |
| Game Name | Pike |
| Throw it on the ground to spread a fierce fire around yourself. You’ll be too hot to handle! |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Redstone Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 40 |
| Damage | 20 |
| Effect Range | 320 |
| Ability Lifetime | 0.001 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Satchel_Fire |
| Game Name | Pouch of Ember |
| Throw it on the ground to spread a blistering blizzard around yourself. One of the coolest artefacts there is! |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 40 |
| Damage | 20 |
| Effect Range | 320 |
| Ability Lifetime | 0.001 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Satchel_Freezing |
| Game Name | Pouch of Frost |
| Throw it on the ground to spread toxic terror around yourself. Don’t worry, this mob repellent is completely eco-friendly. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 40 |
| Damage | 20 |
| Effect Range | 320 |
| Ability Lifetime | 0.001 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Satchel_Poison |
| Game Name | Pouch of Poison |
| Throw it on the ground to spread conductive chaos around yourself. It’s a real power trip! |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 40 |
| Damage | 20 |
| Effect Range | 320 |
| Ability Lifetime | 0.001 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Satchel_Conductive |
| Game Name | Pouch of Thunder |
| For the patient ranger who doesn’t like to waste arrows. |
| Type | Bow |
| Rarity | Common / Rare / Special |
| Range | 750 |
| Ammo | 12 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.5 |
| Charge Time | 0.4 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 4 |
| Jumpshot Damage Multiplier | 0.75 |
| Projectile Velocity Factor | 1.25 |
| Projectile Damage Factor | 2 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Powerbow |
| Game Name | Powerbow |
| Let’s shake things up! The Powershaker is a smashing good time and will blow your enemies’ minds! | |
| Poison attacks deal 15% more damage. | |
| Increases Soul capacity by 35% |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 16 |
| Soul Cost | 35 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Powershaker |
| Game Name | Powershaker |
| Passed down for generations to serve a chosen protector. Big shoes to fill! |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartBoots |
| Game Name | Protector Boots |
| Passed down for generations to serve a chosen protector. A heavy burden! |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartChest |
| Game Name | Protector Chestplate |
| Passed down for generations to serve a chosen protector. Don't let it get to your head. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartHelmet |
| Game Name | Protector Helmet |
| Your legs won’t turn to jelly wearing these. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartLeggings |
| Game Name | Protector Shinguards |
| For tracking down wild prey or unsuspecting enemies. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherBoots |
| Game Name | Ranger Boots |
| Aim is the name of the game. That chicken jockey double-shot is the feather in your cap. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherHelmet |
| Game Name | Ranger Cap |
| A ranger’s jacket must look cool both at close range and at a distance. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherChest |
| Game Name | Ranger Jacket |
| You could sit in these comfy leggings for days, just waiting for the perfect shot. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherLeggings |
| Game Name | Ranger Leggings |
| For the hair-trigger hunter who likes firing rapid bursts of arrows. |
| Type | Crossbow |
| Rarity | Common / Rare / Special |
| Range | 750 |
| Ammo | 25 |
| Low Ammo Threshold | 2 |
| Recharge Time | 0.8 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.2 |
| Charge Time | 0 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_RapidCrossbow |
| Game Name | Rapid Crossbow |
| A nimble and narrow blade that strikes with fierce ferocity. |
| Type | Sword |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 6 |
| Damage (Attack 2) | 8 |
| Damage (Attack 3) | 28 |
| Jump Attack Damage | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 7.5 |
| Stagger (Attack 2) | 7.5 |
| Stagger (Attack 3) | 37.5 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.75 |
| Attack Speed Multiplier (Attack 2) | 1.75 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 375 |
| Attack Range (Attack 2) | 375 |
| Attack Range (Attack 3) | 425 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 12 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 0.3 |
| Attack Variant Reset Multiplier (Attack 2) | 0.3 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Rapier |
| Game Name | Rapier |
| A pair of delicious boots crafted from bouncy blocks only found in the new dimension. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | The Witch Revived |
| Repeatable Reward | A Monstrosity in the Meadow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_TimewornBoots |
| Game Name | Realmreacher Boots |
| A fancy hat made from sticky substances only found in the new dimension. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | The Witch Revived |
| Repeatable Reward | A Monstrosity in the Meadow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_TimewornHelmet |
| Game Name | Realmreacher Hat |
| A pair of lush leggings woven from moist materials only found in the new dimension. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | The Witch Revived |
| Repeatable Reward | A Monstrosity in the Meadow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_TimewornLeggings |
| Game Name | Realmreacher Leggings |
| A dazzling robe forged from sturdy stuff only found in the new dimension. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | The Witch Revived |
| Repeatable Reward | A Monstrosity in the Meadow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_TimewornChest |
| Game Name | Realmreacher Robe |
| Cobbled from the rubble of a Redstone Monstrosity. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneBoots |
| Game Name | Redstone Boots |
| Your victory is already set in redstone. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneChest |
| Game Name | Redstone Chestplate |
| Crafted from the skull of a Redstone Monstrosity. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneHelmet |
| Game Name | Redstone Helmet |
| This state-of-the-craft mine launcher will fire a volley of explosive Redstone mines. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Redstone Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 40 |
| Damage | 5 |
| Effect Range | 2000 |
| Effect Duration | 1 |
| Effect Magnitude | 1 |
| Effect Angle Span | 80 |
| Projectile Spawn Delay | 0.05 |
| Number Of Projectiles | 9 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_RedstoneMines |
| Game Name | Redstone Mine Launcher |
| For kicking two birds with one redstone. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneLeggings |
| Game Name | Redstone Shinguards |
| A curved longsword with an edge so sharp it could open rifts of its own... It doesn’t, though. |
| Type | Sword |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 14 |
| Damage (Attack 3) | 15 |
| Jump Attack Damage | 20 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 10 |
| Stagger (Attack 2) | 6 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Attack Speed Multiplier (Attack 2) | 1.6 |
| Attack Speed Multiplier (Attack 3) | 1.2 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 320 |
| Attack Range (Attack 2) | 320 |
| Attack Range (Attack 3) | 320 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 12 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 24 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_CurvedLongsword |
| Game Name | Riftslasher |
| A slightly curved sword for when you want to paint with broad strokes. |
| Type | Sword |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 12 |
| Damage (Attack 2) | 14 |
| Damage (Attack 3) | 22 |
| Jump Attack Damage | 20 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 23 |
| Stagger (Attack 2) | 23 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.2 |
| Attack Speed Multiplier (Attack 2) | 1.2 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 85 |
| Cone Angle (Attack 2) | 90 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sabre |
| Game Name | Sabre |
| For blending into dark corners and sneaking through the night. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampHelmet |
| Game Name | Scamp Hood |
| Holds extra space for keeping tricks up your sleeves. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampChest |
| Game Name | Scamp Jacket |
| For when you need to leg it fast. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampLeggings |
| Game Name | Scamp Leggings |
| For sneaking up on enemies and taking their loot. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampBoots |
| Game Name | Scamp Trainers |
| The ultimate weapon for when you have enemies coming from every direction. |
| Type | Crossbow |
| Rarity | Common / Rare / Special |
| Range | 750 |
| Ammo | 12 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.4 |
| Charge Time | 0 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 3 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_ScatterCrossbow |
| Game Name | Scatter Crossbow |
| Sculk-infused boots, cobbled by the dim glow of Warden horns. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | The Twisted Warden Revived |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerBoots |
| Game Name | Sculk Digger Boots |
| Sculk-infused hood, tailored by the dim glow of Warden horns. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | The Twisted Warden Revived |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerHelmet |
| Game Name | Sculk Digger Hood |
| Sculk-infused leggings, threaded by the dim glow of Warden horns. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | The Twisted Warden Revived |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerLeggings |
| Game Name | Sculk Digger Leggings |
| Sculk-infused robe, woven by the dim glow of Warden horns. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | The Twisted Warden Revived |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerChest |
| Game Name | Sculk Digger Robe |
| These boots have sculked across the Sift for more tides than you can imagine. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScavengerBoots |
| Game Name | Sculker Boots |
| See through the eyes of a Sculker, just ignore the sound of souls howling in your ears. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScavengerHelmet |
| Game Name | Sculker Mask |
| A ferocious robe as durable as sculker hide. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScavengerChest |
| Game Name | Sculker Robe |
| Don't slack around. Get busy sculking! |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScavengerLeggings |
| Game Name | Sculker Slacks |
| Fit only for toiling warriors, the scythe truly separates the wheat from the chaff. |
| Type | Scythe |
| Rarity | Common / Rare / Special |
| Repeatable Reward | Wading Rainy Plains |
| Damage (Attack 1) | 22 |
| Damage (Attack 2) | 26 |
| Damage (Attack 3) | 30 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 20 |
| Stagger (Attack 2) | 20 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 300 |
| Attack Range (Attack 2) | 300 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 60 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 700 |
| Knockback Strength (Attack 2) | 700 |
| Knockback Strength (Attack 3) | 900 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Scythe |
| Game Name | Scythe |
| With the right wielder, even a short spear can reach across dimensions. |
| Type | Spear |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 8 |
| Damage (Attack 3) | 20 |
| Jump Attack Damage | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 22.5 |
| Stagger (Attack 2) | 8 |
| Stagger (Attack 3) | 40 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.75 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 400 |
| Attack Range (Attack 2) | 400 |
| Attack Range (Attack 3) | 450 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 8 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_ShortSpear |
| Game Name | Short Spear |
| A shorter, weaker bow with a faster fire rate and quicker charge time. |
| Type | Bow |
| Rarity | Common / Rare / Special |
| First Completion | Wrath of the Sculkers |
| Range | 750 |
| Ammo | 18 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.2 |
| Charge Time | 0.125 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Shortbow |
| Game Name | Shortbow |
| When planning for revenge, you must dig two graves: one for your enemy. And one... for your other enemy. |
| Type | Shovel |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 60 |
| Jump Attack Damage | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 80 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.2 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 60 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | 0 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 400 |
| Knockback Strength (Attack 2) | 750 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 35 |
| Knockback Launch Angle (Attack 3) | 55 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Shovel |
| Game Name | Shovel |
| Soft boots for running home to warn your nest of predators. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | Rage of the Sifters |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringBoots |
| Game Name | Sifter Boots |
| A cute hood with adorable ears to listen for sculking predators. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | Rage of the Sifters |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringHelmet |
| Game Name | Sifter Hood |
| These will help you survive the unforgiving tides of the new dimension. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | Rage of the Sifters |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringLeggings |
| Game Name | Sifter Leggings |
| For looking fabulous as you defend your nest against predators. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | Rage of the Sifters |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringChest |
| Game Name | Sifter Robe |
| The soles are etched with powerful runes that stop your socks from stinking. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_EvocationBoots |
| Game Name | Sorcerer Boots |
| Its brim is inscribed with powerful runes that prevent dandruff. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_EvocationHelmet |
| Game Name | Sorcerer Hat |
| The seams are imbued with powerful runes that keep the crotch from ripping when you bend. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_EvocationLeggings |
| Game Name | Sorcerer Leggings |
| Its hems are stitched with powerful runes that stop your armpits from staining. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_EvocationChest |
| Game Name | Sorcerer Robe |
| Charge it up with the souls you have collected before releasing them into a cluster hex of power. | |
| Reduces artifact cooldown time by 10%. | |
| Increases Soul capacity by 35%. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Sculk Monstrosity Revived |
| First Completion | The Final Souldown Encore |
| Cooldown | 5 |
| Soul Cost | 15 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_SoulHarvester |
| Game Name | Soul Harvester |
| A snuggly pair of boots, infused with the warmth of wool and the strength of steel. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | The Fight at the End of the Tunnel |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeBoots |
| Game Name | Steel Wool Boots |
| A comfy cap, infused with the warmth of wool and the strength of steel. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | The Fight at the End of the Tunnel |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeHelmet |
| Game Name | Steel Wool Cap |
| A cosy jumper, infused with the warmth of wool and the strength of steel. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | The Fight at the End of the Tunnel |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeChest |
| Game Name | Steel Wool Jumper |
| A toasty pair of leggings, infused with the warmth of wool and the strength of steel. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | The Fight at the End of the Tunnel |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeLeggings |
| Game Name | Steel Wool Leggings |
| A classic sword used by heroes and survivors since the dawn of the Overworld. |
| Type | Sword |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 22 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 40 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1.4 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 275 |
| Attack Range (Attack 2) | 275 |
| Attack Range (Attack 3) | 385 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 14 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sword |
| Game Name | Sword |
| Eaten by daring warriors before battle, sending them charging into battle with increased movement speed. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 20 |
| Effect Duration | 8 |
| Effect Magnitude | 0.65 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_HasteMushroom |
| Game Name | Tempo Truffle |
| A harvest tool for the new dimension, perfect for reaping souls. |
| Type | Sickles |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 12 |
| Damage (Attack 2) | 12 |
| Damage (Attack 3) | 19 |
| Jump Attack Damage | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 22 |
| Stagger (Attack 2) | 22 |
| Stagger (Attack 3) | 38 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.2 |
| Attack Speed Multiplier (Attack 2) | 1.2 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_MoonSword |
| Game Name | Tidal Sickle |
| Place the totem on the ground to spread artificing energy to your allies, reducing their artefact cooldown time. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 15 |
| Soul Cost | 30 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_TotemOfCasting |
| Game Name | Totem of Casting |
| This wooden figurine radiates a warmth like that of a crackling campfire and heals all friends who gather around it. | |
| Increases healing given to yourself and allies by 35%. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Cooldown | 27 |
| Soul Cost | 65 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_TotemOfRegeneration |
| Game Name | Totem of Regeneration |
| This solid gold totem radiates a protective barrier, shielding all inside it from projectiles. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 15 |
| Soul Cost | 30 |
| Effective Range | 1200 |
| Activation Delay | 1 |
| Lifetime | 10 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_TotemOfShielding |
| Game Name | Totem of Shielding |
| Your enemies will soon realise they’re barking up the wrong tree. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkChest |
| Game Name | Treehugger Chestplate |
| For the traveller who loves walking in the woods. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkBoots |
| Game Name | Treehugger Clogs |
| For when you need to make like a tree and leave. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkLeggings |
| Game Name | Treehugger Leggings |
| If you can’t see the forest for the trees, you’re probably wearing it the wrong way. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkHelmet |
| Game Name | Treehugger Mask |
| For the trick shooter who likes to roll, jump, and shoot ricocheting arrows. |
| Type | Bow |
| Rarity | Common / Rare / Special |
| Range | 750 |
| Ammo | 15 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.2 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.3 |
| Charge Time | 0.2 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1.5 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Trickbow |
| Game Name | Trickbow |
| A beautiful instrument varnished with Potion of the Turtle Master, granting resistance to all friends who catch your groove. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Sculk Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_IronHideLute |
| Game Name | Turtle Master's Mandolin |
| A must-have in any rogue's inventory. |
| Type | Dagger |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 25 |
| Jump Attack Damage | 28 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 15 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Cooldown (Attack 1) | 0.25 |
| Attack Range (Attack 1) | 280 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Offset (Attack 1) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Light |
| Knockback Strength (Attack 1) | 500 |
| Knockback Launch Angle (Attack 1) | 15 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Dagger |
| Game Name | Twilight Dagger |
| A quiver soaked in venom for that extra sting when your arrows bite. | |
| Increases chance of critical hits from ranged attacks by 15%. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_PoisonQuiver |
| Game Name | Venomous Quiver |
| Its strikes send tremors through the earth and through your enemies’ hearts. |
| Type | Hammer |
| Rarity | Common / Rare / Special |
| Damage (Attack 1) | 40 |
| Jump Attack Damage | 40 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 90 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 250 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Offset (Attack 1) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 800 |
| Knockback Launch Angle (Attack 1) | 45 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_WarHammer |
| Game Name | War Hammer |
| Chimes crafted from humbler husk. Their music turns your skin as thick as carapace. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 15 |
| Soul Cost | 40 |
| Effect Duration | 5 |
| Effect Magnitude | 1 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_WardingChimes |
| Game Name | Warding Chimes |
| Let the sound of drums fill your warrior heart with the power to do double damage on all critical hits. |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Sculk Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 45 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_WarriorsDrums |
| Game Name | Warrior Drums |
| Blasts a soul-powered blizzard at your enemies and creates a cosy winter wonderland. |
| Type | Staff |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 0 |
| Damage | 15 |
| Effect Range | 300 |
| Targeting Movement Speed | 0.5 |
| Targeting Rotation Speed | 0.2 |
| Effect Angle Span | 75 |
| Projectile Spawn Delay | 0.1 |
| Number Of Projectiles | 5 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_BlizzardStaff |
| Game Name | Winter Staff |
| A witch's secret formula to throw at your enemies and spread a cloud of weakening vapour. What do they put in this stuff? |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 20 |
| Damage | 10 |
| Effect Range | 1000 |
| Single Target | true |
| Effect Angle Span | 170 |
| Number Of Projectiles | 1 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_WitchesBrew |
| Game Name | Witch Brew |
| A respectful offering from your wolf friends, for close combat beneath the full moon. |
| Type | Claws |
| Rarity | Common / Rare / Special |
| First Completion | Part of the Pack |
| Damage (Attack 1) | 12 |
| Damage (Attack 2) | 12 |
| Damage (Attack 3) | 16 |
| Jump Attack Damage | 12 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 12.5 |
| Stagger (Attack 2) | 12.5 |
| Stagger (Attack 3) | 17.5 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.5 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 160 |
| Attack Range (Attack 2) | 170 |
| Attack Range (Attack 3) | 180 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 80 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Claws |
| Game Name | Wolf Claws |
| A respectful offering from your wolf pack so you can run with them at midnight. |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WolfclutchBoots |
| Game Name | Wolfpack Boots |
| A respectful offering from your wolf pack so you can join their howling at night. |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WolfclutchHelmet |
| Game Name | Wolfpack Hood |
| A respectful offering from your wolf pack to keep warm in the cold of night. |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WolfclutchChest |
| Game Name | Wolfpack Jacket |
| A respectful offering from your wolf pack so you can chase your tail under the full moon. |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WolfclutchLeggings |
| Game Name | Wolfpack Leggings |