| Strike while the iron is still hot. |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 25 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 34 |
| Stagger (Attack 2) | 34 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Stagger Splash Multiplier (Attack 2) | 0.5 |
| Stagger Splash Multiplier (Attack 3) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 25 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 400 |
| Knockback Strength (Attack 2) | 400 |
| Knockback Strength (Attack 3) | 900 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 50 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Hammer |
| Game Name | Battle Hammer |
| This steel hammer with emerald alloy is said to bring extraordinary luck to its wielder. |
| Rarity | Unique |
| Type | Hammer |
| Variant | Battle Hammer |
| Effect | Raider |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 25 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 34 |
| Stagger (Attack 2) | 34 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Stagger Splash Multiplier (Attack 2) | 0.5 |
| Stagger Splash Multiplier (Attack 3) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 25 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 400 |
| Knockback Strength (Attack 2) | 400 |
| Knockback Strength (Attack 3) | 900 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 50 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Hammer |
| Counterpart Name | Battle Hammer |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Hammer_Unique1 |
| Game Name | Emerald Hammer |
| First Completion | The Final Souldown |
| A netherite war hammer imbued with ghastly fire magic that explodes on impact. |
| Rarity | Unique |
| Type | Hammer |
| Variant | War Hammer |
| Effect | Pyrotechnics |
| Damage (Attack 1) | 40 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 90 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Offset (Attack 1) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 900 |
| Knockback Launch Angle (Attack 1) | 45 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Counterpart Game Id | SW_Item_WarHammer |
| Counterpart Name | War Hammer |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_WarHammer_Unique1 |
| Game Name | Heartbreaker |
| Let's play a good old game of whack-a-mob! |
| Type | Hammer |
| Damage (Attack 1) | 18 |
| Damage (Attack 2) | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Stagger (Attack 1) | 75 |
| Stagger (Attack 2) | 90 |
| Damage Splash Multiplier (Attack 1) | 0.6 |
| Damage Splash Multiplier (Attack 2) | 0.6 |
| Stagger Splash Multiplier (Attack 1) | 1 |
| Stagger Splash Multiplier (Attack 2) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Cooldown (Attack 1) | 0.2 |
| Cooldown (Attack 2) | 0.9 |
| Attack Range (Attack 1) | 420 |
| Attack Range (Attack 2) | 450 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Offset (Attack 1) | 175 |
| Cone Offset (Attack 2) | 175 |
| Variant Loop Amount (Attack 1) | 5 |
| Variant Loop Amount (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 0.7 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Heavy |
| Knockback Strength (Attack 1) | 800 |
| Knockback Strength (Attack 2) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GiantMallet |
| Game Name | Mob Mallet |
| Repeatable Reward | Hiking Frozen Highlands |
| A mallet made from humbler husk that guards as hard as it hits. |
| Rarity | Unique |
| Type | Hammer |
| Variant | Mob Mallet |
| Effect | Protection |
| Damage (Attack 1) | 16 |
| Damage (Attack 2) | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Stagger (Attack 1) | 75 |
| Stagger (Attack 2) | 90 |
| Damage Splash Multiplier (Attack 1) | 0.6 |
| Damage Splash Multiplier (Attack 2) | 0.6 |
| Stagger Splash Multiplier (Attack 1) | 1 |
| Stagger Splash Multiplier (Attack 2) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Cooldown (Attack 1) | 0.2 |
| Cooldown (Attack 2) | 0 |
| Attack Range (Attack 1) | 380 |
| Attack Range (Attack 2) | 450 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Offset (Attack 1) | 175 |
| Cone Offset (Attack 2) | 175 |
| Variant Loop Amount (Attack 1) | 5 |
| Variant Loop Amount (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 0.7 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Heavy |
| Knockback Strength (Attack 1) | 800 |
| Knockback Strength (Attack 2) | 1200 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Counterpart Game Id | SW_Item_GiantMallet |
| Counterpart Name | Mob Mallet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GiantMallet_Unique1 |
| Game Name | Monster Masher |
| Its strikes send tremors through the earth and through your enemies’ hearts. |
| Damage (Attack 1) | 40 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 90 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 250 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Offset (Attack 1) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 800 |
| Knockback Launch Angle (Attack 1) | 45 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_WarHammer |
| Game Name | War Hammer |