| An effective weapon, favoured by the relentless Vindicators of the Illager army. |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 27.5 |
| Stagger (Attack 2) | 27.5 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Area | 3.75 |
| Power | 6.29 |
| Speed | 2.08 |
| Abilities | none |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Axe |
| Game Name | Axe |
| Paid / Free | free |
| Quest | The silence in little howl |
| Requires | base |
| First Completion | The Silence in Little Howl |
| A hunter’s best friend, repurposed for hunting Illagers and monsters. |
| Type | Bow |
| Range | 750 |
| Ammo | 15 |
| Recharge Time | 1.2 |
| Recharge Delay | 1 |
| Attack Rate | 0.4 |
| Charge Time | 0.35 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Bow |
| Game Name | Bow |
| A mystical meat cleaver that serves souls for dessert. |
| Rarity | Unique |
| Type | Axe |
| Variant | Meat Cleaver |
| Effect | Alchemist |
| Damage (Attack 1) | 13 |
| Damage (Attack 2) | 13 |
| Damage (Attack 3) | 18 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 15 |
| Stagger (Attack 2) | 15 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Attack Speed Multiplier (Attack 2) | 1.3 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 100 |
| Cone Angle (Attack 2) | 100 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Cleaver |
| Counterpart Name | Meat Cleaver |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Cleaver_Unique1 |
| Game Name | Cacaphonous Cleaver |
| Instantly sprout into deadly vines, poisoning and binding your enemies while you reap what you’ve sown. |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_CorruptedSeeds |
| Game Name | Corrupted Seeds |
| First Completion | Illegal Illager Trials |
| A durable diamond shovel enchanted with the power to blast enemies away. |
| Effect | Shockwave |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 60 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.2 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 16 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | 0 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 400 |
| Knockback Strength (Attack 2) | 750 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 35 |
| Knockback Launch Angle (Attack 3) | 1 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Shovel |
| Counterpart Name | Shovel |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Shovel_Unique1 |
| Game Name | Diamond Shovel |
| A true warrior wears leggings. Even warriors need to be comfy. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleLeggings |
| Game Name | Disciple Leggings |
| A true warrior isn't scared to show their face but hides it so as not to scare the world. |
| Type | Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleHelmet |
| Game Name | Disciple mask |
| A true warrior must cover their heart, or its beating will wake the Wardens. |
| Type | Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleChest |
| Game Name | Disciple Robe |
| A true warrior wears soundproof foot wraps to spare the ground from trembling. |
| Type | Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleBoots |
| Game Name | Disciple Wraps |
| These enchanted crossbows power up when you roll, firing with extra force. |
| Rarity | Unique |
| Type | Crossbow |
| Variant | Dual Crossbows |
| Effect | Dynamo |
| Range | 750 |
| Ammo | 20 |
| Recharge Time | 1 |
| Recharge Delay | 1 |
| Attack Rate | 0.6 |
| Charge Time | 0 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Counterpart Game Id | SW_Item_DualCrossbow |
| Counterpart Name | Dual Crossbows |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_DualCrossbow_Unique1 |
| Game Name | Double Crossers |
| When one dagger just isn’t fast enough. |
| Damage (Attack 1) | 6 |
| Damage (Attack 2) | 6 |
| Damage (Attack 3) | 9 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 12.5 |
| Stagger (Attack 2) | 12.5 |
| Stagger (Attack 3) | 17.5 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.6 |
| Attack Speed Multiplier (Attack 2) | 1.5 |
| Attack Speed Multiplier (Attack 3) | 1.6 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 235 |
| Attack Range (Attack 2) | 235 |
| Attack Range (Attack 3) | 275 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 65 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 14 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Daggers |
| Game Name | Double Daggers |
| When one crossbow just isn’t enough. |
| Range | 750 |
| Ammo | 20 |
| Recharge Time | 1 |
| Recharge Delay | 1 |
| Attack Rate | 0.6 |
| Charge Time | 0 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_DualCrossbow |
| Game Name | Dual Crossbows |
| Imbues your attacks with the power of crackling electricity and looks striking on your wrist! |
| Type | Artefact |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_ConductiveBracelet |
| Game Name | Electric Bangle |
| Light your arrows with the flame of your righteous rage. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FlameQuiver |
| Game Name | Flaming Quiver |
| First Completion | The Redstone Monstrosity Revived |
| Sharpen your weapons on the grindstone to make enemies feel the sting of your steel and cause extra damage. |
| Type | Artefact |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Grindstone |
| Game Name | Grindstone |
| A slow but deadly menace and a real threat from a distance. |
| Range | 750 |
| Ammo | 8 |
| Recharge Time | 2 |
| Recharge Delay | 1 |
| Attack Rate | 0.95 |
| Charge Time | 0 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 2.25 |
| Projectile Damage Factor | 2.7 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_HeavyCrossbow |
| Game Name | Heavy Crossbow |
| First Completion | Corruption in the Woods |
| A helmet almost as impenetrable as the humbler husk it was made from. |
| Rarity | Unique |
| Type | Helmet |
| Variant | Protector Helmet |
| Effect | Protection |
| Counterpart Game Id | SW_Item_StalwartHelmet |
| Counterpart Name | Protector Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartHelmet_Unique |
| Game Name | Humbler Antenna |
| First Completion | The Final Souldown |
| A carapace chestplate imbued with the healing properties of humbler husk. |
| Rarity | Unique |
| Type | Chestplate |
| Variant | Protector Chestplate |
| Effect | Recovery |
| Counterpart Game Id | SW_Item_StalwartChest |
| Counterpart Name | Protector Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartChest_Unique |
| Game Name | Humbler Carapace |
| First Completion | The Final Souldown |
| A pair of flexible humbler husk greaves that give extra reach to your attacks. |
| Rarity | Unique |
| Type | Leggings |
| Variant | Protector Shinguards |
| Effect | Brawler |
| Counterpart Game Id | SW_Item_StalwartLeggings |
| Counterpart Name | Protector Shinguards |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartLeggings_Unique |
| Game Name | Humbler Greaves |
| First Completion | The Final Souldown |
| These boots are quick to dodge attacks, yet as hard as the humbler husk they were made from. |
| Rarity | Unique |
| Type | Boots |
| Variant | Protector Boots |
| Effect | Evasion |
| Counterpart Game Id | SW_Item_StalwartBoots |
| Counterpart Name | Protector Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartBoots_Unique |
| Game Name | Humbler Tarsi |
| First Completion | The Final Souldown |
| For the experienced hunter who knows how to fletch their own arrows. |
| Effect | Fletcher |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 14 |
| Damage (Attack 3) | 21 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 27.5 |
| Stagger (Attack 2) | 27.5 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1.3 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 200 |
| Attack Range (Attack 2) | 200 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Axe |
| Counterpart Name | Axe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Axe_Unique1 |
| Game Name | Hunter's Hatchet |
| A reliable kitchen cleaver repurposed for serving up justice. |
| Type | Axe |
| Damage (Attack 1) | 13 |
| Damage (Attack 2) | 13 |
| Damage (Attack 3) | 18 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 15 |
| Stagger (Attack 2) | 15 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Attack Speed Multiplier (Attack 2) | 1.3 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 100 |
| Cone Angle (Attack 2) | 100 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Cleaver |
| Game Name | Meat Cleaver |
| A monstrous chestplate that links your heart to your artefacts via ingenious redstone circuits. |
| Rarity | Unique |
| Type | Chestplate |
| Variant | Redstone Chestplate |
| Effect | Relic |
| Counterpart Game Id | SW_Item_RedstoneChest |
| Counterpart Name | Redstone Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneChest_Unique |
| Game Name | Monstrosity Armour |
| First Completion | The Redstone Monstrosity Revived |
| A pair of monstrous greaves that protect your knees from the elements. |
| Rarity | Unique |
| Type | Leggings |
| Variant | Redstone Shinguards |
| Effect | Elemental Protection |
| Counterpart Game Id | SW_Item_RedstoneLeggings |
| Counterpart Name | Redstone Shinguards |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneLeggings_Unique |
| Game Name | Monstrosity Greaves |
| First Completion | The Redstone Monstrosity Revived |
| A monstrous mask for the hard-headed warrior with a fiery temper. |
| Rarity | Unique |
| Type | Helmet |
| Variant | Redstone Helmet |
| Effect | Pyromancer |
| Counterpart Game Id | SW_Item_RedstoneHelmet |
| Counterpart Name | Redstone Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneHelmet_Unique |
| Game Name | Monstrosity Horns |
| First Completion | The Redstone Monstrosity Revived |
| A pair of monstrous boots for when you need to kick up some redstone dust. |
| Rarity | Unique |
| Type | Boots |
| Variant | Redstone Boots |
| Effect | Strength |
| Counterpart Game Id | SW_Item_RedstoneBoots |
| Counterpart Name | Redstone Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneBoots_Unique |
| Game Name | Monstrosity Stompers |
| First Completion | The Redstone Monstrosity Revived |
| An Evoker's boots repurposed for kicking Illager butt with an iron toe to boot. |
| Type | Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticBoots |
| Game Name | Mystic Boots |
| First Completion | Escape from Squid Coast |
| A Magician’s circlet with an obsidian stone scavenged from a broken portal. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticHelmet |
| Game Name | Mystic Circlet |
| First Completion | Escape from Squid Coast |
| An Evoker’s leggings repurposed for a hero. Let’s hope somebody washed them first! |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticLeggings |
| Game Name | Mystic Leggings |
| First Completion | Escape from Squid Coast |
| An Evoker's robe retailored to suit a far more handsome wearer. |
| Rarity | Common |
| Type | Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticChest |
| Game Name | Mystic Robe |
| First Completion | Escape from Squid Coast |
| A mysterious map found in the Deep Dark |
| Type | Quest Item |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_NoteblockMap |
| Game Name | Noteblock Map |
| A striking crown forged in a thunderstorm for a fighter with bright ideas. |
| Rarity | Unique |
| Type | Helmet |
| Variant | Mystic Circlet |
| Effect | Electromancer |
| Counterpart Game Id | SW_Item_MysticHelmet |
| Counterpart Name | Mystic Circlet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticHelmet_Unique |
| Game Name | Oracle Crown |
| First Completion | A Dip in Ichor Springs |
| A tainted mantle that leaves your enemies worse for wear but looks great on you. |
| Rarity | Unique |
| Type | Chestplate |
| Variant | Mystic Robe |
| Effect | Tainted |
| Counterpart Game Id | SW_Item_MysticChest |
| Counterpart Name | Mystic Robe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticChest_Unique |
| Game Name | Oracle Mantle |
| First Completion | A Dip in Ichor Springs |
| A pair of enchanted sandals that guide your feet to the best rewards. |
| Rarity | Unique |
| Type | Boots |
| Variant | Mystic Boots |
| Effect | Raider |
| Counterpart Game Id | SW_Item_MysticBoots |
| Counterpart Name | Mystic Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticBoots_Unique |
| Game Name | Oracle Sandals |
| First Completion | A Dip in Ichor Springs |
| A pair of flexible tights for fast access to artefacts. |
| Rarity | Unique |
| Type | Leggings |
| Variant | Mystic Leggings |
| Effect | Cooldown |
| Counterpart Game Id | SW_Item_MysticLeggings |
| Counterpart Name | Mystic Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticLeggings_Unique |
| Game Name | Oracle Tights |
| First Completion | A Dip in Ichor Springs |
| Fly like a phantom and become your enemy’s worst nightmare. |
| Effect | Jumpshot |
| Range | 750 |
| Ammo | 15 |
| Recharge Time | 1.2 |
| Recharge Delay | 1 |
| Attack Rate | 0.3 |
| Charge Time | 0.2 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1.5 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Counterpart Game Id | SW_Item_Trickbow |
| Counterpart Name | Trickbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Trickbow_Unique1 |
| Game Name | Phantom Wing |
| First Completion | The Sculk Monstrosity Revived |
| The iconic tool of adventurers and heroes for as long as anyone can remember. |
| Type | Pickaxe |
| Damage (Attack 1) | 16 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 60 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 275 |
| Attack Range (Attack 2) | 275 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 80 |
| Cone Angle (Attack 2) | 80 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Pickaxe |
| Game Name | Pickaxe |
| First Completion | The Fight at the End of the Tunnel |
| Enemies won’t want to get the wrong end of the stick when they run into you. |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 17 |
| Damage (Attack 3) | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 28 |
| Stagger (Attack 2) | 28 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.4 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 495 |
| Attack Range (Attack 2) | 495 |
| Attack Range (Attack 3) | 525 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 8 |
| Cone Angle (Attack 2) | 8 |
| Cone Angle (Attack 3) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Pike |
| Game Name | Pike |
| Throw it on the ground to spread conductive chaos around yourself. It’s a real power trip! |
| Cooldown | 5 |
| Soul Cost | 40 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Satchel_Conductive |
| Game Name | Pouch of Thunder |
| Let’s shake things up! The Powershaker is a smashing good time and will blow your enemies’ minds! | |
| Poison attacks deal 15% more damage. | |
| Increases Soul capacity by 35% |
| Cooldown | 16 |
| Soul Cost | 35 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Powershaker |
| Game Name | Powershaker |
| A sharp copper sword forged as a gift to a noble protector of the plains. |
| Rarity | Unique |
| Type | Sword |
| Variant | Riftslasher |
| Effect | Duelist |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 14 |
| Damage (Attack 3) | 15 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 10 |
| Stagger (Attack 2) | 6 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Attack Speed Multiplier (Attack 2) | 1.6 |
| Attack Speed Multiplier (Attack 3) | 1.2 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 320 |
| Attack Range (Attack 2) | 320 |
| Attack Range (Attack 3) | 320 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 24 |
| Cone Initial Cutoff (Attack 1) | 12 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_CurvedLongsword |
| Counterpart Name | Riftslasher |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_CurvedLongsword_Unique1 |
| Game Name | Pride of the Plains |
| First Completion | Recycling Your Monstrosity |
| Passed down for generations to serve a chosen protector. Big shoes to fill! |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartBoots |
| Game Name | Protector Boots |
| Passed down for generations to serve a chosen protector. A heavy burden! |
| Type | Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartChest |
| Game Name | Protector Chestplate |
| Passed down for generations to serve a chosen protector. Don't let it get to your head. |
| Type | Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartHelmet |
| Game Name | Protector Helmet |
| Your legs won’t turn to jelly wearing these. |
| Type | Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartLeggings |
| Game Name | Protector Shinguards |
| A ranger never breaks a promise. This bow never misses its mark. |
| Effect | Aim |
| Range | 750 |
| Ammo | 15 |
| Recharge Time | 0.8 |
| Recharge Delay | 1.2 |
| Attack Rate | 0.4 |
| Charge Time | 0.3 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Counterpart Game Id | SW_Item_Bow |
| Counterpart Name | Bow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Bow_Unique1 |
| Game Name | Ranger's Promise |
| Cobbled from the rubble of a Redstone Monstrosity. |
| Type | Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneBoots |
| Game Name | Redstone Boots |
| Your victory is already set in redstone. |
| Type | Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneChest |
| Game Name | Redstone Chestplate |
| Crafted from the skull of a Redstone Monstrosity. |
| Type | Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneHelmet |
| Game Name | Redstone Helmet |
| This state-of-the-craft mine launcher will fire a volley of explosive Redstone mines. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_RedstoneMines |
| Game Name | Redstone Mine Launcher |
| First Completion | The Redstone Monstrosity Revived |
| For kicking two birds with one redstone. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneLeggings |
| Game Name | Redstone Shinguards |
| A curved longsword with an edge so sharp it could open rifts of its own... It doesn’t, though. |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 14 |
| Damage (Attack 3) | 15 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 10 |
| Stagger (Attack 2) | 6 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Attack Speed Multiplier (Attack 2) | 1.6 |
| Attack Speed Multiplier (Attack 3) | 1.2 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 320 |
| Attack Range (Attack 2) | 320 |
| Attack Range (Attack 3) | 320 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 12 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 24 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_CurvedLongsword |
| Game Name | Riftslasher |
| A warrior worthy of this belt will roll a hundred times without getting dizzy. |
| Rarity | Unique |
| Type | Leggings |
| Variant | Disciple Leggings |
| Effect | Acrobat |
| Counterpart Game Id | SW_Item_DiscipleLeggings |
| Counterpart Name | Disciple Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleLeggings_Unique |
| Game Name | Sage Belt |
| A warrior worthy of this headband will walk with their eyes closed into a hail of arrows. |
| Rarity | Unique |
| Type | Helmet |
| Variant | Disciple mask |
| Effect | Projectile Protection |
| Counterpart Game Id | SW_Item_DiscipleHelmet |
| Counterpart Name | Disciple mask |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleHelmet_Unique |
| Game Name | Sage Headband |
| A true sage is brave enough to fight the strongest enemy, yet smart enough to start with the weaker ones. |
| Rarity | Unique |
| Type | Chestplate |
| Variant | Disciple Robe |
| Effect | Bounty Hunter |
| Counterpart Game Id | SW_Item_DiscipleChest |
| Counterpart Name | Disciple Robe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleChest_Unique |
| Game Name | Sage Tunic |
| A warrior worthy of these foot wraps will strike as swiftly as an axolotl. |
| Rarity | Unique |
| Type | Boots |
| Variant | Disciple Wraps |
| Effect | Swiftness |
| Counterpart Game Id | SW_Item_DiscipleBoots |
| Counterpart Name | Disciple Wraps |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleBoots_Unique |
| Game Name | Sage Wraps |
| Sculk-infused boots, cobbled by the dim glow of Warden horns. |
| Type | Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerBoots |
| Game Name | Sculk Digger Boots |
| First Completion | The Twisted Warden Revived |
| Sculk-infused hood, tailored by the dim glow of Warden horns. |
| Type | Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerHelmet |
| Game Name | Sculk Digger Hood |
| First Completion | The Twisted Warden Revived |
| Sculk-infused leggings, threaded by the dim glow of Warden horns. |
| Type | Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerLeggings |
| Game Name | Sculk Digger Leggings |
| First Completion | The Twisted Warden Revived |
| Sculk-infused robe, woven by the dim glow of Warden horns. |
| Type | Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerChest |
| Game Name | Sculk Digger Robe |
| First Completion | The Twisted Warden Revived |
| A deadly dagger with a soul-infused edge. |
| Rarity | Unique |
| Type | Dagger |
| Variant | Twilight Dagger |
| Effect | Soulmancer |
| Damage (Attack 1) | 25 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 15 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Cooldown (Attack 1) | 0.25 |
| Attack Range (Attack 1) | 280 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Offset (Attack 1) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Light |
| Knockback Strength (Attack 1) | 500 |
| Knockback Launch Angle (Attack 1) | 15 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Counterpart Game Id | SW_Item_Dagger |
| Counterpart Name | Twilight Dagger |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Dagger_Unique1 |
| Game Name | Sculker's Bane |
| First Completion | The Sculk Monstrosity Revived |
| Fit only for toiling warriors, the scythe truly separates the wheat from the chaff. |
| Damage (Attack 1) | 22 |
| Damage (Attack 2) | 26 |
| Damage (Attack 3) | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 20 |
| Stagger (Attack 2) | 20 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 300 |
| Attack Range (Attack 2) | 300 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 60 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 700 |
| Knockback Strength (Attack 2) | 700 |
| Knockback Strength (Attack 3) | 900 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Scythe |
| Game Name | Scythe |
| Repeatable Reward | Wading Rainy Plains |
| When planning for revenge, you must dig two graves: one for your enemy. And one... for your other enemy. |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 60 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 80 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.2 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 60 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | 0 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 400 |
| Knockback Strength (Attack 2) | 750 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 35 |
| Knockback Launch Angle (Attack 3) | 55 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Shovel |
| Game Name | Shovel |
| A scythe with a shard of soul block for a blade, that draws all souls towards you. |
| Effect | Reaper |
| Damage (Attack 1) | 22 |
| Damage (Attack 2) | 26 |
| Damage (Attack 3) | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 20 |
| Stagger (Attack 2) | 20 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 300 |
| Attack Range (Attack 2) | 300 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 60 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 600 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Scythe |
| Counterpart Name | Scythe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Scythe_Unique1 |
| Game Name | Soul Reaper |
| A magic lightning rod attached to a copper pike that can strike your enemies in more ways than one. |
| Effect | Electromancer |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 17 |
| Damage (Attack 3) | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 28 |
| Stagger (Attack 2) | 28 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.1 |
| Attack Speed Multiplier (Attack 2) | 1.1 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 495 |
| Attack Range (Attack 2) | 495 |
| Attack Range (Attack 3) | 525 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 8 |
| Cone Angle (Attack 2) | 8 |
| Cone Angle (Attack 3) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Pike |
| Counterpart Name | Pike |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Pike_Unique1 |
| Game Name | Stormcaller |
| First Completion | The Copper Monstrosity Revived |
| Judge your enemies up close and personal. |
| Rarity | Unique |
| Type | Crossbow |
| Variant | Heavy Crossbow |
| Effect | Point Blank |
| Range | 750 |
| Ammo | 8 |
| Recharge Time | 2 |
| Recharge Delay | 1 |
| Attack Rate | 0.95 |
| Charge Time | 0 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 2.25 |
| Projectile Damage Factor | 2.7 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Counterpart Game Id | SW_Item_HeavyCrossbow |
| Counterpart Name | Heavy Crossbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_HeavyCrossbow_Unique1 |
| Game Name | The Close Ranger |
| A legendary sword forged in the Deep Dark with amethyst alloy in the blade. |
| Rarity | Unique |
| Type | Sword |
| Variant | Greatsword |
| Effect | Gravity Strike |
| Damage (Attack 1) | 18 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 360 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Offset (Attack 1) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 900 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Counterpart Game Id | SW_Item_Greatsword |
| Counterpart Name | Greatsword |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Greatsword_Unique1 |
| Game Name | The Darkshard |
| The chosen weapon for those who miss the good old days of simple emerald mining. |
| Effect | Prospector |
| Damage (Attack 1) | 16 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 60 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 275 |
| Attack Range (Attack 2) | 275 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 80 |
| Cone Angle (Attack 2) | 80 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Pickaxe |
| Counterpart Name | Pickaxe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Pickaxe_Unique1 |
| Game Name | The Prospector's Pick |
| This solid gold totem radiates a protective barrier, shielding all inside it from projectiles. |
| Cooldown | 15 |
| Soul Cost | 30 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_TotemOfShielding |
| Game Name | Totem of Shielding |
| For the trick shooter who likes to roll, jump, and shoot ricocheting arrows. |
| Type | Bow |
| Range | 750 |
| Ammo | 15 |
| Recharge Time | 1.2 |
| Recharge Delay | 1 |
| Attack Rate | 0.3 |
| Charge Time | 0.2 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1.5 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Trickbow |
| Game Name | Trickbow |
| A beautiful instrument varnished with Potion of the Turtle Master, granting resistance to all friends who catch your groove. |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_IronHideLute |
| Game Name | Turtle Master's Mandolin |
| First Completion | The Sculk Monstrosity Revived |
| A must-have in any rogue's inventory. |
| Type | Dagger |
| Damage (Attack 1) | 25 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 15 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Cooldown (Attack 1) | 0.25 |
| Attack Range (Attack 1) | 280 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Offset (Attack 1) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Light |
| Knockback Strength (Attack 1) | 500 |
| Knockback Launch Angle (Attack 1) | 15 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Dagger |
| Game Name | Twilight Dagger |
| Soul Gather Talisman Description |
| Type | Talisman |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_SoulGather |
| Game Name | Twisted Tooth |
| Repeatable Reward | Down into the Deep Dark |
| A true master of the Deep Dark doesn’t need their vision to make a critical hit. |
| Rarity | Unique |
| Type | Helmet |
| Variant | Sculk Digger Hood |
| Effect | Strength |
| Counterpart Game Id | SW_Item_CaveCrawlerHelmet |
| Counterpart Name | Sculk Digger Hood |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerHelmet_Unique |
| Game Name | Twisted Warden Blindfold |
| A true master of the Deep Dark can sneak in and hit their enemy where it hurts. |
| Rarity | Unique |
| Type | Boots |
| Variant | Sculk Digger Boots |
| Effect | Precision |
| Counterpart Game Id | SW_Item_CaveCrawlerBoots |
| Counterpart Name | Sculk Digger Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerBoots_Unique |
| Game Name | Twisted Warden Sneakers |
| A true master of the Deep Dark doesn’t need to wear anything but shadows... and perhaps a pair of tights. |
| Rarity | Unique |
| Type | Leggings |
| Variant | Sculk Digger Leggings |
| Effect | Stealth |
| Counterpart Game Id | SW_Item_CaveCrawlerLeggings |
| Counterpart Name | Sculk Digger Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerLeggings_Unique |
| Game Name | Twisted Warden Tights |
| Available | Shadowcloaking |
| A true master of the Deep Dark can dodge and duck without thinking. |
| Rarity | Unique |
| Type | Chestplate |
| Variant | Sculk Digger Robe |
| Effect | Evasion |
| Counterpart Game Id | SW_Item_CaveCrawlerChest |
| Counterpart Name | Sculk Digger Robe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerChest_Unique |
| Game Name | Twisted Warden Vest |
| First Completion | Down into the Deep Dark |
| A pair of poisoned daggers that make your strikes as deadly as a spider’s bite. |
| Rarity | Unique |
| Type | Dagger |
| Variant | Double Daggers |
| Effect | Venomancer |
| Damage (Attack 1) | 6 |
| Damage (Attack 2) | 6 |
| Damage (Attack 3) | 9 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 12.5 |
| Stagger (Attack 2) | 12.5 |
| Stagger (Attack 3) | 17.5 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.6 |
| Attack Speed Multiplier (Attack 2) | 1.5 |
| Attack Speed Multiplier (Attack 3) | 1.6 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 245 |
| Attack Range (Attack 2) | 245 |
| Attack Range (Attack 3) | 285 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 65 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 14 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Daggers |
| Counterpart Name | Double Daggers |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Daggers_Unique1 |
| Game Name | Venomous Fangs |
| First Completion | The Twisted Warden Revived |
| Let the sound of drums fill your warrior heart with the power to do double damage on all critical hits. |
| Type | Artefact |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_WarriorsDrums |
| Game Name | Warrior Drums |
| First Completion | The Sculk Monstrosity Revived |