| Damage (Attack 1) |
15 |
| Damage (Attack 2) |
17 |
| Damage (Attack 3) |
22 |
| Damage Ratio (Attack 1) |
1 |
| Damage Ratio (Attack 2) |
1 |
| Damage Ratio (Attack 3) |
1 |
| Stagger (Attack 1) |
28 |
| Stagger (Attack 2) |
28 |
| Stagger (Attack 3) |
50 |
| Damage Splash Multiplier (Attack 1) |
0.3 |
| Damage Splash Multiplier (Attack 2) |
0.3 |
| Damage Splash Multiplier (Attack 3) |
0.3 |
| Stagger Splash Multiplier (Attack 1) |
0 |
| Stagger Splash Multiplier (Attack 2) |
0 |
| Stagger Splash Multiplier (Attack 3) |
0 |
| Continuous Damage Interval (Attack 1) |
0 |
| Continuous Damage Interval (Attack 2) |
0 |
| Continuous Damage Interval (Attack 3) |
0 |
| Attack Speed Multiplier (Attack 1) |
1.1 |
| Attack Speed Multiplier (Attack 2) |
1.1 |
| Attack Speed Multiplier (Attack 3) |
1.3 |
| Cooldown (Attack 1) |
0 |
| Cooldown (Attack 2) |
0 |
| Cooldown (Attack 3) |
0 |
| Attack Range (Attack 1) |
495 |
| Attack Range (Attack 2) |
495 |
| Attack Range (Attack 3) |
525 |
| Maximum Height Difference (Attack 1) |
210 |
| Maximum Height Difference (Attack 2) |
210 |
| Maximum Height Difference (Attack 3) |
210 |
| Cone Angle (Attack 1) |
8 |
| Cone Angle (Attack 2) |
8 |
| Cone Angle (Attack 3) |
8 |
| Cone Initial Cutoff (Attack 1) |
400 |
| Cone Initial Cutoff (Attack 2) |
400 |
| Cone Initial Cutoff (Attack 3) |
400 |
| Cone Offset (Attack 1) |
-400 |
| Cone Offset (Attack 2) |
-400 |
| Cone Offset (Attack 3) |
-400 |
| Variant Loop Amount (Attack 1) |
1 |
| Variant Loop Amount (Attack 2) |
1 |
| Variant Loop Amount (Attack 3) |
1 |
| Attack Variant Reset Multiplier (Attack 1) |
1 |
| Attack Variant Reset Multiplier (Attack 2) |
1 |
| Attack Variant Reset Multiplier (Attack 3) |
1 |
| Attack Weight (Attack 1) |
Medium |
| Attack Weight (Attack 2) |
Medium |
| Attack Weight (Attack 3) |
Heavy |
| Knockback Strength (Attack 1) |
650 |
| Knockback Strength (Attack 2) |
650 |
| Knockback Strength (Attack 3) |
800 |
| Knockback Launch Angle (Attack 1) |
25 |
| Knockback Launch Angle (Attack 2) |
25 |
| Knockback Launch Angle (Attack 3) |
25 |
| Force Knockback (Attack 1) |
false |
| Force Knockback (Attack 2) |
false |
| Force Knockback (Attack 3) |
false |
| Disable Movement Control (Attack 1) |
true |
| Disable Movement Control (Attack 2) |
true |
| Disable Movement Control (Attack 3) |
true |
| Movement Control Disable Time (Attack 1) |
0.4 |
| Movement Control Disable Time (Attack 2) |
0.4 |
| Movement Control Disable Time (Attack 3) |
0.4 |