| Damage (Attack 1) |
16 |
| Damage (Attack 2) |
24 |
| Damage Ratio (Attack 1) |
1 |
| Damage Ratio (Attack 2) |
1 |
| Stagger (Attack 1) |
75 |
| Stagger (Attack 2) |
90 |
| Damage Splash Multiplier (Attack 1) |
0.6 |
| Damage Splash Multiplier (Attack 2) |
0.6 |
| Stagger Splash Multiplier (Attack 1) |
1 |
| Stagger Splash Multiplier (Attack 2) |
1 |
| Continuous Damage Interval (Attack 1) |
0 |
| Continuous Damage Interval (Attack 2) |
0 |
| Attack Speed Multiplier (Attack 1) |
1 |
| Attack Speed Multiplier (Attack 2) |
1 |
| Cooldown (Attack 1) |
0.2 |
| Cooldown (Attack 2) |
0 |
| Attack Range (Attack 1) |
380 |
| Attack Range (Attack 2) |
450 |
| Maximum Height Difference (Attack 1) |
210 |
| Maximum Height Difference (Attack 2) |
210 |
| Cone Angle (Attack 1) |
180 |
| Cone Angle (Attack 2) |
180 |
| Cone Initial Cutoff (Attack 1) |
0 |
| Cone Initial Cutoff (Attack 2) |
0 |
| Cone Offset (Attack 1) |
175 |
| Cone Offset (Attack 2) |
175 |
| Variant Loop Amount (Attack 1) |
5 |
| Variant Loop Amount (Attack 2) |
1 |
| Attack Variant Reset Multiplier (Attack 1) |
0.7 |
| Attack Variant Reset Multiplier (Attack 2) |
1 |
| Attack Weight (Attack 1) |
Medium |
| Attack Weight (Attack 2) |
Heavy |
| Knockback Strength (Attack 1) |
800 |
| Knockback Strength (Attack 2) |
1200 |
| Knockback Launch Angle (Attack 1) |
25 |
| Knockback Launch Angle (Attack 2) |
25 |
| Force Knockback (Attack 1) |
false |
| Force Knockback (Attack 2) |
false |
| Disable Movement Control (Attack 1) |
true |
| Disable Movement Control (Attack 2) |
true |
| Movement Control Disable Time (Attack 1) |
0.4 |
| Movement Control Disable Time (Attack 2) |
0.4 |