| Adds a buzz to your step and a sting to your kicks. |
| Type | Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyBoots |
| Game Name | Beekeeper Boots |
| First Completion | The Lost Merchant |
| As far as leggings go, these truly are the bee’s knees. |
| Type | Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyLeggings |
| Game Name | Beekeeper Leggings |
| First Completion | The Lost Merchant |
| Shields you from the swarms as you reach for their golden treasures. |
| Type | Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyChest |
| Game Name | Beekeeper Suit |
| First Completion | The Lost Merchant |
| Keeps enemies out of your face without compromising your vision. |
| Type | Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyHelmet |
| Game Name | Beekeeper Veil |
| First Completion | The Lost Merchant |
| Imbues your attacks with poisonous power and looks stunning on your wrist! |
| Cooldown | 6 |
| Soul Cost | 35 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_PoisonBracelet |
| Game Name | Blight Bangle |
| Made from dark metal and bone, fit for the unwavering bounty hunter. |
| Type | Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedBoots |
| Game Name | Bounty Hunter Boots |
| Made from dark metal and bone, fit for the tireless bounty hunter. |
| Rarity | Rare |
| Type | Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedChest |
| Game Name | Bounty Hunter Chestplate |
| Made from dark metal and bone, fit for the enduring bounty hunter. |
| Type | Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedHelmet |
| Game Name | Bounty Hunter Helmet |
| Made from dark metal and bone, fit for the relentless bounty hunter. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedLeggings |
| Game Name | Bounty Hunter Shinguards |
| A hunter’s best friend, repurposed for hunting Illagers and monsters. |
| Type | Bow |
| Range | 750 |
| Ammo | 15 |
| Recharge Time | 1.2 |
| Recharge Delay | 1 |
| Attack Rate | 0.4 |
| Charge Time | 0.35 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Bow |
| Game Name | Bow |
| Hard as nails but light as a feather, this mace is perfect for rolling and jumping attacks. |
| Effect | Finesse |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 32 |
| Stagger (Attack 2) | 32 |
| Stagger (Attack 3) | 48 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Mace |
| Counterpart Name | Mace |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Mace_Unique1 |
| Game Name | Carapace Mace |
| Turns souls into raw power as you fire it in short bursts or in one long, soul-draining blast of ultimate power. |
| Type | Artefact |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_CorruptedBeacon |
| Game Name | Corrupted Beacon |
| Just a completely normal candle, apart from that ominous hiss coming from the burning wick... Wait, that’s a fuse! |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_CreeperCandle |
| Game Name | Creeper Candle |
| Quest | The Creeper Candle Conspiracy |
| First Completion | The Redstone Monstrosity Revived |
| First Completion | The Creeper Candle Conspiracy |
| The ranged weapon of choice for the Pillager warriors. |
| Range | 750 |
| Ammo | 15 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Attack Rate | 0.6 |
| Charge Time | 0 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 2.5 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Crossbow |
| Game Name | Crossbow |
| For the dauntless warrior who isn’t scared to stand on the frontline. |
| Rarity | Unique |
| Type | Leggings |
| Variant | Bounty Hunter Shinguards |
| Effect | Vanguard |
| Counterpart Game Id | SW_Item_UndauntedLeggings |
| Counterpart Name | Bounty Hunter Shinguards |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedLeggings_Unique |
| Game Name | Dauntless Greaves |
| Ram into your enemies with this horned helmet to knock them down a peg. |
| Rarity | Unique |
| Type | Helmet |
| Variant | Bounty Hunter Helmet |
| Effect | Knockback |
| Counterpart Game Id | SW_Item_UndauntedHelmet |
| Counterpart Name | Bounty Hunter Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedHelmet_Unique |
| Game Name | Dauntless Horns |
| For the dauntless warrior who isn’t afraid to face a hail of arrows. |
| Rarity | Unique |
| Type | Chestplate |
| Variant | Bounty Hunter Chestplate |
| Effect | Projectile Protection |
| Counterpart Game Id | SW_Item_UndauntedChest |
| Counterpart Name | Bounty Hunter Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedChest_Unique |
| Game Name | Dauntless Pauldrons |
| For the dauntless warrior who has a lot of heart but needs a lot of souls. |
| Rarity | Unique |
| Type | Boots |
| Variant | Bounty Hunter Boots |
| Effect | Spiritual |
| Counterpart Game Id | SW_Item_UndauntedBoots |
| Counterpart Name | Bounty Hunter Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedBoots_Unique |
| Game Name | Dauntless Sabatons |
| Harvest tools from Honeycomb Fields, repurposed for reaping illagers and monsters. |
| Type | Sickles |
| Damage (Attack 1) | 9 |
| Damage (Attack 2) | 9 |
| Damage (Attack 3) | 13 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 13 |
| Stagger (Attack 2) | 13 |
| Stagger (Attack 3) | 20 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.5 |
| Attack Speed Multiplier (Attack 2) | 1.5 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 220 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 65 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 45 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sickles |
| Game Name | Double Sickles |
| The music of the flute grants critical striking powers to any fighter of note. |
| Cooldown | 5 |
| Soul Cost | 45 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FightersFife |
| Game Name | Fighter's Flute |
| First Completion | The Sculk Monstrosity Revived |
| The explosive power of the TNT combined with the high velocity movement of an arrow, what could possibly go wrong? |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FireworkQuiver |
| Game Name | Firework Arrow |
| First Completion | The Redstone Monstrosity Revived |
| If your heart is just, even the greatest sword will feel light as a feather. |
| Type | Sword |
| Damage (Attack 1) | 18 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 360 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Offset (Attack 1) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 900 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Greatsword |
| Game Name | Greatsword |
| A hard hat imbued with magical beeswax to make positive statuses stick like honey. |
| Rarity | Unique |
| Type | Helmet |
| Variant | Beekeeper Veil |
| Effect | Ally |
| Counterpart Game Id | SW_Item_HoneyHelmet |
| Counterpart Name | Beekeeper Veil |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyHelmet_Unique |
| Game Name | Hivemind Hard Hat |
| First Completion | Keeper of the Bees |
| Boots greased with magical beeswax to make your artefacts run as smooth as honey. |
| Rarity | Unique |
| Type | Boots |
| Variant | Beekeeper Boots |
| Effect | Cooldown |
| Counterpart Game Id | SW_Item_HoneyBoots |
| Counterpart Name | Beekeeper Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyBoots_Unique |
| Game Name | Hivemind Stingers |
| A chestplate forged with magical honey for healing your whole hive. |
| Rarity | Unique |
| Type | Chestplate |
| Variant | Beekeeper Suit |
| Effect | Healer |
| Counterpart Game Id | SW_Item_HoneyChest |
| Counterpart Name | Beekeeper Suit |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyChest_Unique |
| Game Name | Hivemind Thorax |
| Trousers coated with magical honey for quicker recovery from diseases and blights. |
| Rarity | Unique |
| Type | Leggings |
| Variant | Beekeeper Leggings |
| Effect | Resilience |
| Counterpart Game Id | SW_Item_HoneyLeggings |
| Counterpart Name | Beekeeper Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyLeggings_Unique |
| Game Name | Hivemind Trousers |
| A sticky treat to trap your enemies as your buzzing friends join the battle! Victory never tasted so sweet. |
| Type | Artefact |
| Cooldown | 15 |
| Soul Cost | 45 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Honeypot |
| Game Name | Honey Dipper |
| First Completion | The Illagers from the Rift |
| The music from this mystical horn will knock enemies over and leave their ears ringing. You may need some practice. |
| Type | Artefact |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_RallyingHorn |
| Game Name | Humbling Horn |
| First Completion | The Sculk Monstrosity Revived |
| A brutal tool of war, but what it lacks in finesse it makes up for in power. |
| Type | Mace |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 32 |
| Stagger (Attack 2) | 32 |
| Stagger (Attack 3) | 48 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 250 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Mace |
| Game Name | Mace |
| An Evoker's boots repurposed for kicking Illager butt with an iron toe to boot. |
| Type | Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticBoots |
| Game Name | Mystic Boots |
| First Completion | Escape from Squid Coast |
| A Magician’s circlet with an obsidian stone scavenged from a broken portal. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticHelmet |
| Game Name | Mystic Circlet |
| First Completion | Escape from Squid Coast |
| An Evoker’s leggings repurposed for a hero. Let’s hope somebody washed them first! |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticLeggings |
| Game Name | Mystic Leggings |
| First Completion | Escape from Squid Coast |
| An Evoker's robe retailored to suit a far more handsome wearer. |
| Rarity | Common |
| Type | Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticChest |
| Game Name | Mystic Robe |
| First Completion | Escape from Squid Coast |
| A striking crown forged in a thunderstorm for a fighter with bright ideas. |
| Rarity | Unique |
| Type | Helmet |
| Variant | Mystic Circlet |
| Effect | Electromancer |
| Counterpart Game Id | SW_Item_MysticHelmet |
| Counterpart Name | Mystic Circlet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticHelmet_Unique |
| Game Name | Oracle Crown |
| First Completion | A Dip in Ichor Springs |
| A tainted mantle that leaves your enemies worse for wear but looks great on you. |
| Rarity | Unique |
| Type | Chestplate |
| Variant | Mystic Robe |
| Effect | Tainted |
| Counterpart Game Id | SW_Item_MysticChest |
| Counterpart Name | Mystic Robe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticChest_Unique |
| Game Name | Oracle Mantle |
| First Completion | A Dip in Ichor Springs |
| A pair of enchanted sandals that guide your feet to the best rewards. |
| Rarity | Unique |
| Type | Boots |
| Variant | Mystic Boots |
| Effect | Raider |
| Counterpart Game Id | SW_Item_MysticBoots |
| Counterpart Name | Mystic Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticBoots_Unique |
| Game Name | Oracle Sandals |
| First Completion | A Dip in Ichor Springs |
| A pair of flexible tights for fast access to artefacts. |
| Rarity | Unique |
| Type | Leggings |
| Variant | Mystic Leggings |
| Effect | Cooldown |
| Counterpart Game Id | SW_Item_MysticLeggings |
| Counterpart Name | Mystic Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticLeggings_Unique |
| Game Name | Oracle Tights |
| First Completion | A Dip in Ichor Springs |
| Hold the bowstring patiently to show the arrow that you are a fighter of virtue. |
| Effect | Impact |
| Range | 750 |
| Ammo | 12 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Attack Rate | 0.5 |
| Charge Time | 0.4 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 4 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1.25 |
| Projectile Damage Factor | 2 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Counterpart Game Id | SW_Item_Powerbow |
| Counterpart Name | Powerbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Powerbow_Unique1 |
| Game Name | Paragon |
| First Completion | Breaking Camps |
| Throw it on the ground to spread a blistering blizzard around yourself. One of the coolest artefacts there is! |
| Cooldown | 5 |
| Soul Cost | 40 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Satchel_Freezing |
| Game Name | Pouch of Frost |
| For the patient ranger who doesn’t like to waste arrows. |
| Rarity | Common/Rare |
| Type | Bow |
| Range | 750 |
| Ammo | 12 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Attack Rate | 0.5 |
| Charge Time | 0.4 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 4 |
| Jumpshot Damage Multiplier | 0.75 |
| Projectile Velocity Factor | 1.25 |
| Projectile Damage Factor | 2 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Powerbow |
| Game Name | Powerbow |
| For tracking down wild prey or unsuspecting enemies. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherBoots |
| Game Name | Ranger Boots |
| Aim is the name of the game. That chicken jockey double-shot is the feather in your cap. |
| Type | Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherHelmet |
| Game Name | Ranger Cap |
| A ranger’s jacket must look cool both at close range and at a distance. |
| Type | Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherChest |
| Game Name | Ranger Jacket |
| You could sit in these comfy leggings for days, just waiting for the perfect shot. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherLeggings |
| Game Name | Ranger Leggings |
| A ranger never breaks a promise. This bow never misses its mark. |
| Effect | Aim |
| Range | 750 |
| Ammo | 15 |
| Recharge Time | 0.8 |
| Recharge Delay | 1.2 |
| Attack Rate | 0.4 |
| Charge Time | 0.3 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Counterpart Game Id | SW_Item_Bow |
| Counterpart Name | Bow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Bow_Unique1 |
| Game Name | Ranger's Promise |
| A nimble and narrow blade that strikes with fierce ferocity. |
| Damage (Attack 1) | 6 |
| Damage (Attack 2) | 8 |
| Damage (Attack 3) | 28 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 7.5 |
| Stagger (Attack 2) | 7.5 |
| Stagger (Attack 3) | 37.5 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.75 |
| Attack Speed Multiplier (Attack 2) | 1.75 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 375 |
| Attack Range (Attack 2) | 375 |
| Attack Range (Attack 3) | 425 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 12 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 0.3 |
| Attack Variant Reset Multiplier (Attack 2) | 0.3 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Rapier |
| Game Name | Rapier |
| A pair of sharp leather chaps for fletching arrows in the wild. |
| Rarity | Unique |
| Type | Leggings |
| Variant | Ranger Leggings |
| Effect | Fletcher |
| Counterpart Game Id | SW_Item_RealmreacherLeggings |
| Counterpart Name | Ranger Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherLeggings_Unique |
| Game Name | Sharpshooter Chaps |
| A delicious-looking duster with stabilising arm guards for powerful ranged attacks. |
| Rarity | Unique |
| Type | Chestplate |
| Variant | Ranger Jacket |
| Effect | Impact |
| Counterpart Game Id | SW_Item_RealmreacherChest |
| Counterpart Name | Ranger Jacket |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherChest_Unique |
| Game Name | Sharpshooter Duster |
| A flashy fedora with an attached monocle scope for aiming multiple arrows at once. |
| Rarity | Unique |
| Type | Helmet |
| Variant | Ranger Cap |
| Effect | Ranger |
| Counterpart Game Id | SW_Item_RealmreacherHelmet |
| Counterpart Name | Ranger Cap |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherHelmet_Unique |
| Game Name | Sharpshooter Fedora |
| A pair of spurred shoes with ankle space for extra arrows. |
| Rarity | Unique |
| Type | Boots |
| Variant | Ranger Boots |
| Effect | Quiver |
| Counterpart Game Id | SW_Item_RealmreacherBoots |
| Counterpart Name | Ranger Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherBoots_Unique |
| Game Name | Sharpshooter Spurs |
| A pair of humbler husk sickles with the power to both harm and heal. |
| Rarity | Unique |
| Type | Sickles |
| Variant | Double Sickles |
| Effect | Healer |
| Damage (Attack 1) | 9 |
| Damage (Attack 2) | 9 |
| Damage (Attack 3) | 13 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 13 |
| Stagger (Attack 2) | 13 |
| Stagger (Attack 3) | 20 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.5 |
| Attack Speed Multiplier (Attack 2) | 1.5 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 220 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 65 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 45 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Sickles |
| Counterpart Name | Double Sickles |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sickles_Unique1 |
| Game Name | Sift Sickles |
| First Completion | The Final Souldown Encore |
| A classic sword used by heroes and survivors since the dawn of the Overworld. |
| Rarity | Common/Rare |
| Type | Sword |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 40 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1.4 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 275 |
| Attack Range (Attack 2) | 275 |
| Attack Range (Attack 3) | 385 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 14 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sword |
| Game Name | Sword |
| A flame frozen into steel that erupts when you swing it. |
| Effect | Pyromancer |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 14 |
| Damage (Attack 3) | 20 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 40 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1.4 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 275 |
| Attack Range (Attack 2) | 275 |
| Attack Range (Attack 3) | 385 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 14 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Sword |
| Counterpart Name | Sword |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sword_Unique1 |
| Game Name | The Burning Blade |
| A legendary sword forged in the Deep Dark with amethyst alloy in the blade. |
| Rarity | Unique |
| Type | Sword |
| Variant | Greatsword |
| Effect | Gravity Strike |
| Damage (Attack 1) | 18 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 360 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Offset (Attack 1) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 900 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Counterpart Game Id | SW_Item_Greatsword |
| Counterpart Name | Greatsword |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Greatsword_Unique1 |
| Game Name | The Darkshard |
| Shoot chains at enemies to pin them to the ground. Nobody escapes the Shackler! |
| Effect | Shackler |
| Range | 750 |
| Ammo | 15 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Attack Rate | 0.6 |
| Charge Time | 0 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 2.5 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Counterpart Game Id | SW_Item_Crossbow |
| Counterpart Name | Crossbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Crossbow_Unique1 |
| Game Name | The Shackler |
| A nimble sword for the fencing virtuoso that strikes faster than other blades. |
| Effect | Swiftness |
| Damage (Attack 1) | 6 |
| Damage (Attack 2) | 8 |
| Damage (Attack 3) | 28 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 7.5 |
| Stagger (Attack 2) | 7.5 |
| Stagger (Attack 3) | 37.5 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.75 |
| Attack Speed Multiplier (Attack 2) | 1.75 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 375 |
| Attack Range (Attack 2) | 375 |
| Attack Range (Attack 3) | 425 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 12 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 0.3 |
| Attack Variant Reset Multiplier (Attack 2) | 0.3 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Rapier |
| Counterpart Name | Rapier |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Rapier_Unique1 |
| Game Name | The Thousand Cuts |
| Chimes crafted from humbler husk. Their music turns your skin as thick as carapace. |
| Type | Artefact |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_WardingChimes |
| Game Name | Warding Chimes |