| Hard as nails but light as a feather, this mace is perfect for rolling and jumping attacks. |
| Effect | Finesse |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 32 |
| Stagger (Attack 2) | 32 |
| Stagger (Attack 3) | 48 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Mace |
| Counterpart Name | Mace |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Mace_Unique1 |
| Game Name | Carapace Mace |
| Harvest tools from Honeycomb Fields, repurposed for reaping illagers and monsters. |
| Type | Sickles |
| Damage (Attack 1) | 9 |
| Damage (Attack 2) | 9 |
| Damage (Attack 3) | 13 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 13 |
| Stagger (Attack 2) | 13 |
| Stagger (Attack 3) | 20 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.5 |
| Attack Speed Multiplier (Attack 2) | 1.5 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 220 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 65 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 45 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sickles |
| Game Name | Double Sickles |
| If your heart is just, even the greatest sword will feel light as a feather. |
| Type | Sword |
| Damage (Attack 1) | 18 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 360 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Offset (Attack 1) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 900 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Greatsword |
| Game Name | Greatsword |
| A brutal tool of war, but what it lacks in finesse it makes up for in power. |
| Type | Mace |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 32 |
| Stagger (Attack 2) | 32 |
| Stagger (Attack 3) | 48 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 250 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Mace |
| Game Name | Mace |
| A pair of humbler husk sickles with the power to both harm and heal. |
| Rarity | Unique |
| Type | Sickles |
| Variant | Double Sickles |
| Effect | Healer |
| Damage (Attack 1) | 9 |
| Damage (Attack 2) | 9 |
| Damage (Attack 3) | 13 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 13 |
| Stagger (Attack 2) | 13 |
| Stagger (Attack 3) | 20 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.5 |
| Attack Speed Multiplier (Attack 2) | 1.5 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 220 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 65 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 45 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Sickles |
| Counterpart Name | Double Sickles |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sickles_Unique1 |
| Game Name | Sift Sickles |
| First Completion | The Final Souldown Encore |
| A classic sword used by heroes and survivors since the dawn of the Overworld. |
| Rarity | Common/Rare |
| Type | Sword |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 40 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1.4 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 275 |
| Attack Range (Attack 2) | 275 |
| Attack Range (Attack 3) | 385 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 14 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sword |
| Game Name | Sword |
| A flame frozen into steel that erupts when you swing it. |
| Effect | Pyromancer |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 14 |
| Damage (Attack 3) | 20 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 40 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1.4 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 275 |
| Attack Range (Attack 2) | 275 |
| Attack Range (Attack 3) | 385 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 14 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Sword |
| Counterpart Name | Sword |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sword_Unique1 |
| Game Name | The Burning Blade |
| A legendary sword forged in the Deep Dark with amethyst alloy in the blade. |
| Rarity | Unique |
| Type | Sword |
| Variant | Greatsword |
| Effect | Gravity Strike |
| Damage (Attack 1) | 18 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 360 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Offset (Attack 1) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 900 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Counterpart Game Id | SW_Item_Greatsword |
| Counterpart Name | Greatsword |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Greatsword_Unique1 |
| Game Name | The Darkshard |