| Why would anyone ever settle for a greataxe? |
| Effect | Strengthening Hit |
| Damage (Attack 1) | 28 |
| Damage (Attack 2) | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 48 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 2) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Attack Range (Attack 1) | 310 |
| Attack Range (Attack 2) | 330 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Offset (Attack 1) | 0 |
| Cone Offset (Attack 2) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Attack Weight (Attack 2) | Heavy |
| Knockback Strength (Attack 1) | 800 |
| Knockback Strength (Attack 2) | 600 |
| Knockback Launch Angle (Attack 1) | 1 |
| Knockback Launch Angle (Attack 2) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Counterpart Game Id | SW_Item_GreatAxe |
| Counterpart Name | Greataxe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GreatAxe_Unique1 |
| Game Name | Awesomeaxe |
| Raise the banner of war and grant strength to you and all nearby allies. |
| Type | Artefact |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_WarBanner |
| Game Name | Battle Banner |
| Strike while the iron is still hot. |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 25 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 34 |
| Stagger (Attack 2) | 34 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Stagger Splash Multiplier (Attack 2) | 0.5 |
| Stagger Splash Multiplier (Attack 3) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 25 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 400 |
| Knockback Strength (Attack 2) | 400 |
| Knockback Strength (Attack 3) | 900 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 50 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Hammer |
| Game Name | Battle Hammer |
| Imbues your attacks with the power of freezing blizzards and looks really cool on your wrist! |
| Type | Artefact |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FrostBracelet |
| Game Name | Blizzard Bangle |
| Hold the sceptre to charge it up with souls, then release soul-powered fire on your enemies. | |
| Artifact attacks deal 10% more damage. |
| First Completion | The Redstone Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 25 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FlameSceptre |
| Game Name | Cinder Scepter |
| For those who prefer a less subtle approach to problem-solving. |
| Damage (Attack 1) | 35 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 80 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.8 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 100 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Offset (Attack 1) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 1000 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GiantClub |
| Game Name | Clobberer |
| These arrows will strike your enemies like lightning from the skies. | |
| Critical hits with ranged weapons deal 20% more damage |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_LightningQuiver |
| Game Name | Conductive Quiver |
| A curved greatsword that works all enemies into equal shape and size. |
| Damage (Attack 1) | 20 |
| Damage (Attack 2) | 20 |
| Damage (Attack 3) | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.1 |
| Attack Speed Multiplier (Attack 2) | 1.1 |
| Attack Speed Multiplier (Attack 3) | 1.1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 200 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 500 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 60 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 100 |
| Cone Initial Cutoff (Attack 2) | 100 |
| Cone Initial Cutoff (Attack 3) | 25 |
| Cone Offset (Attack 1) | -180 |
| Cone Offset (Attack 2) | -100 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_CurvedGreatsword |
| Game Name | Cookiecutter |
| Made from the branch of a Creaking. Hits with the strength of an entire forest. |
| Effect | Sniper |
| Range | 750 |
| Ammo | 12 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Attack Rate | 0.5 |
| Charge Time | 0.4 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Counterpart Game Id | SW_Item_Longbow |
| Counterpart Name | Longbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Longbow_Unique1 |
| Game Name | Creaking's Reach |
| This steel hammer with emerald alloy is said to bring extraordinary luck to its wielder. |
| Type | Hammer |
| Rarity | Unique |
| Variant Of | Battle Hammer |
| Effect | Raider |
| First Completion | The Final Souldown |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 25 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 34 |
| Stagger (Attack 2) | 34 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Stagger Splash Multiplier (Attack 2) | 0.5 |
| Stagger Splash Multiplier (Attack 3) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 25 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 400 |
| Knockback Strength (Attack 2) | 400 |
| Knockback Strength (Attack 3) | 900 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 50 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Hammer |
| Counterpart Name | Battle Hammer |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Hammer_Unique1 |
| Game Name | Emerald Hammer |
| A frost-infused longsword fit only for the coolest of warriors. |
| Effect | Cryomancer |
| Damage (Attack 1) | 18 |
| Damage (Attack 2) | 18 |
| Damage (Attack 3) | 26 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 22.5 |
| Stagger (Attack 2) | 22.5 |
| Stagger (Attack 3) | 42 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 385 |
| Attack Range (Attack 2) | 400 |
| Attack Range (Attack 3) | 475 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 10 |
| Cone Angle (Attack 2) | 10 |
| Cone Angle (Attack 3) | 10 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_StraightSword |
| Counterpart Name | Longsword |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_StraightSword_Unique1 |
| Game Name | Frostbiter |
| A good axe settles for having a blade on one side. This is no goodaxe. |
| Type | Axe |
| Damage (Attack 1) | 28 |
| Damage (Attack 2) | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Stagger (Attack 1) | 48 |
| Stagger (Attack 2) | 48 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 2) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Attack Range (Attack 1) | 350 |
| Attack Range (Attack 2) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Offset (Attack 1) | 0 |
| Cone Offset (Attack 2) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Attack Weight (Attack 2) | Heavy |
| Knockback Strength (Attack 1) | 600 |
| Knockback Strength (Attack 2) | 1150 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 35 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GreatAxe |
| Game Name | Greataxe |
| If your heart is just, even the greatest sword will feel light as a feather. |
| Type | Sword |
| Damage (Attack 1) | 18 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 360 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Offset (Attack 1) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 900 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Greatsword |
| Game Name | Greatsword |
| Crafted for hunting but extremely effective at long range. |
| Range | 750 |
| Ammo | 12 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Attack Rate | 0.5 |
| Charge Time | 0.4 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Longbow |
| Game Name | Longbow |
| A mighty longsword with a razor-sharp edge. |
| Type | Sword |
| Damage (Attack 1) | 18 |
| Damage (Attack 2) | 18 |
| Damage (Attack 3) | 26 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 22.5 |
| Stagger (Attack 2) | 22.5 |
| Stagger (Attack 3) | 42 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 385 |
| Attack Range (Attack 2) | 400 |
| Attack Range (Attack 3) | 475 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 10 |
| Cone Angle (Attack 2) | 10 |
| Cone Angle (Attack 3) | 10 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_StraightSword |
| Game Name | Longsword |
| A tainted sword that puts your enemies to sleep with a swooshing lullaby. |
| Type | Sword |
| Rarity | Unique |
| Variant Of | Cookiecutter |
| Effect | Soul Cursed |
| First Completion | Lonesome in Lullaby Hills |
| Damage (Attack 1) | 20 |
| Damage (Attack 2) | 20 |
| Damage (Attack 3) | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.1 |
| Attack Speed Multiplier (Attack 2) | 1.1 |
| Attack Speed Multiplier (Attack 3) | 1.1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 300 |
| Attack Range (Attack 2) | 385 |
| Attack Range (Attack 3) | 360 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 30 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 30 |
| Cone Initial Cutoff (Attack 1) | 280 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 280 |
| Cone Offset (Attack 1) | -280 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -280 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_CurvedGreatsword |
| Counterpart Name | Cookiecutter |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_CurvedGreatsword_Unique1 |
| Game Name | Lullaby Blade |
| A tainted mask fashioned like an enraged Sifter, designed to scare your enemies to their core. |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Sifter Hood |
| Effect | Tainted |
| Counterpart Game Id | SW_Item_WellspringHelmet |
| Counterpart Name | Sifter Hood |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringHelmet_Unique |
| Game Name | Mad Sifter Mask |
| A pair of boots fashioned like Sifter paws, just as quick to deflect ranged attacks. |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Sifter Boots |
| Effect | Deflection |
| Counterpart Game Id | SW_Item_WellspringBoots |
| Counterpart Name | Sifter Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringBoots_Unique |
| Game Name | Mad Sifter Paws |
| A pair of slacks fashioned like Sifter legs, imbued with boosting powers. |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Sifter Leggings |
| Effect | Boost |
| Counterpart Game Id | SW_Item_WellspringLeggings |
| Counterpart Name | Sifter Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringLeggings_Unique |
| Game Name | Mad Sifter Slacks |
| An enchanted vest fashioned like an enraged Sifter that grants enraged power to all artefacts. |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Sifter Robe |
| Effect | Sorcerer |
| Counterpart Game Id | SW_Item_WellspringChest |
| Counterpart Name | Sifter Robe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringChest_Unique |
| Game Name | Mad Sifter Vest |
| Let's play a good old game of whack-a-mob! |
| Type | Hammer |
| Repeatable Reward | Hiking Frozen Highlands |
| Damage (Attack 1) | 18 |
| Damage (Attack 2) | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Stagger (Attack 1) | 75 |
| Stagger (Attack 2) | 90 |
| Damage Splash Multiplier (Attack 1) | 0.6 |
| Damage Splash Multiplier (Attack 2) | 0.6 |
| Stagger Splash Multiplier (Attack 1) | 1 |
| Stagger Splash Multiplier (Attack 2) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Cooldown (Attack 1) | 0.2 |
| Cooldown (Attack 2) | 0.9 |
| Attack Range (Attack 1) | 420 |
| Attack Range (Attack 2) | 450 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Offset (Attack 1) | 175 |
| Cone Offset (Attack 2) | 175 |
| Variant Loop Amount (Attack 1) | 5 |
| Variant Loop Amount (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 0.7 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Heavy |
| Knockback Strength (Attack 1) | 800 |
| Knockback Strength (Attack 2) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GiantMallet |
| Game Name | Mob Mallet |
| A mallet made from humbler husk that guards as hard as it hits. |
| Type | Hammer |
| Rarity | Unique |
| Variant Of | Mob Mallet |
| Effect | Protection |
| Damage (Attack 1) | 16 |
| Damage (Attack 2) | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Stagger (Attack 1) | 75 |
| Stagger (Attack 2) | 90 |
| Damage Splash Multiplier (Attack 1) | 0.6 |
| Damage Splash Multiplier (Attack 2) | 0.6 |
| Stagger Splash Multiplier (Attack 1) | 1 |
| Stagger Splash Multiplier (Attack 2) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Cooldown (Attack 1) | 0.2 |
| Cooldown (Attack 2) | 0 |
| Attack Range (Attack 1) | 380 |
| Attack Range (Attack 2) | 450 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Offset (Attack 1) | 175 |
| Cone Offset (Attack 2) | 175 |
| Variant Loop Amount (Attack 1) | 5 |
| Variant Loop Amount (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 0.7 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Heavy |
| Knockback Strength (Attack 1) | 800 |
| Knockback Strength (Attack 2) | 1200 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Counterpart Game Id | SW_Item_GiantMallet |
| Counterpart Name | Mob Mallet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GiantMallet_Unique1 |
| Game Name | Monster Masher |
| A pair of reliable boots for traversing the Overworld in search of adventure. |
| Type | Boots |
| First Completion | Lost Harmonies |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerBoots |
| Game Name | Nomad Boots |
| A sturdy chestplate for roaming the Overworld in search of justice. |
| Type | Chestplate |
| First Completion | Lost Harmonies |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerChest |
| Game Name | Nomad Chestplate |
| A rainproof hood for wandering the Overworld in search of danger. |
| First Completion | Lost Harmonies |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerHelmet |
| Game Name | Nomad Hood |
| A pair of durable leggings for trekking the Overworld in search of purpose. |
| Type | Leggings |
| First Completion | Lost Harmonies |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerLeggings |
| Game Name | Nomad Leggings |
| Hold the bowstring patiently to show the arrow that you are a fighter of virtue. |
| Effect | Impact |
| First Completion | Breaking Camps |
| Range | 750 |
| Ammo | 12 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Attack Rate | 0.5 |
| Charge Time | 0.4 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 4 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1.25 |
| Projectile Damage Factor | 2 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Counterpart Game Id | SW_Item_Powerbow |
| Counterpart Name | Powerbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Powerbow_Unique1 |
| Game Name | Paragon |
| Fly like a phantom and become your enemy’s worst nightmare. |
| Effect | Jumpshot |
| First Completion | The Sculk Monstrosity Revived |
| Range | 750 |
| Ammo | 15 |
| Recharge Time | 1.2 |
| Recharge Delay | 1 |
| Attack Rate | 0.3 |
| Charge Time | 0.2 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1.5 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Counterpart Game Id | SW_Item_Trickbow |
| Counterpart Name | Trickbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Trickbow_Unique1 |
| Game Name | Phantom Wing |
| Throw it on the ground to spread a fierce fire around yourself. You’ll be too hot to handle! |
| Type | Artefact |
| First Completion | The Redstone Monstrosity Revived |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Satchel_Fire |
| Game Name | Pouch of Ember |
| For the patient ranger who doesn’t like to waste arrows. |
| Type | Bow |
| Rarity | Common/Rare |
| Range | 750 |
| Ammo | 12 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Attack Rate | 0.5 |
| Charge Time | 0.4 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 4 |
| Jumpshot Damage Multiplier | 0.75 |
| Projectile Velocity Factor | 1.25 |
| Projectile Damage Factor | 2 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Powerbow |
| Game Name | Powerbow |
| Let’s shake things up! The Powershaker is a smashing good time and will blow your enemies’ minds! | |
| Poison attacks deal 15% more damage. | |
| Increases Soul capacity by 35% |
| Cooldown | 16 |
| Soul Cost | 35 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Powershaker |
| Game Name | Powershaker |
| A piece of a Monstrosity repurposed for wrecking with some resourceful fire engineering. |
| Effect | Pyromancy |
| First Completion | The Redstone Monstrosity Revived |
| Damage (Attack 1) | 35 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 80 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.8 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 100 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Offset (Attack 1) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 1000 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Counterpart Game Id | SW_Item_GiantClub |
| Counterpart Name | Clobberer |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GiantClub_Unique1 |
| Game Name | Redstone Wrecker |
| A pair of limber iron gaiters for extra attack momentum. |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Nomad Leggings |
| Effect | Momentum |
| Counterpart Game Id | SW_Item_VoyagerLeggings |
| Counterpart Name | Nomad Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerLeggings_Unique |
| Game Name | Rover Gaiters |
| A protective chestplate with thick pauldrons to deflect ranged attacks. |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Nomad Chestplate |
| Effect | Deflection |
| Counterpart Game Id | SW_Item_VoyagerChest |
| Counterpart Name | Nomad Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerChest_Unique |
| Game Name | Rover Pauldrons |
| A pair of durable iron boots that keep you on your toes when in danger. |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Nomad Boots |
| Effect | Persistence |
| Counterpart Game Id | SW_Item_VoyagerBoots |
| Counterpart Name | Nomad Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerBoots_Unique |
| Game Name | Rover Sabatons |
| A reliable helmet with an enhanced visor for critical precision. |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Nomad Hood |
| Effect | Precision |
| Counterpart Game Id | SW_Item_VoyagerHelmet |
| Counterpart Name | Nomad Hood |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerHelmet_Unique |
| Game Name | Rover Visor |
| For blending into dark corners and sneaking through the night. |
| Type | Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampHelmet |
| Game Name | Scamp Hood |
| Holds extra space for keeping tricks up your sleeves. |
| Type | Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampChest |
| Game Name | Scamp Jacket |
| For when you need to leg it fast. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampLeggings |
| Game Name | Scamp Leggings |
| For sneaking up on enemies and taking their loot. |
| Type | Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampBoots |
| Game Name | Scamp Trainers |
| A bold blazer with stabilised shoulders for close-range archery. |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Scamp Jacket |
| Effect | Point Blank |
| Counterpart Game Id | SW_Item_ScampChest |
| Counterpart Name | Scamp Jacket |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampChest_Unique |
| Game Name | Scoundrel Blazer |
| A pair of lethal leggings with thigh guards designed for one-handed reloads. |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Scamp Leggings |
| Effect | Reload |
| Counterpart Game Id | SW_Item_ScampLeggings |
| Counterpart Name | Scamp Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampLeggings_Unique |
| Game Name | Scoundrel Chaps |
| A killer-looking cowl infused with shadows for sneaking up on enemies. |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Scamp Hood |
| Effect | Assassin |
| Counterpart Game Id | SW_Item_ScampHelmet |
| Counterpart Name | Scamp Hood |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampHelmet_Unique |
| Game Name | Scoundrel Cowl |
| A pair of slick trainers that let you prowl through the shadows on light feet. |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Scamp Trainers |
| Effect | Prowler |
| Counterpart Game Id | SW_Item_ScampBoots |
| Counterpart Name | Scamp Trainers |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampBoots_Unique |
| Game Name | Scoundrel Trainers |
| Soft boots for running home to warn your nest of predators. |
| First Completion | Rage of the Sifters |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringBoots |
| Game Name | Sifter Boots |
| A cute hood with adorable ears to listen for sculking predators. |
| Type | Helmet |
| First Completion | Rage of the Sifters |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringHelmet |
| Game Name | Sifter Hood |
| These will help you survive the unforgiving tides of the new dimension. |
| Type | Leggings |
| First Completion | Rage of the Sifters |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringLeggings |
| Game Name | Sifter Leggings |
| For looking fabulous as you defend your nest against predators. |
| Type | Chestplate |
| First Completion | Rage of the Sifters |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringChest |
| Game Name | Sifter Robe |
| Charge it up with the souls you have collected before releasing them into a cluster hex of power. | |
| Reduces artifact cooldown time by 10%. | |
| Increases Soul capacity by 35%. |
| First Completion | The Sculk Monstrosity Revived |
| First Completion | The Final Souldown Encore |
| Cooldown | 5 |
| Soul Cost | 15 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_SoulHarvester |
| Game Name | Soul Harvester |
| A classic sword used by heroes and survivors since the dawn of the Overworld. |
| Type | Sword |
| Rarity | Common/Rare |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 40 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1.4 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 275 |
| Attack Range (Attack 2) | 275 |
| Attack Range (Attack 3) | 385 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 14 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sword |
| Game Name | Sword |
| Eaten by daring warriors before battle, sending them charging into battle with increased movement speed. |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_HasteMushroom |
| Game Name | Tempo Truffle |
| A flame frozen into steel that erupts when you swing it. |
| Effect | Pyromancer |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 14 |
| Damage (Attack 3) | 20 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 40 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1.4 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 275 |
| Attack Range (Attack 2) | 275 |
| Attack Range (Attack 3) | 385 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 14 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Sword |
| Counterpart Name | Sword |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sword_Unique1 |
| Game Name | The Burning Blade |
| A legendary sword forged in the Deep Dark with amethyst alloy in the blade. |
| Type | Sword |
| Rarity | Unique |
| Variant Of | Greatsword |
| Effect | Gravity Strike |
| Damage (Attack 1) | 18 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 360 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Offset (Attack 1) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 900 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Counterpart Game Id | SW_Item_Greatsword |
| Counterpart Name | Greatsword |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Greatsword_Unique1 |
| Game Name | The Darkshard |
| Place the totem on the ground to spread artificing energy to your allies, reducing their artefact cooldown time. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_TotemOfCasting |
| Game Name | Totem of Casting |
| Your enemies will soon realise they’re barking up the wrong tree. |
| Type | Chestplate |
| Rarity | Rare |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkChest |
| Game Name | Treehugger Chestplate |
| For the traveller who loves walking in the woods. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkBoots |
| Game Name | Treehugger Clogs |
| For when you need to make like a tree and leave. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkLeggings |
| Game Name | Treehugger Leggings |
| If you can’t see the forest for the trees, you’re probably wearing it the wrong way. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkHelmet |
| Game Name | Treehugger Mask |
| For the trick shooter who likes to roll, jump, and shoot ricocheting arrows. |
| Type | Bow |
| Range | 750 |
| Ammo | 15 |
| Recharge Time | 1.2 |
| Recharge Delay | 1 |
| Attack Rate | 0.3 |
| Charge Time | 0.2 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1.5 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Trickbow |
| Game Name | Trickbow |
| This bark chestplate is imbued with the natural healing properties of the forest. |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Treehugger Chestplate |
| Effect | Constitution |
| Counterpart Game Id | SW_Item_HewnBarkChest |
| Counterpart Name | Treehugger Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkChest_Unique |
| Game Name | Woodsprite Barkpiece |
| A dark oak mask crowned with enchanted flowers that grant natural resistance to your pets. |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Treehugger Mask |
| Effect | Shepherd |
| Counterpart Game Id | SW_Item_HewnBarkHelmet |
| Counterpart Name | Treehugger Mask |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkHelmet_Unique |
| Game Name | Woodsprite Crown |
| A pair of root boots to keep you grounded with endlessly springing twigs to fletch into arrows. |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Treehugger Clogs |
| Effect | Fletcher |
| Counterpart Game Id | SW_Item_HewnBarkBoots |
| Counterpart Name | Treehugger Clogs |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkBoots_Unique |
| Game Name | Woodsprite Root Boots |
| A pair of thorned treetrunk leggings for prickly kicking back when under attack. |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Treehugger Leggings |
| Effect | Prickly |
| Counterpart Game Id | SW_Item_HewnBarkLeggings |
| Counterpart Name | Treehugger Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkLeggings_Unique |
| Game Name | Woodsprite Trunks |