| Why would anyone ever settle for a greataxe? |
| Effect | Strengthening Hit |
| Damage (Attack 1) | 28 |
| Damage (Attack 2) | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 48 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 2) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Attack Range (Attack 1) | 310 |
| Attack Range (Attack 2) | 330 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Offset (Attack 1) | 0 |
| Cone Offset (Attack 2) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Attack Weight (Attack 2) | Heavy |
| Knockback Strength (Attack 1) | 800 |
| Knockback Strength (Attack 2) | 600 |
| Knockback Launch Angle (Attack 1) | 1 |
| Knockback Launch Angle (Attack 2) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Counterpart Game Id | SW_Item_GreatAxe |
| Counterpart Name | Greataxe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GreatAxe_Unique1 |
| Game Name | Awesomeaxe |
| An effective weapon, favoured by the relentless Vindicators of the Illager army. |
| First Completion | The Silence in Little Howl |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 27.5 |
| Stagger (Attack 2) | 27.5 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Area | 3.75 |
| Power | 6.29 |
| Speed | 2.08 |
| Abilities | none |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Axe |
| Game Name | Axe |
| Paid / Free | free |
| Quest | The silence in little howl |
| Raise the banner of war and grant strength to you and all nearby allies. |
| Type | Artefact |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_WarBanner |
| Game Name | Battle Banner |
| Strike while the iron is still hot. |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 25 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 34 |
| Stagger (Attack 2) | 34 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Stagger Splash Multiplier (Attack 2) | 0.5 |
| Stagger Splash Multiplier (Attack 3) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 25 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 400 |
| Knockback Strength (Attack 2) | 400 |
| Knockback Strength (Attack 3) | 900 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 50 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Hammer |
| Game Name | Battle Hammer |
| Imbues your attacks with the power of freezing blizzards and looks really cool on your wrist! |
| Type | Artefact |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FrostBracelet |
| Game Name | Blizzard Bangle |
| A mystical meat cleaver that serves souls for dessert. |
| Type | Axe |
| Rarity | Unique |
| Variant Of | Meat Cleaver |
| Effect | Alchemist |
| Damage (Attack 1) | 13 |
| Damage (Attack 2) | 13 |
| Damage (Attack 3) | 18 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 15 |
| Stagger (Attack 2) | 15 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Attack Speed Multiplier (Attack 2) | 1.3 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 100 |
| Cone Angle (Attack 2) | 100 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Cleaver |
| Counterpart Name | Meat Cleaver |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Cleaver_Unique1 |
| Game Name | Cacaphonous Cleaver |
| For those who prefer a less subtle approach to problem-solving. |
| Damage (Attack 1) | 35 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 80 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.8 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 100 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Offset (Attack 1) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 1000 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GiantClub |
| Game Name | Clobberer |
| A curved greatsword that works all enemies into equal shape and size. |
| Damage (Attack 1) | 20 |
| Damage (Attack 2) | 20 |
| Damage (Attack 3) | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.1 |
| Attack Speed Multiplier (Attack 2) | 1.1 |
| Attack Speed Multiplier (Attack 3) | 1.1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 200 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 500 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 60 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 100 |
| Cone Initial Cutoff (Attack 2) | 100 |
| Cone Initial Cutoff (Attack 3) | 25 |
| Cone Offset (Attack 1) | -180 |
| Cone Offset (Attack 2) | -100 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_CurvedGreatsword |
| Game Name | Cookiecutter |
| The ranged weapon of choice for the Pillager warriors. |
| Range | 750 |
| Ammo | 15 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Attack Rate | 0.6 |
| Charge Time | 0 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 2.5 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Crossbow |
| Game Name | Crossbow |
| A durable diamond shovel enchanted with the power to blast enemies away. |
| Effect | Shockwave |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 60 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.2 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 16 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | 0 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 400 |
| Knockback Strength (Attack 2) | 750 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 35 |
| Knockback Launch Angle (Attack 3) | 1 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Shovel |
| Counterpart Name | Shovel |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Shovel_Unique1 |
| Game Name | Diamond Shovel |
| A chestplate as comfy as a bedcover, helping you focus on your targets. |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Phantom Chestplate |
| Effect | Duelist |
| Counterpart Game Id | SW_Item_PhantomChest |
| Counterpart Name | Phantom Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomChest_Unique |
| Game Name | Dreamruler Cover |
| A crown as soft as a pillow for tranquil dreams of soul gathering. |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Phantom Helmet |
| Effect | Reaper |
| Counterpart Game Id | SW_Item_PhantomHelmet |
| Counterpart Name | Phantom Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomHelmet_Unique |
| Game Name | Dreamruler Crown |
| A pair of pyjama pants as light as shadows, helping you sneak through your enemy’s nightmares. |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Phantom Pants |
| Effect | Prowler |
| Counterpart Game Id | SW_Item_PhantomLeggings |
| Counterpart Name | Phantom Pants |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomLeggings_Unique |
| Game Name | Dreamruler Pyjamas |
| A pair of slippers so cosy you’ll roll out of bed and jump into battle! |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Phantom Boots |
| Effect | Finesse |
| Counterpart Game Id | SW_Item_PhantomBoots |
| Counterpart Name | Phantom Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomBoots_Unique |
| Game Name | Dreamruler Slippers |
| The music of this hollowed husk protects against ranged attacks. |
| Type | Artefact |
| First Completion | Wrath of the Sculkers |
| First Completion | The Sculk Monstrosity Revived |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_CarapaceOcarina |
| Game Name | Echo Ocarina |
| This steel hammer with emerald alloy is said to bring extraordinary luck to its wielder. |
| Type | Hammer |
| Rarity | Unique |
| Variant Of | Battle Hammer |
| Effect | Raider |
| First Completion | The Final Souldown |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 25 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 34 |
| Stagger (Attack 2) | 34 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Stagger Splash Multiplier (Attack 2) | 0.5 |
| Stagger Splash Multiplier (Attack 3) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 25 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 400 |
| Knockback Strength (Attack 2) | 400 |
| Knockback Strength (Attack 3) | 900 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 50 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Hammer |
| Counterpart Name | Battle Hammer |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Hammer_Unique1 |
| Game Name | Emerald Hammer |
| Eaten by daring warriors before battle, unleashing their rage and increasing their attack speed. |
| Type | Artefact |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_MaimingMushroom |
| Game Name | Fighting Fungus |
| The explosive power of the TNT combined with the high velocity movement of an arrow, what could possibly go wrong? |
| First Completion | The Redstone Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FireworkQuiver |
| Game Name | Firework Arrow |
| Light your arrows with the flame of your righteous rage. |
| First Completion | The Redstone Monstrosity Revived |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FlameQuiver |
| Game Name | Flaming Quiver |
| A frost-infused longsword fit only for the coolest of warriors. |
| Effect | Cryomancer |
| Damage (Attack 1) | 18 |
| Damage (Attack 2) | 18 |
| Damage (Attack 3) | 26 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 22.5 |
| Stagger (Attack 2) | 22.5 |
| Stagger (Attack 3) | 42 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 385 |
| Attack Range (Attack 2) | 400 |
| Attack Range (Attack 3) | 475 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 10 |
| Cone Angle (Attack 2) | 10 |
| Cone Angle (Attack 3) | 10 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_StraightSword |
| Counterpart Name | Longsword |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_StraightSword_Unique1 |
| Game Name | Frostbiter |
| A good axe settles for having a blade on one side. This is no goodaxe. |
| Type | Axe |
| Damage (Attack 1) | 28 |
| Damage (Attack 2) | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Stagger (Attack 1) | 48 |
| Stagger (Attack 2) | 48 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 2) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Attack Range (Attack 1) | 350 |
| Attack Range (Attack 2) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Offset (Attack 1) | 0 |
| Cone Offset (Attack 2) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Attack Weight (Attack 2) | Heavy |
| Knockback Strength (Attack 1) | 600 |
| Knockback Strength (Attack 2) | 1150 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 35 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GreatAxe |
| Game Name | Greataxe |
| A powerful bow that fires with such force your arrows pierce even the toughest of enemies. |
| Type | Bow |
| Range | 750 |
| Ammo | 10 |
| Recharge Time | 1.2 |
| Recharge Delay | 1 |
| Attack Rate | 0.4 |
| Charge Time | 0.3 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 4 |
| Jumpshot Damage Multiplier | 0.75 |
| Projectile Velocity Factor | 1.25 |
| Projectile Damage Factor | 4 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Greatbow |
| Game Name | Greatbow |
| A slow but deadly menace and a real threat from a distance. |
| First Completion | Corruption in the Woods |
| Range | 750 |
| Ammo | 8 |
| Recharge Time | 2 |
| Recharge Delay | 1 |
| Attack Rate | 0.95 |
| Charge Time | 0 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 2.25 |
| Projectile Damage Factor | 2.7 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_HeavyCrossbow |
| Game Name | Heavy Crossbow |
| A helmet almost as impenetrable as the humbler husk it was made from. |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Protector Helmet |
| Effect | Protection |
| First Completion | The Final Souldown |
| Counterpart Game Id | SW_Item_StalwartHelmet |
| Counterpart Name | Protector Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartHelmet_Unique |
| Game Name | Humbler Antenna |
| A carapace chestplate imbued with the healing properties of humbler husk. |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Protector Chestplate |
| Effect | Recovery |
| First Completion | The Final Souldown |
| Counterpart Game Id | SW_Item_StalwartChest |
| Counterpart Name | Protector Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartChest_Unique |
| Game Name | Humbler Carapace |
| A pair of flexible humbler husk greaves that give extra reach to your attacks. |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Protector Shinguards |
| Effect | Brawler |
| First Completion | The Final Souldown |
| Counterpart Game Id | SW_Item_StalwartLeggings |
| Counterpart Name | Protector Shinguards |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartLeggings_Unique |
| Game Name | Humbler Greaves |
| This greatbow beats like the heart of a Humbler and pierces through the toughest husks. |
| Effect | Piercing |
| Range | 750 |
| Ammo | 10 |
| Recharge Time | 1.2 |
| Recharge Delay | 1 |
| Attack Rate | 0.4 |
| Charge Time | 0.3 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 4 |
| Jumpshot Damage Multiplier | 0.75 |
| Projectile Velocity Factor | 1.25 |
| Projectile Damage Factor | 4 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Counterpart Game Id | SW_Item_Greatbow |
| Counterpart Name | Greatbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Greatbow_Unique1 |
| Game Name | Humbler Heartstring |
| These boots are quick to dodge attacks, yet as hard as the humbler husk they were made from. |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Protector Boots |
| Effect | Evasion |
| First Completion | The Final Souldown |
| Counterpart Game Id | SW_Item_StalwartBoots |
| Counterpart Name | Protector Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartBoots_Unique |
| Game Name | Humbler Tarsi |
| For the experienced hunter who knows how to fletch their own arrows. |
| Effect | Fletcher |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 14 |
| Damage (Attack 3) | 21 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 27.5 |
| Stagger (Attack 2) | 27.5 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1.3 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 200 |
| Attack Range (Attack 2) | 200 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Axe |
| Counterpart Name | Axe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Axe_Unique1 |
| Game Name | Hunter's Hatchet |
| Channels soul-powered lightning, zapping your enemies silly for as long as you hold it. |
| Type | Artefact |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_LightningRod |
| Game Name | Lightning Rod |
| A mighty longsword with a razor-sharp edge. |
| Type | Sword |
| Damage (Attack 1) | 18 |
| Damage (Attack 2) | 18 |
| Damage (Attack 3) | 26 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 22.5 |
| Stagger (Attack 2) | 22.5 |
| Stagger (Attack 3) | 42 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 385 |
| Attack Range (Attack 2) | 400 |
| Attack Range (Attack 3) | 475 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 10 |
| Cone Angle (Attack 2) | 10 |
| Cone Angle (Attack 3) | 10 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_StraightSword |
| Game Name | Longsword |
| A tainted sword that puts your enemies to sleep with a swooshing lullaby. |
| Type | Sword |
| Rarity | Unique |
| Variant Of | Cookiecutter |
| Effect | Soul Cursed |
| First Completion | Lonesome in Lullaby Hills |
| Damage (Attack 1) | 20 |
| Damage (Attack 2) | 20 |
| Damage (Attack 3) | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.1 |
| Attack Speed Multiplier (Attack 2) | 1.1 |
| Attack Speed Multiplier (Attack 3) | 1.1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 300 |
| Attack Range (Attack 2) | 385 |
| Attack Range (Attack 3) | 360 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 30 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 30 |
| Cone Initial Cutoff (Attack 1) | 280 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 280 |
| Cone Offset (Attack 1) | -280 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -280 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_CurvedGreatsword |
| Counterpart Name | Cookiecutter |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_CurvedGreatsword_Unique1 |
| Game Name | Lullaby Blade |
| A tainted mask fashioned like an enraged Sifter, designed to scare your enemies to their core. |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Sifter Hood |
| Effect | Tainted |
| Counterpart Game Id | SW_Item_WellspringHelmet |
| Counterpart Name | Sifter Hood |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringHelmet_Unique |
| Game Name | Mad Sifter Mask |
| A pair of boots fashioned like Sifter paws, just as quick to deflect ranged attacks. |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Sifter Boots |
| Effect | Deflection |
| Counterpart Game Id | SW_Item_WellspringBoots |
| Counterpart Name | Sifter Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringBoots_Unique |
| Game Name | Mad Sifter Paws |
| A pair of slacks fashioned like Sifter legs, imbued with boosting powers. |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Sifter Leggings |
| Effect | Boost |
| Counterpart Game Id | SW_Item_WellspringLeggings |
| Counterpart Name | Sifter Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringLeggings_Unique |
| Game Name | Mad Sifter Slacks |
| An enchanted vest fashioned like an enraged Sifter that grants enraged power to all artefacts. |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Sifter Robe |
| Effect | Sorcerer |
| Counterpart Game Id | SW_Item_WellspringChest |
| Counterpart Name | Sifter Robe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringChest_Unique |
| Game Name | Mad Sifter Vest |
| A reliable kitchen cleaver repurposed for serving up justice. |
| Type | Axe |
| Damage (Attack 1) | 13 |
| Damage (Attack 2) | 13 |
| Damage (Attack 3) | 18 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 15 |
| Stagger (Attack 2) | 15 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Attack Speed Multiplier (Attack 2) | 1.3 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 100 |
| Cone Angle (Attack 2) | 100 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Cleaver |
| Game Name | Meat Cleaver |
| Let's play a good old game of whack-a-mob! |
| Type | Hammer |
| Repeatable Reward | Hiking Frozen Highlands |
| Damage (Attack 1) | 18 |
| Damage (Attack 2) | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Stagger (Attack 1) | 75 |
| Stagger (Attack 2) | 90 |
| Damage Splash Multiplier (Attack 1) | 0.6 |
| Damage Splash Multiplier (Attack 2) | 0.6 |
| Stagger Splash Multiplier (Attack 1) | 1 |
| Stagger Splash Multiplier (Attack 2) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Cooldown (Attack 1) | 0.2 |
| Cooldown (Attack 2) | 0.9 |
| Attack Range (Attack 1) | 420 |
| Attack Range (Attack 2) | 450 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Offset (Attack 1) | 175 |
| Cone Offset (Attack 2) | 175 |
| Variant Loop Amount (Attack 1) | 5 |
| Variant Loop Amount (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 0.7 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Heavy |
| Knockback Strength (Attack 1) | 800 |
| Knockback Strength (Attack 2) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GiantMallet |
| Game Name | Mob Mallet |
| A mallet made from humbler husk that guards as hard as it hits. |
| Type | Hammer |
| Rarity | Unique |
| Variant Of | Mob Mallet |
| Effect | Protection |
| Damage (Attack 1) | 16 |
| Damage (Attack 2) | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Stagger (Attack 1) | 75 |
| Stagger (Attack 2) | 90 |
| Damage Splash Multiplier (Attack 1) | 0.6 |
| Damage Splash Multiplier (Attack 2) | 0.6 |
| Stagger Splash Multiplier (Attack 1) | 1 |
| Stagger Splash Multiplier (Attack 2) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Cooldown (Attack 1) | 0.2 |
| Cooldown (Attack 2) | 0 |
| Attack Range (Attack 1) | 380 |
| Attack Range (Attack 2) | 450 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Offset (Attack 1) | 175 |
| Cone Offset (Attack 2) | 175 |
| Variant Loop Amount (Attack 1) | 5 |
| Variant Loop Amount (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 0.7 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Heavy |
| Knockback Strength (Attack 1) | 800 |
| Knockback Strength (Attack 2) | 1200 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Counterpart Game Id | SW_Item_GiantMallet |
| Counterpart Name | Mob Mallet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GiantMallet_Unique1 |
| Game Name | Monster Masher |
| Leather boots crafted during a sleepless night long ago. |
| Type | Boots |
| First Completion | The Missing Note Blocks |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomBoots |
| Game Name | Phantom Boots |
| Reinforced chestplate forged during a sleepless night long ago. |
| Type | Chestplate |
| Rarity | Rare |
| First Completion | The Missing Note Blocks |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomChest |
| Game Name | Phantom Chestplate |
| Sturdy helmet forged during a sleepless night long ago. |
| First Completion | The Missing Note Blocks |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomHelmet |
| Game Name | Phantom Helmet |
| Durable pants threaded during a sleepless night long ago. |
| Type | Leggings |
| First Completion | The Missing Note Blocks |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomLeggings |
| Game Name | Phantom Pants |
| The iconic tool of adventurers and heroes for as long as anyone can remember. |
| Type | Pickaxe |
| First Completion | The Fight at the End of the Tunnel |
| Damage (Attack 1) | 16 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 60 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 275 |
| Attack Range (Attack 2) | 275 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 80 |
| Cone Angle (Attack 2) | 80 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Pickaxe |
| Game Name | Pickaxe |
| Enemies won’t want to get the wrong end of the stick when they run into you. |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 17 |
| Damage (Attack 3) | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 28 |
| Stagger (Attack 2) | 28 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.4 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 495 |
| Attack Range (Attack 2) | 495 |
| Attack Range (Attack 3) | 525 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 8 |
| Cone Angle (Attack 2) | 8 |
| Cone Angle (Attack 3) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Pike |
| Game Name | Pike |
| Throw it on the ground to spread a fierce fire around yourself. You’ll be too hot to handle! |
| Type | Artefact |
| First Completion | The Redstone Monstrosity Revived |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Satchel_Fire |
| Game Name | Pouch of Ember |
| Let’s shake things up! The Powershaker is a smashing good time and will blow your enemies’ minds! | |
| Poison attacks deal 15% more damage. | |
| Increases Soul capacity by 35% |
| Cooldown | 16 |
| Soul Cost | 35 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Powershaker |
| Game Name | Powershaker |
| Passed down for generations to serve a chosen protector. Big shoes to fill! |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartBoots |
| Game Name | Protector Boots |
| Passed down for generations to serve a chosen protector. A heavy burden! |
| Type | Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartChest |
| Game Name | Protector Chestplate |
| Passed down for generations to serve a chosen protector. Don't let it get to your head. |
| Type | Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartHelmet |
| Game Name | Protector Helmet |
| Your legs won’t turn to jelly wearing these. |
| Type | Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartLeggings |
| Game Name | Protector Shinguards |
| A piece of a Monstrosity repurposed for wrecking with some resourceful fire engineering. |
| Effect | Pyromancy |
| First Completion | The Redstone Monstrosity Revived |
| Damage (Attack 1) | 35 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 80 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.8 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 100 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Offset (Attack 1) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 1000 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Counterpart Game Id | SW_Item_GiantClub |
| Counterpart Name | Clobberer |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GiantClub_Unique1 |
| Game Name | Redstone Wrecker |
| Frost-forged armour for the loyal ally who never gives friends the cold shoulder. |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Steel Wool Jumper |
| Effect | Elemental Protection |
| Counterpart Game Id | SW_Item_FrostRimeChest |
| Counterpart Name | Steel Wool Jumper |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeChest_Unique |
| Game Name | Rimefrost Armour |
| An ice-cold cap to keep your head cool in dangerous situations. |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Steel Wool Cap |
| Effect | Cryomancer |
| Counterpart Game Id | SW_Item_FrostRimeHelmet |
| Counterpart Name | Steel Wool Cap |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeHelmet_Unique |
| Game Name | Rimefrost Icecap |
| A pair of breezy long johns for keeping chill when running into enemy hordes. |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Steel Wool Leggings |
| Effect | Brawler |
| Counterpart Game Id | SW_Item_FrostRimeLeggings |
| Counterpart Name | Steel Wool Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeLeggings_Unique |
| Game Name | Rimefrost Long Johns |
| A pair of snow-plodding boots for the warrior who never gets cold feet. |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Steel Wool Boots |
| Effect | Tainted |
| Counterpart Game Id | SW_Item_FrostRimeBoots |
| Counterpart Name | Steel Wool Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeBoots_Unique |
| Game Name | Rimefrost Plodders |
| Fit only for toiling warriors, the scythe truly separates the wheat from the chaff. |
| Repeatable Reward | Wading Rainy Plains |
| Damage (Attack 1) | 22 |
| Damage (Attack 2) | 26 |
| Damage (Attack 3) | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 20 |
| Stagger (Attack 2) | 20 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 300 |
| Attack Range (Attack 2) | 300 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 60 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 700 |
| Knockback Strength (Attack 2) | 700 |
| Knockback Strength (Attack 3) | 900 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Scythe |
| Game Name | Scythe |
| When you wish upon this star, you will evade enemy projectiles and shoot back. |
| Effect | Evasion |
| Range | 750 |
| Ammo | 18 |
| Recharge Time | 1 |
| Recharge Delay | 1 |
| Attack Rate | 0.2 |
| Charge Time | 0.125 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Counterpart Game Id | SW_Item_Shortbow |
| Counterpart Name | Shortbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Shortbow_Unique1 |
| Game Name | Shooting Star |
| A shorter, weaker bow with a faster fire rate and quicker charge time. |
| Type | Bow |
| First Completion | Wrath of the Sculkers |
| Range | 750 |
| Ammo | 18 |
| Recharge Time | 1 |
| Recharge Delay | 1 |
| Attack Rate | 0.2 |
| Charge Time | 0.125 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Shortbow |
| Game Name | Shortbow |
| When planning for revenge, you must dig two graves: one for your enemy. And one... for your other enemy. |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 60 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 80 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.2 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 60 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | 0 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 400 |
| Knockback Strength (Attack 2) | 750 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 35 |
| Knockback Launch Angle (Attack 3) | 55 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Shovel |
| Game Name | Shovel |
| Soft boots for running home to warn your nest of predators. |
| First Completion | Rage of the Sifters |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringBoots |
| Game Name | Sifter Boots |
| A cute hood with adorable ears to listen for sculking predators. |
| Type | Helmet |
| First Completion | Rage of the Sifters |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringHelmet |
| Game Name | Sifter Hood |
| These will help you survive the unforgiving tides of the new dimension. |
| Type | Leggings |
| First Completion | Rage of the Sifters |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringLeggings |
| Game Name | Sifter Leggings |
| For looking fabulous as you defend your nest against predators. |
| Type | Chestplate |
| First Completion | Rage of the Sifters |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringChest |
| Game Name | Sifter Robe |
| A scythe with a shard of soul block for a blade, that draws all souls towards you. |
| Effect | Reaper |
| Damage (Attack 1) | 22 |
| Damage (Attack 2) | 26 |
| Damage (Attack 3) | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 20 |
| Stagger (Attack 2) | 20 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 300 |
| Attack Range (Attack 2) | 300 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 60 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 600 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Scythe |
| Counterpart Name | Scythe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Scythe_Unique1 |
| Game Name | Soul Reaper |
| A snuggly pair of boots, infused with the warmth of wool and the strength of steel. |
| Type | Boots |
| First Completion | The Fight at the End of the Tunnel |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeBoots |
| Game Name | Steel Wool Boots |
| A comfy cap, infused with the warmth of wool and the strength of steel. |
| Type | Helmet |
| First Completion | The Fight at the End of the Tunnel |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeHelmet |
| Game Name | Steel Wool Cap |
| A cosy jumper, infused with the warmth of wool and the strength of steel. |
| Type | Chestplate |
| First Completion | The Fight at the End of the Tunnel |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeChest |
| Game Name | Steel Wool Jumper |
| A toasty pair of leggings, infused with the warmth of wool and the strength of steel. |
| Type | Leggings |
| First Completion | The Fight at the End of the Tunnel |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeLeggings |
| Game Name | Steel Wool Leggings |
| A magic lightning rod attached to a copper pike that can strike your enemies in more ways than one. |
| Effect | Electromancer |
| First Completion | The Copper Monstrosity Revived |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 17 |
| Damage (Attack 3) | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 28 |
| Stagger (Attack 2) | 28 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.1 |
| Attack Speed Multiplier (Attack 2) | 1.1 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 495 |
| Attack Range (Attack 2) | 495 |
| Attack Range (Attack 3) | 525 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 8 |
| Cone Angle (Attack 2) | 8 |
| Cone Angle (Attack 3) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Pike |
| Counterpart Name | Pike |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Pike_Unique1 |
| Game Name | Stormcaller |
| Judge your enemies up close and personal. |
| Type | Crossbow |
| Rarity | Unique |
| Variant Of | Heavy Crossbow |
| Effect | Point Blank |
| Range | 750 |
| Ammo | 8 |
| Recharge Time | 2 |
| Recharge Delay | 1 |
| Attack Rate | 0.95 |
| Charge Time | 0 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 2.25 |
| Projectile Damage Factor | 2.7 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Counterpart Game Id | SW_Item_HeavyCrossbow |
| Counterpart Name | Heavy Crossbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_HeavyCrossbow_Unique1 |
| Game Name | The Close Ranger |
| The chosen weapon for those who miss the good old days of simple emerald mining. |
| Effect | Prospector |
| Damage (Attack 1) | 16 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 60 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 275 |
| Attack Range (Attack 2) | 275 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 80 |
| Cone Angle (Attack 2) | 80 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Pickaxe |
| Counterpart Name | Pickaxe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Pickaxe_Unique1 |
| Game Name | The Prospector's Pick |
| Shoot chains at enemies to pin them to the ground. Nobody escapes the Shackler! |
| Effect | Shackler |
| Range | 750 |
| Ammo | 15 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Attack Rate | 0.6 |
| Charge Time | 0 |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 2.5 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Counterpart Game Id | SW_Item_Crossbow |
| Counterpart Name | Crossbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Crossbow_Unique1 |
| Game Name | The Shackler |