| Arctic Fox is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.SnowFox |
| Blueprint | BP_Fox_Snow |
| Internal Name | SnowFox |
| Used By Spawn Tables | Yes |
| Baby Chicken is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.ChickenBaby |
| Blueprint | BP_BabyChicken |
| Internal Name | Chicken_Baby |
| Used By Spawn Tables | No |
| Baby Pig is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.PigBaby |
| Blueprint | BP_BabyPig |
| Internal Name | Pig_Baby |
| Used By Spawn Tables | Yes |
| Baby Wolf is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Wolf.Woods.Baby |
| Blueprint | BP_WolfBabyCharacter_Woods |
| Internal Name | Wolf_Woods_Baby |
| Used By Spawn Tables | No |
| Baby Zombie is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.BabyZombie |
| Blueprint | BP_BabyZombie |
| Internal Name | BabyZombie |
| Used By Spawn Tables | Yes |
| Bloombud is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.BloombudSoulImbalance |
| Blueprint | BP_WellspringMelee |
| Internal Name | BloombudSoulImbalance |
| Used By Spawn Tables | Yes |
| Blub - Carapace is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.JellyBunny.Carapace |
| Blueprint | BP_JellyBunny_Carapace |
| Internal Name | JellyBunny_Carapace |
| Used By Spawn Tables | Yes |
| Blub - Fungus is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.JellyBunny.Fungus |
| Blueprint | BP_JellyBunny_Fungal |
| Internal Name | JellyBunny_Fungus |
| Used By Spawn Tables | Yes |
| Blub - Jelly Bunny is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.JellyBunny |
| Blueprint | BP_JellyBunny |
| Internal Name | JellyBunny |
| Used By Spawn Tables | Yes |
| Blub - Meadow is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.JellyBunny.Meadow |
| Blueprint | BP_JellyBunny_Meadows |
| Internal Name | JellyBunny_Meadow |
| Used By Spawn Tables | Yes |
| Blub - Ravine is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.JellyBunny.Ravine |
| Blueprint | BP_JellyBunny_Ravines |
| Internal Name | JellyBunny_Ravine |
| Used By Spawn Tables | Yes |
| Bogged is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SkeletonMossy |
| Blueprint | BP_Skeleton_Mossy |
| Internal Name | SkeletonMossy |
| Used By Spawn Tables | Yes |
| Caretaker Golem Broken is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.CaretakerGolemBroken |
| Blueprint | BP_CaretakerGolem_Variant1_Damaged |
| Internal Name | CaretakerGolem_Broken |
| Used By Spawn Tables | No |
| Cat is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Cat |
| Blueprint | BP_Cat |
| Internal Name | Cat |
| Used By Spawn Tables | Yes |
| Cat Town is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Cat.Town |
| Blueprint | BP_Cat_Town |
| Internal Name | Cat_Town |
| Used By Spawn Tables | Yes |
| Cave Spider is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.CaveSpider |
| Blueprint | BP_CaveSpider |
| Internal Name | CaveSpider |
| Used By Spawn Tables | Yes |
| Charged Creeper is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.CreeperCharged |
| Blueprint | BP_Creeper_Charged |
| Internal Name | CreeperCharged |
| Used By Spawn Tables | Yes |
| Charred is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.ZombieCharred |
| Blueprint | BP_Zombie_Charred |
| Internal Name | ZombieCharred |
| Used By Spawn Tables | No |
| Chicken is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Chicken |
| Blueprint | BP_Chicken |
| Internal Name | Chicken |
| Used By Spawn Tables | Yes |
| Chicken Jockey is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Chicken.Jockey |
| Blueprint | BP_ChickenJockey |
| Internal Name | ChickenJockey |
| Used By Spawn Tables | Yes |
| Copper Cube is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.CopperCube |
| Blueprint | BP_Copper_Cube |
| Internal Name | CopperCube |
| Used By Spawn Tables | No |
| Copper Monstrosity is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2400 |
| Locations | Humbler Huskland Rainy Plains |
| Lightning | 35% less lightning damage taken (0.65x multiplier) |
| Poison | 50% more poison damage taken (1.5x multiplier) |
| Knockback | 0.2x knockback taken |
| Left Melee | damage: 10; range: 600; maximum target distance: 1000 |
| Right Melee | damage: 10; range: 600; maximum target distance: 1000 |
| Ranged Projectile | damage: 30; range: 3000; projectiles: 3; cooldown: 10s |
| Charge | damage: 25; range: 550; cooldown: 6s; minimum target distance: 450 |
| Charge Follow-up | damage: 30; range: 600; cooldown: 10s; maximum target distance: 1000 |
| Summon Cubes | cooldown: 30s |
| Melee Finisher | damage: 10; range: 600; maximum target distance: 1000 |
| Bite | cooldown: 3s; maximum target distance: 500 |
| Static Charge | cooldown: 20s; total duration: 20s |
| Shockwave Slam | cooldown: 17s; maximum target distance: 1500 |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | CarapaceA1_CAa1_S03_Arena04, PlainsA2_CA07_AS01_Arena01_Mobs |
| Base Health | 2400 |
| Health (1-4 Players) | 2400 / 4800 / 6720 / 8640 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 1200 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 400 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Monstrosity.Copper |
| Blueprint | BP_Monstrosity_Copper |
| Internal Name | MonstrosityCopper |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Cow is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Cow |
| Blueprint | BP_CowCharacter |
| Internal Name | Cow |
| Used By Spawn Tables | Yes |
| Creeper is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Creeper |
| Blueprint | BP_Creeper |
| Internal Name | Creeper |
| Used By Spawn Tables | Yes |
| Dartback is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Elite Enemy |
| Game ID | SW.Mob.WellspringMiniboss |
| Blueprint | BP_WellspringMiniboss |
| Internal Name | WellspringMiniboss |
| Used By Spawn Tables | Yes |
| Echo Golem is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.CaretakerGolem |
| Blueprint | BP_CaretakerGolem |
| Internal Name | CaretakerGolem |
| Used By Spawn Tables | No |
| Enchanter is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Enchanter |
| Blueprint | BP_Enchanter |
| Internal Name | Enchanter |
| Used By Spawn Tables | Yes |
| Enderman is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Elite Enemy |
| Game ID | SW.Mob.Enderman |
| Blueprint | BP_Enderman |
| Internal Name | Enderman |
| Used By Spawn Tables | Yes |
| Evoker is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Elite Enemy |
| Game ID | SW.Mob.Evoker |
| Blueprint | BP_Evoker |
| Internal Name | Evoker |
| Used By Spawn Tables | Yes |
| Excavator - Backpack is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.DeepDarkIllager.BackpackVariant |
| Blueprint | BP_DeepDark_Illager_Variant1 |
| Internal Name | DeepDarkIllagerBackpack |
| Used By Spawn Tables | Yes |
| Excavator - Deep Dark Illager is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.DeepDarkIllager |
| Blueprint | BP_DeepDark_Illager |
| Internal Name | DeepDarkIllager |
| Used By Spawn Tables | Yes |
| Flame Construct is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.DeepDarkGolem |
| Blueprint | BP_DeepDark_Golem |
| Internal Name | DeepDarkGolem |
| Used By Spawn Tables | Yes |
| Fox is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Fox |
| Blueprint | BP_Fox |
| Internal Name | Fox |
| Used By Spawn Tables | Yes |
| Frog is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Frog |
| Blueprint | BP_Frog |
| Internal Name | Frog |
| Used By Spawn Tables | Yes |
| Frog - Cold is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Spawned Variant |
| Game ID | SW.Mob.FrogVariant1 |
| Blueprint | BP_Frog_Cold |
| Internal Name | FrogCold |
| Used By Spawn Tables | Yes |
| Frog - Warm is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Spawned Variant |
| Game ID | SW.Mob.FrogVariant2 |
| Blueprint | BP_Frog_Warm |
| Internal Name | FrogWarm |
| Used By Spawn Tables | Yes |
| Frozen is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | Sw.Mob.ZombieFrozen |
| Blueprint | BP_Zombie_Frozen |
| Internal Name | ZombieFrozen |
| Used By Spawn Tables | No |
| Fusefly is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Pufflet |
| Blueprint | BP_Pufflet |
| Internal Name | Pufflet |
| Used By Spawn Tables | Yes |
| Geomancer is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Geomancer |
| Blueprint | BP_Geomancer |
| Internal Name | Geomancer |
| Used By Spawn Tables | Yes |
| Goat is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Goat |
| Blueprint | BP_GoatCharacter |
| Internal Name | Goat |
| Used By Spawn Tables | Yes |
| Harmonizer is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Elite Enemy |
| Game ID | SW.Mob.Driftweaver |
| Blueprint | BP_DriftWeaverSentinel |
| Internal Name | Driftweaver |
| Used By Spawn Tables | Yes |
| Hunter is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.ScavengerGrappler |
| Blueprint | BP_Scavenger_Grappler |
| Internal Name | ScavengerGrappler |
| Used By Spawn Tables | Yes |
| Hurler is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Bonker |
| Blueprint | BP_Bonker |
| Internal Name | Bonker |
| Used By Spawn Tables | Yes |
| Husk is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.Husk |
| Blueprint | BP_Zombie_Husk |
| Internal Name | Husk |
| Used By Spawn Tables | Yes |
| Key Golem - Gold is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.KeyGolemGold |
| Blueprint | BP_KeyGolem_Gold |
| Internal Name | KeyGolem_Gold |
| Used By Spawn Tables | No |
| Key Golem - Silver is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.KeyGolemSilver |
| Blueprint | BP_KeyGolem_Silver |
| Internal Name | KeyGolem_Silver |
| Used By Spawn Tables | No |
| Lootkin is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Crawler-ChestFinder |
| Blueprint | BP_Crawler-ChestFinder |
| Internal Name | Crawler-ChestFinder |
| Used By Spawn Tables | Yes |
| Monarch is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Soul | 50% less soul damage taken (0.5x multiplier) |
| First Jump Attack | damage: 6; range: 500 |
| Dash | damage: 10; range: 550; cooldown: 5s |
| Post-dash Melee | damage: 10; range: 300; cooldown: 1s |
| Second Jump Attack | damage: 9; range: 500 |
| Summon Shard Circle | cooldown: 8s |
| Charge | damage: 15; range: 500; cooldown: 4s |
| Post-dash Melee Attack | damage: 18; range: 600 |
| Summon Monarch Echo | cooldown: 110s |
| Summon Scavengers | cooldown: 25s |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | Ravines_CA09_ShadeBoss, Ravines_Shade_Boss_Arena |
| Base Health | 1400 |
| Health (1-4 Players) | 1400 / 2800 / 4200 / 5600 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 600 |
| Poise Scale (1-4 Players) | 1x / 1.5x / 2.5x / 3.5x |
| Damage Scale (1-4 Players) | 0.85x / 1x / 1.1x / 1.2x |
| Movement Speed | 450 |
| Soul Yield | 30 |
| Poise Recovery Delay | 3 |
| Poise Recovery | 6 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Shade |
| Blueprint | BP_Scavenger_Shade |
| Internal Name | Shade |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Monarch Echo is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Soul | 50% less soul damage taken (0.5x multiplier) |
| Combat Definition | Inherits Monarch's combat family; this row is the clone summoned during the Monarch encounter. |
| Base Health | 300 |
| Health (1-4 Players) | 300 / 600 / 900 / 1200 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 380 |
| Poise Scale (1-4 Players) | 1x / 1.5x / 2x / 2.5x |
| Damage Scale (1-4 Players) | 0.85x / 1x / 1.1x / 1.2x |
| Movement Speed | 450 |
| Soul Yield | 30 |
| Poise Recovery Delay | 3 |
| Poise Recovery | 6 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Shade.Clone |
| Blueprint | BP_Scavenger_Shade_Clone |
| Internal Name | Shade_Clone |
| Used By Spawn Tables | No |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Monstrous Opus is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2000 |
| Location | The Deep Dark |
| Change Form | cooldown: 28s |
| Headbutt Combo | damage: 12; range: 400; hits: 3; cooldown: 2s |
| Headbutt Area Hit | damage: 10; splash damage: 5; range: 200; splash range: 400 |
| Earth Outbreak | damage: 18; range: 750; projectiles: 3; cooldown: 0.2s |
| Left Magma Ripple | damage: 22; maximum radius: 1200; speed: 600 |
| Right Magma Ripple | damage: 22; maximum radius: 1200; speed: 600 |
| Soul Cannon | cooldown: 20s; activation chance: 75% |
| Orb Storm | cooldown: 20s |
| Soul Harvester | cooldown: 20s; activation chance: 50% |
| Gravity Ripple | maximum radius: 1500; minimum radius: 200; speed: 800 |
| Soul Harvester Area Hit | damage: 90; splash damage: 8; range: 750; splash range: 1000 |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | DeepDarkA2_SoulConstruct_Boss, DeepDarkA2_CA11_AS02_Boss |
| Base Health | 2000 |
| Health (1-4 Players) | 2000 / 4000 / 6000 / 8000 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 1000 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 800 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.SoulConstruct |
| Blueprint | BP_SoulConstruct |
| Internal Name | SoulConstruct |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Moss Cube is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.MossCube |
| Blueprint | BP_Moss_Cube |
| Internal Name | MossCube |
| Used By Spawn Tables | No |
| Mosstrosity is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2400 |
| Location | Lush Caves |
| Lightning | 50% more lightning damage taken (1.5x multiplier) |
| Poison | 35% less poison damage taken (0.65x multiplier) |
| Left Melee | damage: 20; range: 400; cooldown: 4s; maximum target distance: 500 |
| Right Melee | damage: 20; range: 400; maximum target distance: 500 |
| Ranged Projectile | damage: 20; range: 1000; projectiles: 1; cooldown: 20s; maximum target distance: 3000; minimum target distance: 600 |
| Charge | damage: 25; range: 550; cooldown: 18s; minimum target distance: 450 |
| Charge Follow-up | damage: 35; splash damage: 5; range: 900; splash range: 400; maximum target distance: 1000 |
| Summon Cubes | cooldown: 20s |
| Melee Finisher | damage: 30; range: 400; maximum target distance: 600 |
| Ice-mine Trail | Confirmed in the boss ability definition. |
| Summon Flowers | cooldown: 15s; minimum target distance: 300 |
| Mid-range Flower Projectile | damage: 10; range: 1000; projectiles: 1; cooldown: 10s; maximum target distance: 2500; minimum target distance: 400 |
| Close-range Flower Projectile | damage: 5; range: 1000; projectiles: 1; cooldown: 10s; maximum target distance: 2000; minimum target distance: 300 |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Talisman | 1 guaranteed Llama talisman from the dedicated talisman slot |
| Spawn Wave IDs | Lush_Moss_Boss_Arena |
| Base Health | 2400 |
| Health (1-4 Players) | 2400 / 4800 / 6720 / 8640 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 1200 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 300 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Monstrosity.Moss |
| Blueprint | BP_Monstrosity_Moss |
| Internal Name | MonstrosityMoss |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Mucked is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.ZombieMossy |
| Blueprint | BP_Zombie_Mossy |
| Internal Name | ZombieMossy |
| Used By Spawn Tables | Yes |
| Nester is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.WildSentinel |
| Blueprint | BP_WildSentinel |
| Internal Name | WildSentinel |
| Used By Spawn Tables | Yes |
| Nuzzle is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Herd |
| Blueprint | BP_Herd |
| Internal Name | Herd |
| Used By Spawn Tables | Yes |
| Ocelot is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.OcelotCat |
| Blueprint | BP_Ocelot |
| Internal Name | OcelotCat |
| Used By Spawn Tables | No |
| Pig is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Pig |
| Blueprint | BP_Pig |
| Internal Name | Pig |
| Used By Spawn Tables | Yes |
| Pigeon is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Pigeon |
| Blueprint | BP_Pigeon |
| Internal Name | Pigeon |
| Used By Spawn Tables | Yes |
| Piggy Bank is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Standard Enemy |
| Game ID | SW.Mob.PiggyBank |
| Blueprint | BP_PiggyBank |
| Internal Name | PiggyBank |
| Used By Spawn Tables | Yes |
| Pillager is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Pillager |
| Blueprint | BP_Pillager |
| Internal Name | Pillager |
| Used By Spawn Tables | Yes |
| Pillager - Variant 1 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.PillagerVariant1 |
| Blueprint | BP_Pillager_Variant1 |
| Internal Name | PillagerVariant1 |
| Used By Spawn Tables | Yes |
| Pillager - Variant 2 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.PillagerVariant2 |
| Blueprint | BP_Pillager_Variant2 |
| Internal Name | PillagerVariant2 |
| Used By Spawn Tables | Yes |
| Pollinator is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.GrooblerSentinel |
| Blueprint | BP_GrooblerSentinel |
| Internal Name | GrooblerSentinel |
| Used By Spawn Tables | Yes |
| Rabbit is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Rabbit |
| Blueprint | BP_Rabbit |
| Internal Name | Rabbit |
| Used By Spawn Tables | No |
| Ravager is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Ravager |
| Blueprint | BP_Ravager |
| Internal Name | Ravager |
| Used By Spawn Tables | Yes |
| Ravager - Rider is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Ravager.WithRider |
| Blueprint | BP_RavagerJockey |
| Internal Name | RavagerWithRider |
| Used By Spawn Tables | Yes |
| Redstone Cube is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.RedStoneCube |
| Blueprint | BP_RedStone_Cube |
| Internal Name | RedStoneCube |
| Used By Spawn Tables | No |
| Redstone Monstrosity is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2400 |
| Locations | Lullaby Hills The Sift Deep Dark dungeon |
| Blast | 25% less blast damage taken (0.75x multiplier) |
| Fire | 35% less fire damage taken (0.65x multiplier) |
| Ice | 50% more ice damage taken (1.5x multiplier) |
| Left Melee | damage: 18; range: 600; cooldown: 6s; maximum target distance: 500 |
| Right Melee | damage: 18; range: 600; maximum target distance: 600 |
| Ranged Projectile | range: 1000; projectiles: 3; cooldown: 5s; maximum target distance: 1500; minimum target distance: 400 |
| Charge | damage: 25; range: 550; cooldown: 6s; minimum target distance: 450 |
| Charge Follow-up | damage: 10; range: 600; maximum target distance: 1000 |
| Summon Cubes | cooldown: 30s |
| Melee Finisher | damage: 25; range: 600; maximum target distance: 1000 |
| Summon Redstone Node | cooldown: 25s |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | RedStoneMonstrosity, MEa2_S03_A_SculkArena03, MeadowA2_BossArena, MeadowA2_CA10_BR_B_BossReplay_Mobs, DeepDark_Redstone_Boss_Arena |
| Base Health | 2400 |
| Health (1-4 Players) | 2400 / 4800 / 6720 / 8640 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 1200 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 300 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Monstrosity.RedStone |
| Blueprint | BP_Monstrosity_RedStone |
| Internal Name | MonstrosityRedStone |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Roamrot is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.RoamrootSoulImbalance |
| Blueprint | BP_WellspringRangedFella |
| Internal Name | RoamrootSoulImbalance |
| Used By Spawn Tables | Yes |
| Royal Guard is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.RoyalGuard |
| Blueprint | BP_RoyalGuard |
| Internal Name | RoyalGuard |
| Used By Spawn Tables | Yes |
| Salmon is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Salmon |
| Blueprint | BP_Salmon |
| Internal Name | Salmon |
| Used By Spawn Tables | No |
| Scavenger is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.ScavengerRanged |
| Blueprint | BP_Scavanger_Ranged |
| Internal Name | ScavengerRanged |
| Used By Spawn Tables | Yes |
| Scorched is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SkeletonCharred |
| Blueprint | BP_Skeleton_Charred |
| Internal Name | SkeletonCharred |
| Used By Spawn Tables | No |
| Sculk Cube is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.SculkCube |
| Blueprint | BP_Sculk_Cube |
| Internal Name | SculkCube |
| Used By Spawn Tables | No |
| Sculk Monstrosity is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2000 |
| Locations | Frozen Highlands The Sift |
| Fire | 50% more fire damage taken (1.5x multiplier) |
| Soul | 35% less soul damage taken (0.65x multiplier) |
| Left Melee | damage: 10; range: 600; maximum target distance: 1000 |
| Right Melee | damage: 10; range: 600; maximum target distance: 1000 |
| Ranged Projectile | damage: 20; range: 1000; projectiles: 1; cooldown: 10s |
| Charge | damage: 25; range: 550; cooldown: 6s; minimum target distance: 450 |
| Charge Follow-up | damage: 10; range: 600; maximum target distance: 1000 |
| Summon Cubes | cooldown: 20s |
| Melee Finisher | damage: 35; range: 600; maximum target distance: 600 |
| Punch | damage: 12.5; range: 600; maximum target distance: 600 |
| Swipe | damage: 20; range: 800; maximum target distance: 1000 |
| Summon Catalyst | cooldown: 40s |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | DesertA1_SculkMonstrosity_Boss, MeadowA1_EXT_Skulk_Monstrosity_Boss, Meadow_Sculk_Boss_Arena |
| Base Health | 2000 |
| Health (1-4 Players) | 2000 / 4000 / 5600 / 7200 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 1200 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 300 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Monstrosity.Sculk |
| Blueprint | BP_Monstrosity_Sculk |
| Internal Name | MonstrositySculk |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Seedling is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.BabySentinel |
| Blueprint | BP_BabySentinel |
| Internal Name | BabySentinel |
| Used By Spawn Tables | Yes |
| Sentinel is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.CrestedSentinel |
| Blueprint | BP_CrestedSentinel |
| Internal Name | CrestedSentinel |
| Used By Spawn Tables | Yes |
| Sheep is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Sheep |
| Blueprint | BP_Sheep |
| Internal Name | Sheep |
| Used By Spawn Tables | Yes |
| Singer is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Singer |
| Blueprint | BP_Singer |
| Internal Name | Singer |
| Used By Spawn Tables | No |
| Skeleton - Long Range is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.SkeletonLongRange |
| Blueprint | BP_Skeleton |
| Internal Name | Skeleton_LongRange |
| Used By Spawn Tables | Yes |
| Skeleton - Variant 1 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SkeletonVariant1 |
| Blueprint | BP_Skeleton_Variant1 |
| Internal Name | SkeletonVariant1 |
| Used By Spawn Tables | Yes |
| Skeleton - Variant 2 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SkeletonVariant2 |
| Blueprint | BP_Skeleton_Variant2 |
| Internal Name | SkeletonVariant2 |
| Used By Spawn Tables | Yes |
| Slabber is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Camo |
| Blueprint | BP_Camo |
| Internal Name | Camo |
| Used By Spawn Tables | Yes |
| Slime - Large is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Slime |
| Blueprint | BP_SlimeLarge |
| Internal Name | SlimeLarge |
| Used By Spawn Tables | Yes |
| Slime - Medium is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.SlimeMedium |
| Blueprint | BP_SlimeMedium |
| Internal Name | SlimeMedium |
| Used By Spawn Tables | Yes |
| Slime - Small is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.SlimeSmall |
| Blueprint | BP_SlimeSmall |
| Internal Name | SlimeSmall |
| Used By Spawn Tables | Yes |
| Slime - Witch is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.WitchSlime |
| Blueprint | BP_SlimeSmall_Witch |
| Internal Name | WitchSlime |
| Used By Spawn Tables | No |
| Soul Corrupted Baby Zombie is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.BabyZombie.SoulStated |
| Blueprint | BP_BabyZombie_SoulStated |
| Internal Name | SoulStatedBabyZombie |
| Used By Spawn Tables | Yes |
| Soul Corrupted Bloombud is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Bloombud.SoulStated |
| Blueprint | BP_WellspringMelee_SoulStated |
| Internal Name | SoulStatedBloombud |
| Used By Spawn Tables | No |
| Soul Corrupted Cave Spider is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.CaveSpider.SoulStated |
| Blueprint | BP_CaveSpider_SoulStated |
| Internal Name | SoulStatedCaveSpider |
| Used By Spawn Tables | Yes |
| Soul Corrupted Chicken Jockey is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Chicken.Jockey.SoulStated |
| Blueprint | BP_ChickenJockey_SoulStated |
| Internal Name | SoulStatedChickenJockey |
| Used By Spawn Tables | Yes |
| Soul Corrupted Creeper is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Creeper.SoulStated |
| Blueprint | BP_Creeper_SoulStated |
| Internal Name | SoulStatedCreeper |
| Used By Spawn Tables | Yes |
| Soul Corrupted Dartback is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.WellspringMiniboss.SoulStated |
| Blueprint | BP_WellspringMiniboss_Soulstated |
| Internal Name | SoulStatedWellspringMiniboss |
| Used By Spawn Tables | Yes |
| Soul Corrupted Enchanter is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Enchanter.SoulStated |
| Blueprint | BP_Enchanter_SoulStated |
| Internal Name | SoulStatedEnchanter |
| Used By Spawn Tables | Yes |
| Soul Corrupted Enderman is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Enderman.SoulStated |
| Blueprint | BP_Enderman_SoulStated |
| Internal Name | SoulStatedEnderman |
| Used By Spawn Tables | Yes |
| Soul Corrupted Evoker is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Evoker.SoulStated |
| Blueprint | BP_Evoker_SoulStated |
| Internal Name | SoulStatedEvoker |
| Used By Spawn Tables | Yes |
| Soul Corrupted Excavator is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.DeepDarkIllager.SoulStated |
| Blueprint | BP_DeepDark_Illager_SoulStated |
| Internal Name | SoulStatedDeepDarkIllager |
| Used By Spawn Tables | Yes |
| Soul Corrupted Excavator - Backpack is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.DeepDarkIllager.BackpackVariant.SoulStated |
| Blueprint | BP_DeepDark_Illager_Variant1_SoulStated |
| Internal Name | SoulStatedDeepDarkIllagerBackpack |
| Used By Spawn Tables | Yes |
| Soul Corrupted Flame Construct is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.DeepDarkGolem.SoulStated |
| Blueprint | BP_DeepDark_Golem_SoulStated |
| Internal Name | SoulStatedDeepDarkGolem |
| Used By Spawn Tables | Yes |
| Soul Corrupted Fusefly is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Pufflet.SoulStated |
| Blueprint | BP_Pufflet_Soulstated |
| Internal Name | SoulStatedPufflet |
| Used By Spawn Tables | Yes |
| Soul Corrupted Geomancer is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Geomancer.SoulStated |
| Blueprint | BP_Geomancer_SoulStated |
| Internal Name | SoulStatedGeomancer |
| Used By Spawn Tables | Yes |
| Soul Corrupted Harmonizer is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Driftweaver.SoulStated |
| Blueprint | BP_DriftWeaverSentinel_SoulStated |
| Internal Name | SoulStatedDriftweaver |
| Used By Spawn Tables | Yes |
| Soul Corrupted Hunter is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.ScavengerGrappler.SoulStated |
| Blueprint | BP_Scavenger_Grappler_SoulStated |
| Internal Name | SoulStatedGrapplerScavenger |
| Used By Spawn Tables | Yes |
| Soul Corrupted Hurler is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Bonker.SoulStated |
| Blueprint | BP_Bonker_SoulStated |
| Internal Name | SoulStatedBonker |
| Used By Spawn Tables | No |
| Soul Corrupted Husk is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Husk.SoulStated |
| Blueprint | BP_Zombie_Husk_SoulStated |
| Internal Name | SoulStatedHusk |
| Used By Spawn Tables | Yes |
| Soul Corrupted Nester is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.WildSentinel.SoulStated |
| Blueprint | BP_WildSentinel_SoulStated |
| Internal Name | SoulStatedWildSentinel |
| Used By Spawn Tables | Yes |
| Soul Corrupted Pillager is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Pillager.SoulStated |
| Blueprint | BP_Pillager_SoulStated |
| Internal Name | SoulStatedPillager |
| Used By Spawn Tables | Yes |
| Soul Corrupted Pillager - Variant 1 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.PillagerVariant1.SoulStated |
| Blueprint | BP_Pillager_Variant_SoulStated |
| Internal Name | SoulStatedPillagerVariant1 |
| Used By Spawn Tables | Yes |
| Soul Corrupted Pillager - Variant 2 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.PillagerVariant2.SoulStated |
| Blueprint | BP_Pillager_Variant2_SoulStated |
| Internal Name | SoulStatedPillagerVariant2 |
| Used By Spawn Tables | Yes |
| Soul Corrupted Pollinator is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.GrooblerSentinel.SoulStated |
| Blueprint | BP_GrooblerSentinel_SoulStated |
| Internal Name | SoulStatedGrooblerSentinel |
| Used By Spawn Tables | Yes |
| Soul Corrupted Ravager is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Ravager.SoulStated |
| Blueprint | BP_Ravager_SoulStated |
| Internal Name | SoulStatedRavager |
| Used By Spawn Tables | Yes |
| Soul Corrupted Ravager - Rider is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Ravager.WithRider.SoulStated |
| Blueprint | BP_RavagerWithRider_SoulStated |
| Internal Name | SoulStatedRavagerWithRider |
| Used By Spawn Tables | Yes |
| Soul Corrupted Roamroot is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Roamroot.SoulStated |
| Blueprint | BP_WellspringRangedFella_SoulStated |
| Internal Name | SoulStatedRoamroot |
| Used By Spawn Tables | No |
| Soul Corrupted Royal Guard is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.RoyalGuard.SoulStated |
| Blueprint | BP_RoyalGuard_SoulStated |
| Internal Name | SoulStatedRoyalGuard |
| Used By Spawn Tables | Yes |
| Soul Corrupted Scavenger is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.ScavengerRanged.SoulStated |
| Blueprint | BP_Scavanger_Ranged_SoulStated |
| Internal Name | SoulStatedRangedScavenger |
| Used By Spawn Tables | Yes |
| Soul Corrupted Seedling is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.BabySentinel.SoulStated |
| Blueprint | BP_BabySentinel_SoulStated |
| Internal Name | SoulStatedBabySentinel |
| Used By Spawn Tables | Yes |
| Soul Corrupted Sentinel is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.CrestedSentinel.SoulStated |
| Blueprint | BP_CrestedSentinel_SoulStated |
| Internal Name | SoulStatedCrestedSentinel |
| Used By Spawn Tables | Yes |
| Soul Corrupted Skeleton is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Skeleton.SoulStated |
| Blueprint | BP_Skeleton_SoulStated |
| Internal Name | SoulStatedSkeleton |
| Used By Spawn Tables | Yes |
| Soul Corrupted Skeleton - Variant 1 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.SkeletonVariant1.SoulStated |
| Blueprint | BP_Skeleton_Variant1_SoulStated |
| Internal Name | SoulStatedSkeletonVariant1 |
| Used By Spawn Tables | Yes |
| Soul Corrupted Skeleton - Variant 2 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.SkeletonVariant2.SoulStated |
| Blueprint | BP_Skeleton_Variant2_SoulStated |
| Internal Name | SoulStatedSkeletonVariant2 |
| Used By Spawn Tables | Yes |
| Soul Corrupted Slime - Large is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Slime.SoulStated |
| Blueprint | BP_SlimeLarge_SoulStated |
| Internal Name | SoulStatedSlimeLarge |
| Used By Spawn Tables | Yes |
| Soul Corrupted Slime - Medium is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.SlimeMedium.SoulStated |
| Blueprint | BP_SlimeMedium_SoulStatedStated |
| Internal Name | SoulStatedSlimeMedium |
| Used By Spawn Tables | Yes |
| Soul Corrupted Slime - Small is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.SlimeSmall.SoulStated |
| Blueprint | BP_SlimeSmall_SoulStated |
| Internal Name | SoulStatedSlimeSmall |
| Used By Spawn Tables | Yes |
| Soul Corrupted Spider is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Spider.SoulStated |
| Blueprint | BP_SpiderSoulStated |
| Internal Name | SoulStatedSpider |
| Used By Spawn Tables | Yes |
| Soul Corrupted Spider Jockey is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Spider.Jockey.SoulStated |
| Blueprint | BP_SpiderJockey_SoulStated |
| Internal Name | SoulStatedSpiderJockey |
| Used By Spawn Tables | Yes |
| Soul Corrupted Sprout is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.FloatySentinel.SoulStated |
| Blueprint | BP_FloatySentinel_SoulStated |
| Internal Name | SoulStatedFloatySentinel |
| Used By Spawn Tables | Yes |
| Soul Corrupted Stalker is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.ScavengerMelee.SoulStated |
| Blueprint | BP_Scavenger_Melee_SoulStated |
| Internal Name | SoulStatedMeleeScavenger |
| Used By Spawn Tables | Yes |
| Soul Corrupted Trapper is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.ScavengerTrapper.SoulStated |
| Blueprint | BP_Scavenger_Trapper_SoulStated |
| Internal Name | SoulStatedTrapperScavenger |
| Used By Spawn Tables | Yes |
| Soul Corrupted Vanguard is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Vanguard.SoulStated |
| Blueprint | BP_SkeletonVanguard_SoulStated |
| Internal Name | SoulStatedVanguard |
| Used By Spawn Tables | Yes |
| Soul Corrupted Vex is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Vex.SoulStated |
| Blueprint | BP_Vex_SoulStated |
| Internal Name | SoulStatedVex |
| Used By Spawn Tables | No |
| Soul Corrupted Vindicator is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Vindicator.SoulStated |
| Blueprint | BP_Vindicator_SoulStated |
| Internal Name | SoulStatedVindicator |
| Used By Spawn Tables | Yes |
| Soul Corrupted Vindicator - Variant 1 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.VindicatorVariant1.SoulStated |
| Blueprint | BP_Vindicator_Variant1_SoulStated |
| Internal Name | SoulStatedVindicatorVariant1 |
| Used By Spawn Tables | Yes |
| Soul Corrupted Vindicator - Variant 2 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.VindicatorVariant2.SoulStated |
| Blueprint | BP_Vindicator_Variant2_SoulStated |
| Internal Name | SoulStatedVindicatorVariant2 |
| Used By Spawn Tables | Yes |
| Soul Corrupted Warden is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Warden.SoulStated |
| Blueprint | BP_Warden_SoulStated |
| Internal Name | SoulStatedWarden |
| Used By Spawn Tables | Yes |
| Soul Corrupted Witch is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Witch.SoulStated |
| Blueprint | BP_Witch_SoulStated |
| Internal Name | SoulStatedWitch |
| Used By Spawn Tables | Yes |
| Soul Corrupted Zombie is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Zombie.SoulStated |
| Blueprint | BP_Zombie_SoulStated |
| Internal Name | SoulStatedZombie |
| Used By Spawn Tables | Yes |
| Soul Corrupted Zombie - Variant 1 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.ZombieVariant1.SoulStated |
| Blueprint | BP_Zombie_Variant1_SoulStated |
| Internal Name | SoulStatedZombieVariant1 |
| Used By Spawn Tables | Yes |
| Soul Corrupted Zombie - Variant 2 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.ZombieVariant2.SoulStated |
| Blueprint | BP_Zombie_Variant2_SoulStated |
| Internal Name | SoulStatedZombieVariant2 |
| Used By Spawn Tables | Yes |
| Spider is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SpiderSoulImbalance |
| Blueprint | BP_Spider |
| Internal Name | SpiderSoulImbalance |
| Used By Spawn Tables | Yes |
| Spider Jockey is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Spider.Jockey |
| Blueprint | BP_SpiderJockey |
| Internal Name | SpiderJockey |
| Used By Spawn Tables | Yes |
| Sprout is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.FloatySentinel |
| Blueprint | BP_FloatySentinel |
| Internal Name | FloatySentinel |
| Used By Spawn Tables | Yes |
| Squid is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Squid |
| Blueprint | BP_Squid |
| Internal Name | Squid |
| Used By Spawn Tables | No |
| Stalker is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.ScavengerMelee |
| Blueprint | BP_Scavenger_Melee |
| Internal Name | ScavengerMelee |
| Used By Spawn Tables | Yes |
| Storm Generator is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Soul | 50% less soul damage taken (0.5x multiplier) |
| Melee | 20% less melee damage taken (0.8x multiplier) |
| Knockback | Immune |
| Enemy Waves | Spawns waves of enemies during a Soul Storm encounter. |
| Direct Damage | No direct-damage ability is defined in the game data. |
| Encounter Reward | No direct item drop is defined; destroying the required Storm Generators completes the Soul Storm objective and leads to its reward chest. |
| Base Health | 800 |
| Health (1-4 Players) | 800 / 1200 / 1600 / 2000 (multipliers: 1x / 1.5x / 2x / 2.5x) |
| The game defines the Storm Generator as an attackable hostile prop with health. | |
| Base values are raw game-file attributes before runtime modifiers. |
| Game ID | SW.PropActor.SoulStorm.Storminator.Base |
| Blueprint | BP_Soulstorm_Pillar |
| Internal Name | Storminator |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_SoulStormPropActorDefinition.json, DT_SpawnIdentity.json, DT_StreamingDefinition.json |
| Stray is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SkeletonStray |
| Blueprint | BP_Skeleton_Stray |
| Internal Name | SkeletonStray |
| Used By Spawn Tables | Yes |
| Target Dummy is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.TargetDummy |
| Blueprint | BP_TargetDummy |
| Internal Name | TargetDummy |
| Used By Spawn Tables | No |
| The Prime Enchanter is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 1500 |
| Location | Frozen Highlands boss encounter |
| Lightning | 50% less lightning damage taken (0.5x multiplier) |
| Ranged | 20% less ranged damage taken (0.8x multiplier) |
| Knockback | 0.3x knockback taken |
| Lightning Slam | cooldown: 9.5s; maximum target distance: 400 |
| Fury Fist | cooldown: 3.5s; maximum target distance: 150 |
| Forward Strike | cooldown: 1.3s; maximum target distance: 250 |
| Launch / Teleport | cooldown: 6s; maximum target distance: 3000; minimum target distance: 500 |
| Overcharge | duration: 5s |
| Overcharge Cycle | cooldown: 18s |
| Ice-mine Trail | Confirmed in the boss ability definition. |
| Summon Cycle | cooldown: 40s |
| Ice Mines | cooldown: 0.5s; maximum target distance: 1200; minimum target distance: 200 |
| Summon Illagers | Confirmed in the boss ability definition. |
| Spawn Wave IDs | FrostbiteBossWave |
| Base Health | 1500 |
| Health (1-4 Players) | 1500 / 3000 / 4200 / 5400 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 700 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 700 |
| Soul Yield | 200 |
| Poise Recovery Delay | 2 |
| Poise Recovery | 2 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.FrostbiteDesertBoss |
| Blueprint | BP_Frostbite_Desert_Boss |
| Internal Name | FrostbiteDesertBoss |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| The Supreme Evoker is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 1000 |
| Location | The Deep Dark |
| Summon Illagers | cooldown: 26s |
| Summon Vexes | cooldown: 32s |
| Enchanted Projectiles | damage: 8; range: 1000; projectiles: 6; cooldown: 3s |
| Flee Teleport | cooldown: 15s |
| Shield | cooldown: 23s |
| Fang Trap | cooldown: 5s |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | DeepDarkA2_CA11_AS01_Boss |
| Base Health | 1000 |
| Health (1-4 Players) | 1000 / 2000 / 3000 / 4000 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 650 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 380 |
| Soul Yield | 200 |
| Poise Recovery Delay | 3 |
| Poise Recovery | 5 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.SupremeEvoker |
| Blueprint | BP_Illager_SupremeEvoker |
| Internal Name | SupremeEvoker |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Trapper is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.ScavengerTrapper |
| Blueprint | BP_Scavenger_Trapper |
| Internal Name | ScavengerTrapper |
| Used By Spawn Tables | Yes |
| Tuner - Large is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SingingBeanXL |
| Blueprint | BP_SingingBean_XL |
| Internal Name | SingingBean_XL |
| Used By Spawn Tables | No |
| Tuner - Medium is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SingingBeanM |
| Blueprint | BP_SingingBean_M |
| Internal Name | SingingBean_M |
| Used By Spawn Tables | No |
| Tuner - Singing Bean is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.MusicalGolem |
| Blueprint | BP_SingingBean |
| Internal Name | SingingBean |
| Used By Spawn Tables | No |
| Tuner - Small is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SingingBeanXS |
| Blueprint | BP_SingingBean_XS |
| Internal Name | SingingBean_XS |
| Used By Spawn Tables | No |
| Twisted Warden is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Melee | 20% less melee damage taken (0.8x multiplier) |
| Soul | 50% less soul damage taken (0.5x multiplier) |
| Knockback | Immune |
| Initial Swipe | damage: 18; range: 525; cooldown: 2s |
| Follow-up Swipe | damage: 18; range: 525 |
| Heavy Swipe | damage: 22; range: 525 |
| Spin Attack | cooldown: 20s |
| Soul Puke | cooldown: 15s |
| Sonic Boom | damage: 32; range: 1000; projectiles: 1; cooldown: 3s |
| Secondary Sonic Boom | damage: 18; range: 1000; projectiles: 3; cooldown: 3s |
| Soul Stars | damage: 6; range: 1000; projectiles: 6 |
| Summon Soul State | cooldown: 15s |
| Post-spin Stagger | stagger duration: 8.8s |
| Items | 1 guaranteed item + 3 rolls at 15% each (1-4 items; 1.45 expected); this slot does not inherit the parent item table |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | DeepDarkT1_MawFight1_Boss |
| Base Health | 1750 |
| Health (1-4 Players) | 1750 / 3500 / 5250 / 7000 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 800 |
| Poise Scale (1-4 Players) | 1x / 2x / 3.5x / 4.5x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 550 |
| Soul Yield | 200 |
| Poise Recovery Delay | 10 |
| Poise Recovery | 5 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Maw |
| Blueprint | BP_Maw |
| Internal Name | Maw |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Vanguard is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Vanguard |
| Blueprint | BP_SkeletonVanguard |
| Internal Name | Vanguard |
| Used By Spawn Tables | Yes |
| Vex is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Vex |
| Blueprint | BP_Vex |
| Internal Name | Vex |
| Used By Spawn Tables | No |
| Villager is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.Villager |
| Blueprint | BP_Villager |
| Internal Name | Villager |
| Used By Spawn Tables | No |
| Villager Baby is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.VillagerBaby |
| Blueprint | BP_Villager_Baby |
| Internal Name | Villager_Baby |
| Used By Spawn Tables | No |
| Villager Baby Desert is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.VillagerBaby.Desert |
| Blueprint | BP_Villager_Baby_FD |
| Internal Name | Villager_Baby_Desert |
| Used By Spawn Tables | Yes |
| Villager Baby Forest is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.VillagerBaby.Forest |
| Blueprint | BP_Villager_Baby_Forest |
| Internal Name | Villager_Baby_Forest |
| Used By Spawn Tables | No |
| Villager Baby Town is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.VillagerBaby.Town |
| Blueprint | BP_Villager_Baby_Child |
| Internal Name | Villager_Baby_Town |
| Used By Spawn Tables | Yes |
| Villager Baby Town2 is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.VillagerBaby.Town2 |
| Blueprint | BP_Villager_Town_Baby_Variant |
| Internal Name | Villager_Baby_Town2 |
| Used By Spawn Tables | Yes |
| Villager Camp is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.Villager.Camp |
| Blueprint | BP_Villager_Scared |
| Internal Name | Villager_Camp |
| Used By Spawn Tables | Yes |
| Villager Old is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.VillagerOld |
| Blueprint | BP_Villager_Old |
| Internal Name | Villager_Old |
| Used By Spawn Tables | No |
| Villager Town is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.Villager.Town |
| Blueprint | BP_Villager_Unemployed_Town |
| Internal Name | Villager_Town |
| Used By Spawn Tables | Yes |
| Vindicator is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Vindicator |
| Blueprint | BP_Vindicator |
| Internal Name | Vindicator |
| Used By Spawn Tables | Yes |
| Vindicator - Variant 1 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.VindicatorVariant1 |
| Blueprint | BP_Vindicator_Variant1 |
| Internal Name | VindicatorVariant1 |
| Used By Spawn Tables | Yes |
| Vindicator - Variant 2 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.VindicatorVariant2 |
| Blueprint | BP_Vindicator_Variant2 |
| Internal Name | VindicatorVariant2 |
| Used By Spawn Tables | Yes |
| Warden is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Elite Enemy |
| Game ID | SW.Mob.Warden |
| Blueprint | BP_Warden |
| Internal Name | Warden |
| Used By Spawn Tables | Yes |
| Wisp is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Wisp |
| Blueprint | BP_Wisp |
| Internal Name | Wisp |
| Used By Spawn Tables | No |
| Witch is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Elite Enemy |
| Game ID | SW.Mob.Witch |
| Blueprint | BP_Witch |
| Internal Name | Witch |
| Used By Spawn Tables | Yes |
| Wolf - Wolf Woods is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Wolf.Woods |
| Blueprint | BP_WolfCharacter_Woods |
| Internal Name | Wolf_Woods |
| Used By Spawn Tables | No |
| Zombie - Variant 1 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.ZombieVariant1 |
| Blueprint | BP_Zombie_Variant1 |
| Internal Name | ZombieVariant1 |
| Used By Spawn Tables | Yes |
| Zombie - Variant 2 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.ZombieVariant2 |
| Blueprint | BP_Zombie_Variant2 |
| Internal Name | ZombieVariant2 |
| Used By Spawn Tables | Yes |
| Zombie - Zombie Soul Imbalance is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.ZombieSoulimbalance |
| Blueprint | BP_Zombie |
| Internal Name | ZombieSoulImbalance |
| Used By Spawn Tables | Yes |