| The Supreme Evoker is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 1000 |
| Location | The Deep Dark |
| Summon Illagers | cooldown: 26s |
| Summon Vexes | cooldown: 32s |
| Enchanted Projectiles | damage: 8; range: 1000; projectiles: 6; cooldown: 3s |
| Flee Teleport | cooldown: 15s |
| Shield | cooldown: 23s |
| Fang Trap | cooldown: 5s |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | DeepDarkA2_CA11_AS01_Boss |
| Base Health | 1000 |
| Health (1-4 Players) | 1000 / 2000 / 3000 / 4000 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 650 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 380 |
| Soul Yield | 200 |
| Poise Recovery Delay | 3 |
| Poise Recovery | 5 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.SupremeEvoker |
| Blueprint | BP_Illager_SupremeEvoker |
| Internal Name | SupremeEvoker |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |