| Storm Generator is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Soul | 50% less soul damage taken (0.5x multiplier) |
| Melee | 20% less melee damage taken (0.8x multiplier) |
| Knockback | Immune |
| Enemy Waves | Spawns waves of enemies during a Soul Storm encounter. |
| Direct Damage | No direct-damage ability is defined in the game data. |
| Encounter Reward | No direct item drop is defined; destroying the required Storm Generators completes the Soul Storm objective and leads to its reward chest. |
| Base Health | 800 |
| Health (1-4 Players) | 800 / 1200 / 1600 / 2000 (multipliers: 1x / 1.5x / 2x / 2.5x) |
| The game defines the Storm Generator as an attackable hostile prop with health. | |
| Base values are raw game-file attributes before runtime modifiers. |
| Game ID | SW.PropActor.SoulStorm.Storminator.Base |
| Blueprint | BP_Soulstorm_Pillar |
| Internal Name | Storminator |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_SoulStormPropActorDefinition.json, DT_SpawnIdentity.json, DT_StreamingDefinition.json |