| Sculk Monstrosity is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2000 |
| Locations | Frozen Highlands The Sift |
| Fire | 50% more fire damage taken (1.5x multiplier) |
| Soul | 35% less soul damage taken (0.65x multiplier) |
| Left Melee | damage: 10; range: 600; maximum target distance: 1000 |
| Right Melee | damage: 10; range: 600; maximum target distance: 1000 |
| Ranged Projectile | damage: 20; range: 1000; projectiles: 1; cooldown: 10s |
| Charge | damage: 25; range: 550; cooldown: 6s; minimum target distance: 450 |
| Charge Follow-up | damage: 10; range: 600; maximum target distance: 1000 |
| Summon Cubes | cooldown: 20s |
| Melee Finisher | damage: 35; range: 600; maximum target distance: 600 |
| Punch | damage: 12.5; range: 600; maximum target distance: 600 |
| Swipe | damage: 20; range: 800; maximum target distance: 1000 |
| Summon Catalyst | cooldown: 40s |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | DesertA1_SculkMonstrosity_Boss, MeadowA1_EXT_Skulk_Monstrosity_Boss, Meadow_Sculk_Boss_Arena |
| Base Health | 2000 |
| Health (1-4 Players) | 2000 / 4000 / 5600 / 7200 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 1200 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 300 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Monstrosity.Sculk |
| Blueprint | BP_Monstrosity_Sculk |
| Internal Name | MonstrositySculk |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |