| Redstone Monstrosity is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2400 |
| Locations | Lullaby Hills The Sift Deep Dark dungeon |
| Blast | 25% less blast damage taken (0.75x multiplier) |
| Fire | 35% less fire damage taken (0.65x multiplier) |
| Ice | 50% more ice damage taken (1.5x multiplier) |
| Left Melee | damage: 18; range: 600; cooldown: 6s; maximum target distance: 500 |
| Right Melee | damage: 18; range: 600; maximum target distance: 600 |
| Ranged Projectile | range: 1000; projectiles: 3; cooldown: 5s; maximum target distance: 1500; minimum target distance: 400 |
| Charge | damage: 25; range: 550; cooldown: 6s; minimum target distance: 450 |
| Charge Follow-up | damage: 10; range: 600; maximum target distance: 1000 |
| Summon Cubes | cooldown: 30s |
| Melee Finisher | damage: 25; range: 600; maximum target distance: 1000 |
| Summon Redstone Node | cooldown: 25s |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | RedStoneMonstrosity, MEa2_S03_A_SculkArena03, MeadowA2_BossArena, MeadowA2_CA10_BR_B_BossReplay_Mobs, DeepDark_Redstone_Boss_Arena |
| Base Health | 2400 |
| Health (1-4 Players) | 2400 / 4800 / 6720 / 8640 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 1200 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 300 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Monstrosity.RedStone |
| Blueprint | BP_Monstrosity_RedStone |
| Internal Name | MonstrosityRedStone |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |