| Monarch Echo is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Soul | 50% less soul damage taken (0.5x multiplier) |
| Combat Definition | Inherits Monarch's combat family; this row is the clone summoned during the Monarch encounter. |
| Base Health | 300 |
| Health (1-4 Players) | 300 / 600 / 900 / 1200 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 380 |
| Poise Scale (1-4 Players) | 1x / 1.5x / 2x / 2.5x |
| Damage Scale (1-4 Players) | 0.85x / 1x / 1.1x / 1.2x |
| Movement Speed | 450 |
| Soul Yield | 30 |
| Poise Recovery Delay | 3 |
| Poise Recovery | 6 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Shade.Clone |
| Blueprint | BP_Scavenger_Shade_Clone |
| Internal Name | Shade_Clone |
| Used By Spawn Tables | No |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |