| Monarch is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Soul | 50% less soul damage taken (0.5x multiplier) |
| First Jump Attack | damage: 6; range: 500 |
| Dash | damage: 10; range: 550; cooldown: 5s |
| Post-dash Melee | damage: 10; range: 300; cooldown: 1s |
| Second Jump Attack | damage: 9; range: 500 |
| Summon Shard Circle | cooldown: 8s |
| Charge | damage: 15; range: 500; cooldown: 4s |
| Post-dash Melee Attack | damage: 18; range: 600 |
| Summon Monarch Echo | cooldown: 110s |
| Summon Scavengers | cooldown: 25s |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | Ravines_CA09_ShadeBoss, Ravines_Shade_Boss_Arena |
| Base Health | 1400 |
| Health (1-4 Players) | 1400 / 2800 / 4200 / 5600 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 600 |
| Poise Scale (1-4 Players) | 1x / 1.5x / 2.5x / 3.5x |
| Damage Scale (1-4 Players) | 0.85x / 1x / 1.1x / 1.2x |
| Movement Speed | 450 |
| Soul Yield | 30 |
| Poise Recovery Delay | 3 |
| Poise Recovery | 6 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Shade |
| Blueprint | BP_Scavenger_Shade |
| Internal Name | Shade |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |