| Copper Monstrosity is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2400 |
| Locations | Humbler Huskland Rainy Plains |
| Lightning | 35% less lightning damage taken (0.65x multiplier) |
| Poison | 50% more poison damage taken (1.5x multiplier) |
| Knockback | 0.2x knockback taken |
| Chained | |
| Conductive | |
| Frenzied | |
| Vined | |
| Unknockable |
| Left Melee | damage: 10; range: 600; maximum target distance: 1000 |
| Right Melee | damage: 10; range: 600; maximum target distance: 1000 |
| Ranged Projectile | damage: 30; range: 3000; projectiles: 3; cooldown: 10s |
| Charge | damage: 25; range: 550; cooldown: 6s; minimum target distance: 450 |
| Charge Follow-up | damage: 30; range: 600; cooldown: 10s; maximum target distance: 1000 |
| Summon Cubes | cooldown: 30s |
| Melee Finisher | damage: 10; range: 600; maximum target distance: 1000 |
| Bite | cooldown: 3s; maximum target distance: 500 |
| Static Charge | cooldown: 20s; total duration: 20s |
| Shockwave Slam | cooldown: 17s; maximum target distance: 1500 |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | CarapaceA1_CAa1_S03_Arena04, PlainsA2_CA07_AS01_Arena01_Mobs |
| Base Health | 2400 |
| Health (1-4 Players) | 2400 / 4800 / 6720 / 8640 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 1200 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 400 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Monstrosity.Copper |
| Blueprint | BP_Monstrosity_Copper |
| Internal Name | MonstrosityCopper |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Monarch is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Soul | 50% less soul damage taken (0.5x multiplier) |
| Chained | |
| Frenzied | |
| Vined | |
| Unknockable |
| First Jump Attack | damage: 6; range: 500 |
| Dash | damage: 10; range: 550; cooldown: 5s |
| Post-dash Melee | damage: 10; range: 300; cooldown: 1s |
| Second Jump Attack | damage: 9; range: 500 |
| Summon Shard Circle | cooldown: 8s |
| Charge | damage: 15; range: 500; cooldown: 4s |
| Post-dash Melee Attack | damage: 18; range: 600 |
| Summon Monarch Echo | cooldown: 110s |
| Summon Scavengers | cooldown: 25s |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | Ravines_CA09_ShadeBoss, Ravines_Shade_Boss_Arena |
| Base Health | 1400 |
| Health (1-4 Players) | 1400 / 2800 / 4200 / 5600 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 600 |
| Poise Scale (1-4 Players) | 1x / 1.5x / 2.5x / 3.5x |
| Damage Scale (1-4 Players) | 0.85x / 1x / 1.1x / 1.2x |
| Movement Speed | 450 |
| Soul Yield | 30 |
| Poise Recovery Delay | 3 |
| Poise Recovery | 6 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Shade |
| Blueprint | BP_Scavenger_Shade |
| Internal Name | Shade |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Monarch Echo is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 300 |
| Location | Summoned by Monarch during the Ravines encounter |
| Soul | 50% less soul damage taken (0.5x multiplier) |
| Chained | |
| Frenzied | |
| Vined | |
| Unknockable |
| Combat Definition | Inherits Monarch's combat family; this row is the clone summoned during the Monarch encounter. |
| Separate Reward | No dedicated loot-source row found; Monarch Echo is summoned during the Monarch encounter. |
| Base Health | 300 |
| Health (1-4 Players) | 300 / 600 / 900 / 1200 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 380 |
| Poise Scale (1-4 Players) | 1x / 1.5x / 2x / 2.5x |
| Damage Scale (1-4 Players) | 0.85x / 1x / 1.1x / 1.2x |
| Movement Speed | 450 |
| Soul Yield | 30 |
| Poise Recovery Delay | 3 |
| Poise Recovery | 6 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Shade.Clone |
| Blueprint | BP_Scavenger_Shade_Clone |
| Internal Name | Shade_Clone |
| Used By Spawn Tables | No |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Monstrous Opus is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2000 |
| Location | The Deep Dark |
| Chained | |
| Frenzied | |
| Vined | |
| Unknockable |
| Change Form | cooldown: 28s |
| Headbutt Combo | damage: 12; range: 400; hits: 3; cooldown: 2s |
| Headbutt Area Hit | damage: 10; splash damage: 5; range: 200; splash range: 400 |
| Earth Outbreak | damage: 18; range: 750; projectiles: 3; cooldown: 0.2s |
| Left Magma Ripple | damage: 22; maximum radius: 1200; speed: 600 |
| Right Magma Ripple | damage: 22; maximum radius: 1200; speed: 600 |
| Soul Cannon | cooldown: 20s; activation chance: 75% |
| Orb Storm | cooldown: 20s |
| Soul Harvester | cooldown: 20s; activation chance: 50% |
| Gravity Ripple | maximum radius: 1500; minimum radius: 200; speed: 800 |
| Soul Harvester Area Hit | damage: 90; splash damage: 8; range: 750; splash range: 1000 |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | DeepDarkA2_SoulConstruct_Boss, DeepDarkA2_CA11_AS02_Boss |
| Base Health | 2000 |
| Health (1-4 Players) | 2000 / 4000 / 6000 / 8000 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 1000 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 800 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.SoulConstruct |
| Blueprint | BP_SoulConstruct |
| Internal Name | SoulConstruct |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Mosstrosity is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2400 |
| Location | Lush Caves |
| Lightning | 50% more lightning damage taken (1.5x multiplier) |
| Poison | 35% less poison damage taken (0.65x multiplier) |
| Chained | |
| Frenzied | |
| Poisoned | |
| Vined | |
| Unknockable |
| Left Melee | damage: 20; range: 400; cooldown: 4s; maximum target distance: 500 |
| Right Melee | damage: 20; range: 400; maximum target distance: 500 |
| Ranged Projectile | damage: 20; range: 1000; projectiles: 1; cooldown: 20s; maximum target distance: 3000; minimum target distance: 600 |
| Charge | damage: 25; range: 550; cooldown: 18s; minimum target distance: 450 |
| Charge Follow-up | damage: 35; splash damage: 5; range: 900; splash range: 400; maximum target distance: 1000 |
| Summon Cubes | cooldown: 20s |
| Melee Finisher | damage: 30; range: 400; maximum target distance: 600 |
| Ice-mine Trail | Confirmed in the boss ability definition. |
| Summon Flowers | cooldown: 15s; minimum target distance: 300 |
| Mid-range Flower Projectile | damage: 10; range: 1000; projectiles: 1; cooldown: 10s; maximum target distance: 2500; minimum target distance: 400 |
| Close-range Flower Projectile | damage: 5; range: 1000; projectiles: 1; cooldown: 10s; maximum target distance: 2000; minimum target distance: 300 |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Talisman | 1 guaranteed Llama talisman from the dedicated talisman slot |
| Spawn Wave IDs | Lush_Moss_Boss_Arena |
| Base Health | 2400 |
| Health (1-4 Players) | 2400 / 4800 / 6720 / 8640 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 1200 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 300 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Monstrosity.Moss |
| Blueprint | BP_Monstrosity_Moss |
| Internal Name | MonstrosityMoss |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Redstone Monstrosity is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2400 |
| Locations | Lullaby Hills The Sift Deep Dark dungeon |
| Blast | 25% less blast damage taken (0.75x multiplier) |
| Fire | 35% less fire damage taken (0.65x multiplier) |
| Ice | 50% more ice damage taken (1.5x multiplier) |
| Burning | |
| Chained | |
| Frenzied | |
| Vined | |
| Unknockable |
| Left Melee | damage: 18; range: 600; cooldown: 6s; maximum target distance: 500 |
| Right Melee | damage: 18; range: 600; maximum target distance: 600 |
| Ranged Projectile | range: 1000; projectiles: 3; cooldown: 5s; maximum target distance: 1500; minimum target distance: 400 |
| Charge | damage: 25; range: 550; cooldown: 6s; minimum target distance: 450 |
| Charge Follow-up | damage: 10; range: 600; maximum target distance: 1000 |
| Summon Cubes | cooldown: 30s |
| Melee Finisher | damage: 25; range: 600; maximum target distance: 1000 |
| Summon Redstone Node | cooldown: 25s |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | RedStoneMonstrosity, MEa2_S03_A_SculkArena03, MeadowA2_BossArena, MeadowA2_CA10_BR_B_BossReplay_Mobs, DeepDark_Redstone_Boss_Arena |
| Base Health | 2400 |
| Health (1-4 Players) | 2400 / 4800 / 6720 / 8640 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 1200 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 300 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Monstrosity.RedStone |
| Blueprint | BP_Monstrosity_RedStone |
| Internal Name | MonstrosityRedStone |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Sculk Monstrosity is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2000 |
| Locations | Frozen Highlands The Sift |
| Fire | 50% more fire damage taken (1.5x multiplier) |
| Soul | 35% less soul damage taken (0.65x multiplier) |
| Chained | |
| Frenzied | |
| SoulCharged | |
| Vined | |
| Unknockable |
| Left Melee | damage: 10; range: 600; maximum target distance: 1000 |
| Right Melee | damage: 10; range: 600; maximum target distance: 1000 |
| Ranged Projectile | damage: 20; range: 1000; projectiles: 1; cooldown: 10s |
| Charge | damage: 25; range: 550; cooldown: 6s; minimum target distance: 450 |
| Charge Follow-up | damage: 10; range: 600; maximum target distance: 1000 |
| Summon Cubes | cooldown: 20s |
| Melee Finisher | damage: 35; range: 600; maximum target distance: 600 |
| Punch | damage: 12.5; range: 600; maximum target distance: 600 |
| Swipe | damage: 20; range: 800; maximum target distance: 1000 |
| Summon Catalyst | cooldown: 40s |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | DesertA1_SculkMonstrosity_Boss, MeadowA1_EXT_Skulk_Monstrosity_Boss, Meadow_Sculk_Boss_Arena |
| Base Health | 2000 |
| Health (1-4 Players) | 2000 / 4000 / 5600 / 7200 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 1200 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 300 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Monstrosity.Sculk |
| Blueprint | BP_Monstrosity_Sculk |
| Internal Name | MonstrositySculk |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| The Prime Enchanter is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 1500 |
| Location | Frozen Highlands boss encounter |
| Lightning | 50% less lightning damage taken (0.5x multiplier) |
| Ranged | 20% less ranged damage taken (0.8x multiplier) |
| Knockback | 0.3x knockback taken |
| Chained | |
| Frenzied | |
| Vined | |
| Unknockable |
| Lightning Slam | cooldown: 9.5s; maximum target distance: 400 |
| Fury Fist | cooldown: 3.5s; maximum target distance: 150 |
| Forward Strike | cooldown: 1.3s; maximum target distance: 250 |
| Launch / Teleport | cooldown: 6s; maximum target distance: 3000; minimum target distance: 500 |
| Overcharge | duration: 5s |
| Overcharge Cycle | cooldown: 18s |
| Ice-mine Trail | Confirmed in the boss ability definition. |
| Summon Cycle | cooldown: 40s |
| Ice Mines | cooldown: 0.5s; maximum target distance: 1200; minimum target distance: 200 |
| Summon Illagers | Confirmed in the boss ability definition. |
| Items | 1 guaranteed item + 2 rolls at 25% each (1-3 items; 1.5 expected); inherits the boss pool and adds Gauntlet at weight 50 |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | FrostbiteBossWave |
| Base Health | 1500 |
| Health (1-4 Players) | 1500 / 3000 / 4200 / 5400 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 700 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 700 |
| Soul Yield | 200 |
| Poise Recovery Delay | 2 |
| Poise Recovery | 2 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.FrostbiteDesertBoss |
| Blueprint | BP_Frostbite_Desert_Boss |
| Internal Name | FrostbiteDesertBoss |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| The Supreme Evoker is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 1000 |
| Location | The Deep Dark |
| Chained | |
| Frenzied | |
| Vined | |
| Unknockable |
| Summon Illagers | cooldown: 26s |
| Summon Vexes | cooldown: 32s |
| Enchanted Projectiles | damage: 8; range: 1000; projectiles: 6; cooldown: 3s |
| Flee Teleport | cooldown: 15s |
| Shield | cooldown: 23s |
| Fang Trap | cooldown: 5s |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | DeepDarkA2_CA11_AS01_Boss |
| Base Health | 1000 |
| Health (1-4 Players) | 1000 / 2000 / 3000 / 4000 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 650 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 380 |
| Soul Yield | 200 |
| Poise Recovery Delay | 3 |
| Poise Recovery | 5 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.SupremeEvoker |
| Blueprint | BP_Illager_SupremeEvoker |
| Internal Name | SupremeEvoker |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Twisted Warden is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 1750 |
| Location | Dungeon (Deep Dark T1 boss encounter) |
| Melee | 20% less melee damage taken (0.8x multiplier) |
| Soul | 50% less soul damage taken (0.5x multiplier) |
| Knockback | Immune |
| Chained | |
| Frenzied | |
| Vined | |
| Unknockable |
| Initial Swipe | damage: 18; range: 525; cooldown: 2s |
| Follow-up Swipe | damage: 18; range: 525 |
| Heavy Swipe | damage: 22; range: 525 |
| Spin Attack | cooldown: 20s |
| Soul Puke | cooldown: 15s |
| Sonic Boom | damage: 32; range: 1000; projectiles: 1; cooldown: 3s |
| Secondary Sonic Boom | damage: 18; range: 1000; projectiles: 3; cooldown: 3s |
| Soul Stars | damage: 6; range: 1000; projectiles: 6 |
| Summon Soul State | cooldown: 15s |
| Post-spin Stagger | stagger duration: 8.8s |
| Items | 1 guaranteed item + 3 rolls at 15% each (1-4 items; 1.45 expected); this slot does not inherit the parent item table |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | DeepDarkT1_MawFight1_Boss |
| Base Health | 1750 |
| Health (1-4 Players) | 1750 / 3500 / 5250 / 7000 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 800 |
| Poise Scale (1-4 Players) | 1x / 2x / 3.5x / 4.5x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 550 |
| Soul Yield | 200 |
| Poise Recovery Delay | 10 |
| Poise Recovery | 5 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Maw |
| Blueprint | BP_Maw |
| Internal Name | Maw |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |